Update 3d_armor modpack
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@ -1,15 +1,19 @@
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[mod] Visible Player Armor [3d_armor]
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=====================================
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depends: default, inventory_plus, unified_skins
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Depends: default
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Adds craftable armor that is visible to other players. Each armor item worn contibutes to
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Recommends: inventory_plus or unified_inventory (use only one)
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Adds craftable armor that is visible to other players. Each armor item worn contributes to
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a player's armor group level making them less vulnerable to weapons.
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Armor takes damage when a player is hurt but also offers a percentage chance of healing.
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Overall level is boosted by 10% when wearing a full matching set.
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default settings: [minetest.conf]
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Configuration
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-------------
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# Set number of seconds between armor updates.
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3d_armor_update_time = 1
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Armor can be configured by adding a file called armor.conf in 3d_armor mod directory.
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see armor.conf.example for all available options.
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@ -0,0 +1,37 @@
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-- Armor Configuration (defaults)
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-- Increase this if you get initialization glitches when a player first joins.
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ARMOR_INIT_DELAY = 1
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-- Number of initialization attempts.
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-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
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ARMOR_INIT_TIMES = 1
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-- Increase this if armor is not getting into bones due to server lag.
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ARMOR_BONES_DELAY = 1
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-- How often player armor/wield items are updated.
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ARMOR_UPDATE_TIME = 1
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-- Drop armor when a player dies.
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-- Uses bones mod if present, otherwise items are dropped around the player.
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ARMOR_DROP = true
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-- Pulverise armor when a player dies, overrides ARMOR_DROP.
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ARMOR_DESTROY = false
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-- You can use this to increase or decrease overall armor effectiveness,
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-- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half.
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ARMOR_LEVEL_MULTIPLIER = 1
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-- You can use this to increase or decrease overall armor healing,
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-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
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ARMOR_HEAL_MULTIPLIER = 1
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-- You can also use this file to execute arbitary lua code
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-- eg: Dumb the armor down if using Simple Mobs
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if minetest.get_modpath("mobs") then
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ARMOR_LEVEL_MULTIPLIER = 0.5
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ARMOR_HEAL_MULTIPLIER = 0
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end
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@ -1,49 +1,147 @@
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local time = 0
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local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
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if not update_time then
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update_time = 1
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minetest.setting_set("3d_armor_update_time", tostring(update_time))
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ARMOR_INIT_DELAY = 1
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ARMOR_INIT_TIMES = 1
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ARMOR_BONES_DELAY = 1
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ARMOR_UPDATE_TIME = 1
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ARMOR_DROP = true
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ARMOR_DESTROY = false
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ARMOR_LEVEL_MULTIPLIER = 1
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ARMOR_HEAL_MULTIPLIER = 1
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local modpath = minetest.get_modpath(ARMOR_MOD_NAME)
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local input = io.open(modpath.."/armor.conf", "r")
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if input then
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dofile(modpath.."/armor.conf")
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input:close()
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input = nil
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end
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local time = 0
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armor = {
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player_hp = {},
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elements = {"head", "torso", "legs", "feet"},
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formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
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.."list[current_player;main;0,4.5;8,4;]"
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.."list[detached:player_name_armor;armor_head;3,0;1,1;]"
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.."list[detached:player_name_armor;armor_torso;3,1;1,1;]"
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.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
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.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
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physics = {"jump","speed","gravity"},
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formspec = "size[8,8.5]list[detached:player_name_armor;armor;0,1;2,3;]"
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.."image[2,0.75;2,4;armor_preview]"
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.."list[current_player;main;0,4.5;8,4;]"
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.."list[current_player;craft;4,1;3,3;]"
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.."list[current_player;craftpreview;7,2;1,1;]",
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textures = {},
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default_skin = "character",
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}
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if inventory_plus then
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armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
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.."list[detached:player_name_armor;armor;0,1;2,3;]"
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.."image[2.5,0.75;2,4;armor_preview]"
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.."label[5,1;Level: armor_level]"
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.."label[5,1.5;Heal: armor_heal]"
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.."list[current_player;main;0,4.5;8,4;]"
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elseif unified_inventory then
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unified_inventory.register_button("armor", {
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type = "image",
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image = "inventory_plus_armor.png",
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})
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unified_inventory.register_page("armor", {
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get_formspec = function(player)
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local name = player:get_player_name()
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local formspec = "background[0.06,0.99;7.92,7.52;3d_armor_ui_form.png]"
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.."label[0,0;Armor]"
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.."list[detached:"..name.."_armor;armor;0,1;2,3;]"
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.."image[2.5,0.75;2,4;"..armor.textures[name].preview.."]"
