Add the initial files

master
Craig 2014-03-16 17:20:15 +00:00
commit 0610e0f3cc
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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
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*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
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*.launch
# CDT-specific
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#################
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#################
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## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
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*.sln.docstates
# Build results
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[Rr]elease/
x64/
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# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
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# Visual C++ cache files
ipch/
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## TODO: If you have NuGet Package Restore enabled, uncomment the next line
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# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
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$RECYCLE.BIN/
# Mac crap
.DS_Store
#############
## Python
#############
*.py[co]
# Packages
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#Translations
*.mo
#Mr Developer
.mr.developer.cfg

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Game used for Craig's Survival Server [Craig-Survival_game]
==========================================================
This is the game used by Craig's Survival Server
It is an edited version of minetest_game (https://github.com/minetest/minetest_game) with lots of other mods added to it.
For information about the server go here: https://forum.minetest.net/viewtopic.php?id=7010
License
-------
See the README.txt or LICENSE.txt for each separate mod for licence information.

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name = Craig-Survival

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## Generic ignorable patterns and files
*~
.*.swp
*bak*
tags
*.vim

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[mod] Visible Player Armor [3d_armor]
=====================================
depends: default, inventory_plus, unified_skins
Adds craftable armor that is visible to other players. Each armor item worn contibutes to
a player's armor group level making them less vulnerable to weapons.
Armor takes damage when a player is hurt but also offers a percentage chance of healing.
default settings: [minetest.conf]
# Set number of seconds between armor updates.
3d_armor_update_time = 1

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local time = 0
local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
if not update_time then
update_time = 1
minetest.setting_set("3d_armor_update_time", tostring(update_time))
end
armor = {
player_hp = {},
elements = {"head", "torso", "legs", "feet"},
formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
.."list[current_player;main;0,4.5;8,4;]"
.."list[detached:player_name_armor;armor_head;3,0;1,1;]"
.."list[detached:player_name_armor;armor_torso;3,1;1,1;]"
.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
}
armor.def = {
state = 0,
count = 0
}
armor.set_player_armor = function(self, player)
if not player then
return
end
local name = player:get_player_name()
local player_inv = player:get_inventory()
local armor_texture = uniskins.default_texture
local armor_level = 0
local state = 0
local items = 0
local textures = {}
for _,v in ipairs(self.elements) do
local stack = player_inv:get_stack("armor_"..v, 1)
local level = stack:get_definition().groups["armor_"..v]
if level then
local item = stack:get_name()
table.insert(textures, item:gsub("%:", "_")..".png")
armor_level = armor_level + level
state = state + stack:get_wear()
items = items+1
end
end
if table.getn(textures) > 0 then
armor_texture = table.concat(textures, "^")
end
local armor_groups = {fleshy=100}
if armor_level > 0 then
armor_groups.level = math.floor(armor_level / 20)
armor_groups.fleshy = 100 - armor_level
end
player:set_armor_groups(armor_groups)
uniskins.armor[name] = armor_texture
uniskins:update_player_visuals(player)
armor.def[name].state = state
armor.def[name].count = items
end
armor.update_armor = function(self, player)
if not player then
return
end
local name = player:get_player_name()
local hp = player:get_hp() or 0
if hp == 0 or hp == self.player_hp[name] then
return
end
if self.player_hp[name] > hp then
local player_inv = player:get_inventory()
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
if not armor_inv then
return
end
local heal_max = 0
local state = 0
local items = 0
for _,v in ipairs(self.elements) do
local stack = armor_inv:get_stack("armor_"..v, 1)
if stack:get_count() > 0 then
local use = stack:get_definition().groups["armor_use"] or 0
local heal = stack:get_definition().groups["armor_heal"] or 0
local item = stack:get_name()
stack:add_wear(use)
armor_inv:set_stack("armor_"..v, 1, stack)
player_inv:set_stack("armor_"..v, 1, stack)
state = state + stack:get_wear()
items = items+1
if stack:get_count() == 0 then
local desc = minetest.registered_items[item].description
if desc then
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
end
self:set_player_armor(player)
end
heal_max = heal_max + heal
end
end
armor.def[name].state = state
armor.def[name].count = items
if heal_max > math.random(100) then
player:set_hp(self.player_hp[name])
return
end
end
self.player_hp[name] = hp
end
-- Register Callbacks
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.armor then
local formspec = armor.formspec:gsub("player_name", name)
inventory_plus.set_inventory_formspec(player, formspec)
return
end
for field, _ in pairs(fields) do
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
minetest.after(0, function(player)
uniskins.skin[name] = skins.skins[name]..".png"
uniskins:update_player_visuals(player)
end, player)
end
end
end)
minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player,"armor", "Armor")
local player_inv = player:get_inventory()
local name = player:get_player_name()
local armor_inv = minetest.create_detached_inventory(name.."_armor",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
armor:set_player_armor(player)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
armor:set_player_armor(player)
end,
allow_put = function(inv, listname, index, stack, player)
if inv:is_empty(listname) then
return 1
end
return 0
end,
allow_take = function(inv, listname, index, stack, player)
return stack:get_count()
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
})
for _,v in ipairs(armor.elements) do
local list = "armor_"..v
player_inv:set_size(list, 1)
armor_inv:set_size(list, 1)
armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
end
armor.player_hp[name] = 0
armor.def[name] = {
state = 0,
count = 0
}
minetest.after(0, function(player)
armor:set_player_armor(player)
end, player)
end)
minetest.register_globalstep(function(dtime)
time = time + dtime
if time > update_time then
for _,player in ipairs(minetest.get_connected_players()) do
armor:update_armor(player)
end
time = 0
end
end)