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.."label[5,1;Level: "..armor.def[name].level.."]"
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.."label[5,1.5;Heal: "..armor.def[name].heal.."]"
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return {formspec=formspec}
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end,
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})
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end
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armor.def = {
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state = 0,
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count = 0
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count = 0,
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}
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armor.update_player_visuals = function(self, player)
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if not player then
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return
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end
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local name = player:get_player_name()
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if self.textures[name] then
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default.player_set_textures(player, {
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self.textures[name].skin,
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self.textures[name].armor,
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self.textures[name].wielditem,
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})
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end
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end
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armor.set_player_armor = function(self, player)
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if not player then
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return
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end
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local armor_texture = uniskins.default_texture
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if not name or not player_inv then
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return
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end
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local armor_texture = "3d_armor_trans.png"
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local armor_level = 0
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local armor_heal = 0
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local state = 0
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local items = 0
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local elements = {}
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local textures = {}
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local physics_o = {speed=1,gravity=1,jump=1}
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local material = {type=nil, count=1}
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local preview = armor:get_player_skin(name).."_preview.png"
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for _,v in ipairs(self.elements) do
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local stack = player_inv:get_stack("armor_"..v, 1)
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local level = stack:get_definition().groups["armor_"..v]
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if level then
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local item = stack:get_name()
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table.insert(textures, item:gsub("%:", "_")..".png")
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armor_level = armor_level + level
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state = state + stack:get_wear()
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items = items+1
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end
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elements[v] = false
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end
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if table.getn(textures) > 0 then
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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local item = stack:get_name()
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if stack:get_count() == 1 then
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local def = stack:get_definition()
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for k, v in pairs(elements) do
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if v == false then
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local level = def.groups["armor_"..k]
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if level then
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local texture = item:gsub("%:", "_")
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table.insert(textures, texture..".png")
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preview = preview.."^"..texture.."_preview.png"
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armor_level = armor_level + level
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state = state + stack:get_wear()
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items = items + 1
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local heal = def.groups["armor_heal"] or 0
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armor_heal = armor_heal + heal
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for kk,vv in ipairs(self.physics) do
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local o_value = def.groups["physics_"..vv]
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if o_value then
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physics_o[vv] = physics_o[vv] + o_value
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end
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end
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local mat = string.match(item, "%:.+_(.+)$")
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if material.type then
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if material.type == mat then
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material.count = material.count + 1
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end
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else
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material.type = mat
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end
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elements[k] = true
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end
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end
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end
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end
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end
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if minetest.get_modpath("shields") then
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armor_level = armor_level * 0.9
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end
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if material.type and material.count == #self.elements then
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armor_level = armor_level * 1.1
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end
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armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER
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armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER
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if #textures > 0 then
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armor_texture = table.concat(textures, "^")
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end
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local armor_groups = {fleshy=100}
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@ -52,10 +150,14 @@ armor.set_player_armor = function(self, player)
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armor_groups.fleshy = 100 - armor_level
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end
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player:set_armor_groups(armor_groups)
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uniskins.armor[name] = armor_texture
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uniskins:update_player_visuals(player)
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armor.def[name].state = state
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armor.def[name].count = items
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player:set_physics_override(physics_o)
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self.textures[name].armor = armor_texture
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self.textures[name].preview = preview
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self.def[name].state = state
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self.def[name].count = items
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self.def[name].level = armor_level
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self.def[name].heal = armor_heal
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self:update_player_visuals(player)
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end
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armor.update_armor = function(self, player)
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@ -76,101 +178,273 @@ armor.update_armor = function(self, player)
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local heal_max = 0
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local state = 0
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local items = 0
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for _,v in ipairs(self.elements) do
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local stack = armor_inv:get_stack("armor_"..v, 1)
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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local use = stack:get_definition().groups["armor_use"] or 0
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local heal = stack:get_definition().groups["armor_heal"] or 0
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local item = stack:get_name()
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stack:add_wear(use)
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armor_inv:set_stack("armor_"..v, 1, stack)
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player_inv:set_stack("armor_"..v, 1, stack)
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armor_inv:set_stack("armor", i, stack)
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player_inv:set_stack("armor", i, stack)
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state = state + stack:get_wear()
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items = items+1
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items = items + 1
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if stack:get_count() == 0 then
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local desc = minetest.registered_items[item].description
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if desc then
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minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
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end
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end
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self:set_player_armor(player)
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armor:update_inventory(player)
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end
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heal_max = heal_max + heal
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end
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end
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armor.def[name].state = state
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armor.def[name].count = items
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self.def[name].state = state
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self.def[name].count = items
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heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
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if heal_max > math.random(100) then
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player:set_hp(self.player_hp[name])
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return
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end
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end
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end
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self.player_hp[name] = hp
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end
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armor.get_player_skin = function(self, name)
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local skin = nil
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if skins then
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skin = skins.skins[name]
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elseif u_skins then
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skin = u_skins.u_skins[name]
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end
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return skin or armor.default_skin
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end
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armor.get_armor_formspec = function(self, name)
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local formspec = armor.formspec:gsub("player_name", name)
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formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
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formspec = formspec:gsub("armor_level", armor.def[name].level)
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return formspec:gsub("armor_heal", armor.def[name].heal)
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end
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armor.update_inventory = function(self, player)
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local name = player:get_player_name()
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if unified_inventory then
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if unified_inventory.current_page[name] == "armor" then
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unified_inventory.set_inventory_formspec(player, "armor")
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end
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else
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local formspec = armor:get_armor_formspec(name)
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if inventory_plus then
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local page = player:get_inventory_formspec()
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if page:find("detached:"..name.."_armor") then
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inventory_plus.set_inventory_formspec(player, formspec)
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end
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else
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player:set_inventory_formspec(formspec)
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end
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end
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end
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-- Register Player Model
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default.player_register_model("3d_armor_character.x", {
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animation_speed = 30,
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textures = {
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armor.default_skin..".png",
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"3d_armor_trans.png",
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"3d_armor_trans.png",
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},
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animations = {
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stand = {x=0, y=79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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},
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})
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-- Register Callbacks
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if fields.armor then
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local formspec = armor.formspec:gsub("player_name", name)
|
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if inventory_plus and fields.armor then
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local formspec = armor:get_armor_formspec(name)