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3d_armor -- Crafting Guide
--------------------------
Helmets:
+---+---+---+
| X | X | X |
+---+---+---+
| X | | X |
+---+---+---+
| | | |
+---+---+---+
[3d_armor:helmet_wood] X = [default:wood]
[3d_armor:helmet_steel] X = [default:steel_ingot]
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
[3d_armor:helmet_diamond] X = [default:diamond]
Chestplates:
+---+---+---+
| X | | X |
+---+---+---+
| X | X | X |
+---+---+---+
| X | X | X |
+---+---+---+
[3d_armor:chestplate_wood] X = [default:wood]
[3d_armor:chestplate_steel] X = [default:steel_ingot]
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
[3d_armor:chestplate_diamond] X = [default:diamond]
Leggings:
+---+---+---+
| X | X | X |
+---+---+---+
| X | | X |
+---+---+---+
| X | | X |
+---+---+---+
[3d_armor:leggings_wood] X = [default:wood]
[3d_armor:leggings_steel] X = [default:steel_ingot]
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
[3d_armor:leggings_diamond] X = [default:diamond]
Boots:
+---+---+---+
| X | | X |
+---+---+---+
| X | | X |
+---+---+---+
[3d_armor:boots_wood] X = [default:wood]
[3d_armor:boots_steel] X = [default:steel_ingot]
[3d_armor:boots_bronze] X = [default:bronze_ingot
[3d_armor:boots_diamond] X = [default:diamond]

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default
inventory_plus
unified_skins