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inventory_plus.set_inventory_formspec(player, formspec)
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return
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end
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for field, _ in pairs(fields) do
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if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
|
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if string.find(field, "skins_set_") then
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minetest.after(0, function(player)
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uniskins.skin[name] = skins.skins[name]..".png"
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uniskins:update_player_visuals(player)
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local skin = armor:get_player_skin(name)
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armor.textures[name].skin = skin..".png"
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armor:set_player_armor(player)
|
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end, player)
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end
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end
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end)
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|
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minetest.register_on_joinplayer(function(player)
|
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inventory_plus.register_button(player,"armor", "Armor")
|
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local player_inv = player:get_inventory()
|
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default.player_set_model(player, "3d_armor_character.x")
|
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local name = player:get_player_name()
|
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local player_inv = player:get_inventory()
|
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local armor_inv = minetest.create_detached_inventory(name.."_armor",{
|
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
|
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armor:set_player_armor(player)
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armor:update_inventory(player)
|
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end,
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on_take = function(inv, listname, index, stack, player)
|
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player:get_inventory():set_stack(listname, index, nil)
|
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armor:set_player_armor(player)
|
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armor:update_inventory(player)
|
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
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local plaver_inv = player:get_inventory()
|
||||
local stack = inv:get_stack(to_list, to_index)
|
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player_inv:set_stack(to_list, to_index, stack)
|
||||
player_inv:set_stack(from_list, from_index, nil)
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if inv:is_empty(listname) then
|
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return 1
|
||||
end
|
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return 0
|
||||
return 1
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
return count
|
||||
end,
|
||||
})
|
||||
for _,v in ipairs(armor.elements) do
|
||||
local list = "armor_"..v
|
||||
player_inv:set_size(list, 1)
|
||||
armor_inv:set_size(list, 1)
|
||||
armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
|
||||
if inventory_plus then
|
||||
inventory_plus.register_button(player,"armor", "Armor")
|
||||
end
|
||||
armor.player_hp[name] = 0
|
||||
armor_inv:set_size("armor", 6)
|
||||
player_inv:set_size("armor", 6)
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
end
|
||||
|
||||
-- Legacy support, import player's armor from old inventory format
|
||||
for _,v in pairs(armor.elements) do
|
||||
local list = "armor_"..v
|
||||
armor_inv:add_item("armor", player_inv:get_stack(list, 1))
|
||||
player_inv:set_stack(list, 1, nil)
|
||||
end
|
||||
|
||||
armor.player_hp[name] = 0
|
||||
armor.def[name] = {
|
||||
state = 0,
|
||||
count = 0
|
||||
state = 0,
|
||||
count = 0,
|
||||
level = 0,
|
||||
heal = 0,
|
||||
}
|
||||
minetest.after(0, function(player)
|
||||
armor:set_player_armor(player)
|
||||
end, player)
|
||||
armor.textures[name] = {
|
||||
skin = armor.default_skin..".png",
|
||||
armor = "3d_armor_trans.png",
|
||||
wielditem = "3d_armor_trans.png",
|
||||
preview = armor.default_skin.."_preview.png",
|
||||
}
|
||||
if minetest.get_modpath("skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
elseif minetest.get_modpath("u_skins") then
|
||||
local skin = u_skins.u_skins[name]
|
||||
if skin and u_skins.get_type(skin) == u_skins.type.MODEL then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
end
|
||||
if minetest.get_modpath("player_textures") then
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
if f then
|
||||
f:close()
|
||||
armor.textures[name].skin = "player_"..name..".png"
|
||||
end
|
||||
end
|
||||
for i=1, ARMOR_INIT_TIMES do
|
||||
minetest.after(ARMOR_INIT_DELAY * i, function(player)
|
||||
armor:set_player_armor(player)
|
||||
if inventory_plus == nil and unified_inventory == nil then
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
end, player)
|
||||
end
|
||||
end)
|
||||
|
||||
if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = player:getpos()
|
||||
if name and pos then
|
||||
local drop = {}
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
for i=1, player_inv:get_size("armor") do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
table.insert(drop, stack)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
player_inv:set_stack("armor", i, nil)
|
||||
end
|
||||
end
|
||||
armor:set_player_armor(player)
|
||||
if unified_inventory then
|
||||
unified_inventory.set_inventory_formspec(player, "craft")
|
||||
elseif inventory_plus then
|
||||
local formspec = inventory_plus.get_formspec(player,"main")
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
else
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
if ARMOR_DESTROY == false then
|
||||
if minetest.get_modpath("bones") then
|
||||
minetest.after(ARMOR_BONES_DELAY, function()
|
||||
pos = vector.round(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "bones:bones" then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local inv = meta:get_inventory()
|
||||
if name == owner then
|
||||
for _,stack in ipairs(drop) do
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
else
|
||||
for _,stack in ipairs(drop) do
|
||||
local obj = minetest.add_item(pos, stack)
|
||||
if obj then
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
if time > update_time then
|
||||
if time > ARMOR_UPDATE_TIME then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
armor:update_armor(player)
|
||||
end
|
||||
|
|
|
@ -15,6 +15,8 @@ Helmets:
|
|||
[3d_armor:helmet_steel] X = [default:steel_ingot]
|
||||
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:helmet_diamond] X = [default:diamond]
|
||||
[3d_armor:helmet_diamond] X = [default:gold_ingot]
|
||||
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
|
||||
|
||||
Chestplates:
|
||||
|
||||
|
@ -30,6 +32,8 @@ Chestplates:
|
|||
[3d_armor:chestplate_steel] X = [default:steel_ingot]
|
||||
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:chestplate_diamond] X = [default:diamond]
|
||||
[3d_armor:chestplate_diamond] X = [default:gold_ingot]
|
||||
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
|
||||
|
||||
Leggings:
|
||||
|
||||
|
@ -45,6 +49,8 @@ Leggings:
|
|||
[3d_armor:leggings_steel] X = [default:steel_ingot]
|
||||
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:leggings_diamond] X = [default:diamond]
|
||||
[3d_armor:leggings_diamond] X = [default:gold_ingot]
|
||||
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
|
||||
|
||||
Boots:
|
||||
|
||||
|
@ -58,4 +64,8 @@ Boots:
|
|||
[3d_armor:boots_steel] X = [default:steel_ingot]
|
||||
[3d_armor:boots_bronze] X = [default:bronze_ingot
|
||||
[3d_armor:boots_diamond] X = [default:diamond]
|
||||
[3d_armor:boots_diamond] X = [default:gold_ingot]
|
||||
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
|
||||
|
||||
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
default
|
||||
inventory_plus
|
||||
unified_skins
|
||||
inventory_plus?