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dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
-- Regisiter Head Armor
minetest.register_tool("3d_armor:helmet_wood", {
description = "Wood Helmet",
inventory_image = "3d_armor_inv_helmet_wood.png",
groups = {armor_head=5, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:helmet_steel", {
description = "Steel Helmet",
inventory_image = "3d_armor_inv_helmet_steel.png",
groups = {armor_head=10, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:helmet_bronze", {
description = "Bronze Helmet",
inventory_image = "3d_armor_inv_helmet_bronze.png",
groups = {armor_head=10, armor_heal=6, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:helmet_diamond", {
description = "Diamond Helmet",
inventory_image = "3d_armor_inv_helmet_diamond.png",
groups = {armor_head=15, armor_heal=12, armor_use=100},
wear = 0,
})
-- Regisiter Torso Armor
minetest.register_tool("3d_armor:chestplate_wood", {
description = "Wood Chestplate",
inventory_image = "3d_armor_inv_chestplate_wood.png",
groups = {armor_torso=10, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_steel", {
description = "Steel Chestplate",
inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=15, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_bronze", {
description = "Bronze Chestplate",
inventory_image = "3d_armor_inv_chestplate_bronze.png",
groups = {armor_torso=15, armor_heal=6, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_diamond", {
description = "Diamond Chestplate",
inventory_image = "3d_armor_inv_chestplate_diamond.png",
groups = {armor_torso=20, armor_heal=12, armor_use=100},
wear = 0,
})
-- Regisiter Leg Armor
minetest.register_tool("3d_armor:leggings_wood", {
description = "Wood Leggings",
inventory_image = "3d_armor_inv_leggings_wood.png",
groups = {armor_legs=5, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_steel", {
description = "Steel Leggings",
inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=15, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_bronze", {
description = "Bronze Leggings",
inventory_image = "3d_armor_inv_leggings_bronze.png",
groups = {armor_legs=15, armor_heal=6, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_diamond", {
description = "Diamond Leggings",
inventory_image = "3d_armor_inv_leggings_diamond.png",
groups = {armor_legs=20, armor_heal=12, armor_use=100},
wear = 0,
})
-- Regisiter Boots
minetest.register_tool("3d_armor:boots_wood", {
description = "Wood Boots",
inventory_image = "3d_armor_inv_boots_wood.png",
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:boots_steel", {
description = "Steel Boots",
inventory_image = "3d_armor_inv_boots_steel.png",
groups = {armor_feet=10, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:boots_bronze", {
description = "Bronze Boots",
inventory_image = "3d_armor_inv_boots_bronze.png",
groups = {armor_feet=10, armor_heal=6, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:boots_diamond", {
description = "Diamond Boots",
inventory_image = "3d_armor_inv_boots_diamond.png",
groups = {armor_feet=15, armor_heal=12, armor_use=100},
wear = 0,
})
-- Register Craft Recipies
local craft_ingreds = {
wood = "default:wood",
steel = "default:steel_ingot",
bronze = "default:bronze_ingot",
diamond = "default:diamond",
}
for k, v in pairs(craft_ingreds) do
minetest.register_craft({
output = "3d_armor:helmet_"..k,
recipe = {
{v, v, v},
{v, "", v},
{"", "", ""},
},
})
minetest.register_craft({
output = "3d_armor:chestplate_"..k,
recipe = {
{v, "", v},
{v, v, v},
{v, v, v},
},
})
minetest.register_craft({
output = "3d_armor:leggings_"..k,
recipe = {
{v, v, v},
{v, "", v},
{v, "", v},
},
})
minetest.register_craft({
output = "3d_armor:boots_"..k,
recipe = {
{v, "", v},
{v, "", v},
},
})
end

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3D Armor - Visible Player Armor
===============================
Default Item Textures (C) Cisoun - WTFPL
Armor Textures: Copyright (C) 2013 Ryan Jones - CC-BY-SA
Source Code: Copyright (C) 2013 Stuart Jones - LGPL
Special credit to Jordach and MirceaKitsune for providing the default 3d character model.

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Modpack - 3d Armor
==================
[mod] Unified Skins [unified_skins]
-----------------------------------
depends: default
A 3d character model re-texturing api used as the framework for this modpack.
Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
Note: Currently only supports 64x32px player skins.
[mod] Visible Wielded Items [wieldview]
---------------------------------------
depends: unified_skins
Makes hand wielded items visible to other players.
Note: Currently only supports 16x16px texture packs, sorry!
[mod] Visible Player Armor [3d_armor]
-------------------------------------
depends: unified_skins, inventory_plus
Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
percentage chance of restoring the lost health points.
[mod] Shields [shields]
-------------------------------------
depends: 3d_armor
Originally a part of 3d_armor, shields have been re-included as an optional extra.
If you do not want shields then simply remove the shields folder from the modpack.

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A 3d character model re-texturing api used as the framework for this modpack.
depends: 3d_armor
Originally a part of 3d_armor, shields have been re-included as an optional extra.
If you do not what shields then simply remove the shields folder from the modpack.

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Shields -- Crafting Guide
--------------------------
+---+---+---+
| X | X | X |
+---+---+---+
| X | X | X |
+---+---+---+
| | X | |
+---+---+---+
[shields:shield_wood] X = [default:wood]
[shields:shield_steel] X = [default:steel_ingot]
[shields:shield_bronze] X = [default:bronze_ingot]
[shields:shield_diamond] X = [default:diamond]

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default
inventory_plus
3d_armor