|
||||
unified_inventory?
|
||||
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
|
||||
ARMOR_MOD_NAME = minetest.get_current_modname()
|
||||
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/armor.lua")
|
||||
local use_moreores = minetest.get_modpath("moreores")
|
||||
|
||||
-- Regisiter Head Armor
|
||||
|
||||
|
@ -30,6 +32,21 @@ minetest.register_tool("3d_armor:helmet_diamond", {
|
|||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_gold", {
|
||||
description = "Gold Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_gold.png",
|
||||
groups = {armor_head=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:helmet_mithril", {
|
||||
description = "Mithril Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_mithril.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Regisiter Torso Armor
|
||||
|
||||
|
@ -61,6 +78,21 @@ minetest.register_tool("3d_armor:chestplate_diamond", {
|
|||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_gold", {
|
||||
description = "Gold Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_gold.png",
|
||||
groups = {armor_torso=15, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:chestplate_mithril", {
|
||||
description = "Mithril Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_mithril.png",
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Regisiter Leg Armor
|
||||
|
||||
|
@ -92,6 +124,22 @@ minetest.register_tool("3d_armor:leggings_diamond", {
|
|||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_gold", {
|
||||
description = "Gold Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_gold.png",
|
||||
groups = {armor_legs=15, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:leggings_mithril", {
|
||||
description = "Mithril Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_mithril.png",
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Regisiter Boots
|
||||
|
||||
minetest.register_tool("3d_armor:boots_wood", {
|
||||
|
@ -122,6 +170,22 @@ minetest.register_tool("3d_armor:boots_diamond", {
|
|||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_gold", {
|
||||
description = "Gold Boots",
|
||||
inventory_image = "3d_armor_inv_boots_gold.png",
|
||||
groups = {armor_feet=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:boots_mithril", {
|
||||
description = "Mithril Boots",
|
||||
inventory_image = "3d_armor_inv_boots_mithril.png",
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Register Craft Recipies
|
||||
|
||||
local craft_ingreds = {
|
||||
|
@ -129,7 +193,12 @@ local craft_ingreds = {
|
|||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
}
|
||||
gold = "default:gold_ingot",
|
||||
}
|
||||
|
||||
if use_moreores then
|
||||
craft_ingreds.mithril = "moreores:mithril_ingot"
|
||||
end
|
||||
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
minetest.register_craft({
|
||||
|
@ -165,4 +234,3 @@ for k, v in pairs(craft_ingreds) do
|
|||
})
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -1998,30 +1998,30 @@ Frame Root {
|
|||
0.625000; 0.625000;,
|
||||
0.625000; 1.000000;,
|
||||
0.500000; 1.000000;,
|
||||
0.625000; 0.250000;,
|
||||
0.625000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.250000;,
|
||||
0.625000; 0.250000;,
|
||||
0.625000; 0.000000;,
|
||||
0.750000; 0.000000;,
|
||||
0.750000; 0.250000;,
|
||||
0.750000; 0.250000;,
|
||||
0.750000; 0.000000;,
|
||||
0.875000; 0.000000;,
|
||||
0.875000; 0.250000;,
|
||||
0.750000; 0.500000;,
|
||||
0.625000; 0.500000;,
|
||||
0.625000; 0.250000;,
|
||||
0.750000; 0.250000;,
|
||||
0.875000; 0.500000;,
|
||||
0.750000; 0.500000;,
|
||||
0.750000; 0.250000;,
|
||||
0.875000; 0.250000;,
|
||||
1.000000; 0.500000;,
|
||||
0.875000; 0.500000;,
|
||||
0.875000; 0.250000;,
|
||||
1.000000; 0.250000;,
|
||||
0.622025; 0.250000;,
|
||||
0.622025; 0.500000;,
|
||||
0.497025; 0.500000;,
|
||||
0.497025; 0.250000;,
|
||||
0.622025; 0.250000;,
|
||||
0.622025; 0.000000;,
|
||||
0.747025; 0.000000;,