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-- Regisiter Shields
minetest.register_tool("shields:shield_wood", {
description = "Wooden Shield",
inventory_image = "shields_inv_shield_wood.png",
groups = {armor_shield=5, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("shields:shield_steel", {
description = "Steel Shield",
inventory_image = "shields_inv_shield_steel.png",
groups = {armor_shield=10, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("shields:shield_bronze", {
description = "Bronze Shield",
inventory_image = "shields_inv_shield_bronze.png",
groups = {armor_shield=10, armor_heal=6, armor_use=250},
wear = 0,
})
minetest.register_tool("shields:shield_diamond", {
description = "Diamond Shield",
inventory_image = "shields_inv_shield_diamond.png",
groups = {armor_shield=15, armor_heal=12, armor_use=100},
wear = 0,
})
local craft_ingreds = {
wood = "default:wood",
steel = "default:steel_ingot",
bronze = "default:bronze_ingot",
diamond = "default:diamond",
}
for k, v in pairs(craft_ingreds) do
minetest.register_craft({
output = "shields:shield_"..k,
recipe = {
{v, v, v},
{v, v, v},
{"", v, ""},
},
})
end
minetest.after(0, function()
table.insert(armor.elements, "shield")
armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
.."list[current_player;main;0,4.5;8,4;]"
.."list[detached:player_name_armor;armor_head;3,0;1,1;]"
.."list[detached:player_name_armor;armor_torso;3,1;1,1;]"
.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]"
.."list[detached:player_name_armor;armor_shield;4,1;1,1;]"
end)

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A 3d character model re-texturing api used as the framework for this modpack.
depends: default
Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
Note: Currently only 64x32px player skins.

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default

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uniskins = {
skin = {},
armor = {},
wielditem = {},
default_skin = "character.png",
default_texture = "uniskins_trans.png",
}
uniskins.update_player_visuals = function(self, player)
if not player then
return
end
local name = player:get_player_name()
player:set_properties({
visual = "mesh",
mesh = "uniskins_character.x",
textures = {
self.skin[name],
self.armor[name],
self.wielditem[name]
},
visual_size = {x=1, y=1},
})
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
uniskins.skin[name] = uniskins.default_skin
uniskins.armor[name] = uniskins.default_texture
uniskins.wielditem[name] = uniskins.default_texture
if minetest.get_modpath("player_textures") then
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
local f = io.open(filename..".png")
if f then
f:close()
uniskins.skin[name] = "player_"..name..".png"
end
end
if minetest.get_modpath("skins") then
local skin = skins.skins[name]
if skin and skins.get_type(skin) == skins.type.MODEL then
uniskins.skin[name] = skin..".png"
end
end
end)

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[mod] visible wielded items [wieldview]
=======================================
depends: default, unified_skins
Makes hand wielded items visible to other players. Compatible with player skins mod [skins].
Note: Currently only supports 16x16px texture packs, sorry!
default settings: [minetest.conf]
# Set number of seconds between visible wielded item updates.
wieldview_update_time = 2
# Show nodes as tiles, disabled by default
wieldview_node_tiles = false

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default
unified_skins

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local time = 0
local update_time = tonumber(minetest.setting_get("wieldview_update_time"))
if not update_time then
update_time = 2
minetest.setting_set("wieldview_update_time", tostring(update_time))
end
local node_tiles = minetest.setting_getbool("wieldview_node_tiles")
if not node_tiles then
node_tiles = false
minetest.setting_set("wieldview_node_tiles", "false")
end
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
wieldview = {
wielded_item = {},
}
wieldview.get_item_texture = function(self, item)
local texture = uniskins.default_texture
if item ~= "" then
if minetest.registered_items[item] then
if minetest.registered_items[item].inventory_image ~= "" then
texture = minetest.registered_items[item].inventory_image
elseif node_tiles == true and minetest.registered_items[item].tiles then
texture = minetest.registered_items[item].tiles[1]
end
end
if wieldview_transform[item] then
texture = texture.."^[transform"..wieldview_transform[item]
end
end
return texture
end
wieldview.update_wielded_item = function(self, player)
if not player then
return
end
local name = player:get_player_name()
local stack = player:get_wielded_item()
local item = stack:get_name()
if not item then
return
end
if self.wielded_item[name] then
if self.wielded_item[name] == item then
return
end
uniskins.wielditem[name] = self:get_item_texture(item)
uniskins:update_player_visuals(player)
end
self.wielded_item[name] = item
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
wieldview.wielded_item[name] = ""
minetest.after(0, function(player)
wieldview:update_wielded_item(player)
end, player)
end)
minetest.register_globalstep(function(dtime)
time = time + dtime
if time > update_time then
for _,player in ipairs(minetest.get_connected_players()) do
wieldview:update_wielded_item(player)
end
time = 0
end
end)