|
||||
0.747025; 0.250000;,
|
||||
0.747025; 0.250000;,
|
||||
0.747025; 0.000000;,
|
||||
0.872025; 0.000000;,
|
||||
0.872025; 0.250000;,
|
||||
0.747025; 0.500000;,
|
||||
0.622025; 0.500000;,
|
||||
0.622025; 0.250000;,
|
||||
0.747025; 0.250000;,
|
||||
0.872025; 0.500000;,
|
||||
0.747025; 0.500000;,
|
||||
0.747025; 0.250000;,
|
||||
0.872025; 0.250000;,
|
||||
0.997025; 0.500000;,
|
||||
0.872025; 0.500000;,
|
||||
0.872025; 0.250000;,
|
||||
0.997025; 0.250000;,
|
||||
0.812500; 0.625000;,
|
||||
0.812500; 0.500000;,
|
||||
0.750000; 0.500000;,
|
||||
|
@ -2181,8 +2181,8 @@ Frame Root {
|
|||
0.250000; 0.500000;,
|
||||
0.250000; 0.000000;,
|
||||
0.000000; 0.000000;,
|
||||
0.000000; 0.500000;,
|
||||
0.000000; 0.500000;,
|
||||
-0.000000; 0.500000;,
|
||||
-0.000000; 0.500000;,
|
||||
0.000000; 0.000000;,
|
||||
0.250000; 0.000000;,
|
||||
0.250000; 0.500000;,
|
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 567 B |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 472 B |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 830 B |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 182 B |
After Width: | Height: | Size: 203 B |
After Width: | Height: | Size: 215 B |
After Width: | Height: | Size: 242 B |
After Width: | Height: | Size: 201 B |
After Width: | Height: | Size: 228 B |
After Width: | Height: | Size: 215 B |
After Width: | Height: | Size: 237 B |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 569 B |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 760 B |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 146 B |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 1.1 KiB |
|
@ -13,5 +13,4 @@ Shields -- Crafting Guide
|
|||
[shields:shield_steel] X = [default:steel_ingot]
|
||||
[shields:shield_bronze] X = [default:bronze_ingot]
|
||||
[shields:shield_diamond] X = [default:diamond]
|
||||
|
||||
|
||||
[shields:shield_gold] X = [default:gold_ingot]
|
||||
|
|
|
@ -1,3 +1,2 @@
|
|||
default
|
||||
inventory_plus
|
||||
3d_armor
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
local use_moreores = minetest.get_modpath("moreores")
|
||||
|
||||
-- Regisiter Shields
|
||||
|
||||
minetest.register_tool("shields:shield_wood", {
|
||||
|
@ -28,14 +30,34 @@ minetest.register_tool("shields:shield_diamond", {
|
|||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("shields:shield_gold", {
|
||||
description = "Gold Shield",
|
||||
inventory_image = "shields_inv_shield_gold.png",
|
||||
groups = {armor_shield=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("shields:shield_mithril", {
|
||||
description = "Mithril Shield",
|
||||
inventory_image = "shields_inv_shield_mithril.png",
|
||||
groups = {armor_shield=15, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
local craft_ingreds = {
|
||||
wood = "default:wood",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
gold = "default:gold_ingot",
|
||||
}
|
||||
|
||||
if has_moreores then
|
||||
craft_ingreds.mithril = "moreores:mithril_ingot"
|
||||
end
|
||||
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
minetest.register_craft({
|
||||
output = "shields:shield_"..k,
|
||||
|
@ -49,13 +71,6 @@ end
|
|||
|
||||
minetest.after(0, function()
|
||||
table.insert(armor.elements, "shield")
|
||||
armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
.."list[detached:player_name_armor;armor_head;3,0;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_torso;3,1;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_shield;4,1;1,1;]"
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
|
||||
|
|
After Width: | Height: | Size: 610 B |
After Width: | Height: | Size: 647 B |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 643 B |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 616 B |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 2.1 KiB |
|
@ -1,7 +0,0 @@
|
|||
A 3d character model re-texturing api used as the framework for this modpack.
|
||||
|
||||
depends: default
|
||||
|
||||
Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
|
||||
|
||||
Note: Currently only 64x32px player skins.
|
|
@ -1 +0,0 @@
|
|||
default
|
|
@ -1,47 +0,0 @@
|
|||
|
||||
uniskins = {
|
||||
skin = {},
|
||||
armor = {},
|
||||
wielditem = {},
|
||||
default_skin = "character.png",
|
||||
default_texture = "uniskins_trans.png",
|
||||
}
|
||||
|
||||
uniskins.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
mesh = "uniskins_character.x",
|
||||
textures = {
|
||||
self.skin[name],
|
||||
self.armor[name],
|
||||
self.wielditem[name]
|
||||
},
|
||||
visual_size = {x=1, y=1},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
uniskins.skin[name] = uniskins.default_skin
|
||||
uniskins.armor[name] = uniskins.default_texture
|
||||
uniskins.wielditem[name] = uniskins.default_texture
|
||||
if minetest.get_modpath("player_textures") then
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
if f then
|
||||
f:close()
|
||||
uniskins.skin[name] = "player_"..name..".png"
|
||||
end
|
||||
end
|
||||
if minetest.get_modpath("skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||
uniskins.skin[name] = skin..".png"
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
|
@ -1,11 +1,9 @@
|
|||
[mod] visible wielded items [wieldview]
|
||||
=======================================
|
||||
|
||||
depends: default, unified_skins
|
||||
depends: default, 3d_armor
|
||||
|
||||
Makes hand wielded items visible to other players. Compatible with player skins mod [skins].
|
||||
|
||||
Note: Currently only supports 16x16px texture packs, sorry!
|
||||
Makes hand wielded items visible to other players.
|
||||
|
||||
default settings: [minetest.conf]
|
||||
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
default
|
||||
unified_skins
|
||||
3d_armor
|
||||
|
|
|
@ -10,14 +10,15 @@ if not node_tiles then
|
|||
minetest.setting_set("wieldview_node_tiles", "false")
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
|
||||
|
||||
wieldview = {
|
||||
wielded_item = {},
|
||||
transform = {},
|
||||
}
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
|
||||
|
||||
wieldview.get_item_texture = function(self, item)
|
||||
local texture = uniskins.default_texture
|
||||
local texture = "3d_armor_trans.png"
|
||||
if item ~= "" then
|
||||
if minetest.registered_items[item] then
|
||||
if minetest.registered_items[item].inventory_image ~= "" then
|
||||
|
@ -26,8 +27,8 @@ wieldview.get_item_texture = function(self, item)
|
|||
texture = minetest.registered_items[item].tiles[1]
|
||||
end
|
||||
end
|
||||
if wieldview_transform[item] then
|
||||
texture = texture.."^[transform"..wieldview_transform[item]
|
||||
if wieldview.transform[item] then
|
||||
texture = texture.."^[transform"..wieldview.transform[item]
|
||||
end
|
||||
end
|
||||
return texture
|
||||
|
@ -47,8 +48,8 @@ wieldview.update_wielded_item = function(self, player)
|
|||
if self.wielded_item[name] == item then
|
||||
return
|
||||
end
|
||||
uniskins.wielditem[name] = self:get_item_texture(item)
|
||||
uniskins:update_player_visuals(player)
|
||||
armor.textures[name].wielditem = self:get_item_texture(item)
|
||||
armor:update_player_visuals(player)
|
||||
end
|
||||
self.wielded_item[name] = item
|
||||
end
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
-- Wielded Item Transformations - http://dev.minetest.net/texture
|
||||
|
||||
wieldview_transform = {
|
||||
wieldview.transform = {
|
||||
["default:torch"]="R270",
|
||||
["default:sapling"]="R270",
|
||||
["flowers:dandelion_white"]="R270",
|
||||
|
|