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@ -0,0 +1,24 @@
-- Wielded Item Transformations - http://dev.minetest.net/texture
wieldview_transform = {
["default:torch"]="R270",
["default:sapling"]="R270",
["flowers:dandelion_white"]="R270",
["flowers:dandelion_yellow"]="R270",
["flowers:geranium"]="R270",
["flowers:rose"]="R270",
["flowers:tulip"]="R270",
["flowers:viola"]="R270",
["bucket:bucket_empty"]="R270",
["bucket:bucket_water"]="R270",
["bucket:bucket_lava"]="R270",
["screwdriver:screwdriver"]="R270",
["screwdriver:screwdriver1"]="R270",
["screwdriver:screwdriver2"]="R270",
["screwdriver:screwdriver3"]="R270",
["screwdriver:screwdriver4"]="R270",
["vessels:glass_bottle"]="R270",
["vessels:drinking_glass"]="R270",
["vessels:steel_bottle"]="R270",
}

2
mods/areas/.gitignore vendored Normal file
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*~

502
mods/areas/LICENSE.txt Normal file
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@ -0,0 +1,502 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
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THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Libraries
If you develop a new library, and you want it to be of the greatest
possible use to the public, we recommend making it free software that
everyone can redistribute and change. You can do so by permitting
redistribution under these terms (or, alternatively, under the terms of the
ordinary General Public License).
To apply these terms, attach the following notices to the library. It is
safest to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least the
"copyright" line and a pointer to where the full notice is found.
<one line to give the library's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Also add information on how to contact you by electronic and paper mail.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the library, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
<signature of Ty Coon>, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!

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Areas mod for Minetest 0.4.8+
=============================
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Configuration
-------------
If you wish to specify configuration options, such as whether players are
allowed to protect their own areas with /protect (Disabled by default), you
should check config.lua and set the apropriate settings in your minetest.conf.
Tutorial
--------
To protect an area you must first set the corner positions of the area.
In order to set the corner positions you run:
1. "/area\_pos set" punch the two border nodes.
2. "/area\_pos set1/2" punch only the first or second border node.
3. "/area\_pos1/2" set position one or two to your current position.
4. "/area\_pos1/2 X Y Z" set position one or two to the specified coordinates.
Once you have set the border positions you can protect the area by running:
1. "/set\_owner &lt;OwnerName&gt; &lt;AreaName&gt;"
-- If you are a administrator or moderator with the "areas" privilege.
2. "/protect &lt;AreaName&gt;"
-- If the server administraor has enabled area self-protection.
The area name is used so that you can easily find the area that you want when
using a command like /list\_areas. It is not used for any other purpose.
For example: /set\_owner SomePlayer Diamond city
Now that you own a area you may want to add sub-owners to it. You can do this
with the /add\_owner command. Anyone with a area can use the add\_owner
command on their areas. Before using the add\_owner command you have to select
the corners of the sub-area as you did for set\_owner. If your markers are
still around your origional area and you want to grant access to your entire
area you will not have to re-set them. You can also use select\_area to place
the markers at the corners of an existing area.
The add\_owner command expects three arguments:
1. The id of the parent area. (The area that you want it to be a sub-area of)
2. The name of the player that will own the sub-area.
3. The name of the sub-area.
For example: /add\_owner 123 BobTheBuilder Diamond lighthouse
Chat commands
-------------
* /protect &lt;AreaName&gt;
Protects a area for yourself. (If self-protection is enabled)
* /set\_owner &lt;OwnerName&gt; &lt;AreaName&gt;
Protects a area. (Requires the "areas" privilege)
* /add\_owner &lt;ParentID&gt; &lt;OwnerName&gt; &lt;ChildName&gt;
Grants annother player control over part(or all) of a area.
* /rename\_area &lt;ID&gt; &lt;NewName&gt;
Renames a existing area, usefull after converting from node_ownership
when all areas are unnamed.
* /list\_areas
Lists all of the areas that you own.
(Or all of them if you have the "areas" privilege)
* /find\_areas &lt;Regex&gt;
Finds areas using a Lua regular expresion.
For example:
/find_areas [Cc]astle To find castles.
* /remove\_area &lt;ID&gt;
Removes a area that you own. Any sub-areas of that area are made sub-areas
of the removed area's parent, if it exists. Otherwise they will have no
parent.
* /recursive\_remove\_areas &lt;ID&gt;
Removes a area and all sub-areas of it.
* /change\_owner &lt;ID&gt; &lt;NewOwner&gt;
Change the owner of a area.
* /select\_area &lt;ID&gt;
Sets the area positions to those of an existing area.
* /area\_pos {set,set1,set2,get}
Sets the area positions by punching nodes or shows the current area positions.
* /area\_pos1 \[X,Y,Z|X Y Z\]
Sets area position one to your position or the one supplied.
* /area\_pos2 \[X,Y,Z|X Y Z\]
Sets area position two to your position or the one supplied.
License
-------
Copyright (C) 2013 ShadowNinja
Licensed under the GNU LGPL version 2.1 or higher.
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt

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-- Returns a list of areas that include the provided position
function areas:getAreasAtPos(pos)
local a = {}
local px, py, pz = pos.x, pos.y, pos.z
for id, area in pairs(self.areas) do
local ap1, ap2 = area.pos1, area.pos2
if px >= ap1.x and px <= ap2.x and
py >= ap1.y and py <= ap2.y and
pz >= ap1.z and pz <= ap2.z then
a[id] = area
end
end
return a
end
-- Checks if the area is unprotected or owned by you
function areas:canInteract(pos, name)
if minetest.check_player_privs(name, {areas=true}) then
return true
end
local owned = false
for _, area in pairs(self:getAreasAtPos(pos)) do
if area.owner == name then
return true
else
owned = true
end
end
return not owned
end
-- Returns a table (list) of all players that own an area
function areas:getNodeOwners(pos)
local owners = {}
for _, area in pairs(self:getAreasAtPos(pos)) do
table.insert(owners, area.owner)
end
return owners
end

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minetest.register_chatcommand("protect", {
params = "<AreaName>",
description = "Protect your own area",
privs = {[areas.self_protection_privilege]=true},
func = function(name, param)
if param == "" then
minetest.chat_send_player(name, 'Invalid usage, see /help protect')
return
end
local pos1, pos2 = areas:getPos1(name), areas:getPos2(name)
if pos1 and pos2 then
pos1, pos2 = areas:sortPos(pos1, pos2)
else
minetest.chat_send_player(name, 'You need to select an area first')
return
end
minetest.log("action", "/protect invoked, owner="..name..
" areaname="..param..
" startpos="..minetest.pos_to_string(pos1)..
" endpos=" ..minetest.pos_to_string(pos2))
local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name)
if not canAdd then
minetest.chat_send_player(name,
"You can't protect that area: "
..errMsg)
return
end
local id = areas:add(name, param, pos1, pos2, nil)
areas:save()
minetest.chat_send_player(name, "Area protected. ID: "..id)
end})
minetest.register_chatcommand("set_owner", {
params = "<PlayerName> <AreaName>",
description = "Protect an area beetween two positions and give"
.." a player access to it without setting the parent of the"
.." area to any existing area",
privs = {areas=true},
func = function(name, param)
local found, _, ownername, areaname = param:find('^([^ ]+) (.+)$')
if not found then
minetest.chat_send_player(name, "Incorrect usage, see /help set_owner")
return
end
local pos1, pos2 = areas:getPos1(name), areas:getPos2(name)
if pos1 and pos2 then
pos1, pos2 = areas:sortPos(pos1, pos2)
else
minetest.chat_send_player(name, "You need to select an area first")
return
end
if not areas:player_exists(ownername) then
minetest.chat_send_player(name, "The player \""
..ownername.."\" does not exist")
return
end
minetest.log("action", name.." runs /set_owner. Owner = "..ownername..
" AreaName = "..areaname..
" StartPos = "..minetest.pos_to_string(pos1)..
" EndPos = " ..minetest.pos_to_string(pos2))
local id = areas:add(ownername, areaname, pos1, pos2, nil)
areas:save()
minetest.chat_send_player(ownername,
"You have been granted control over area #"..
id..". Type /list_areas to show your areas.")
minetest.chat_send_player(name, "Area protected. ID: "..id)
end})
minetest.register_chatcommand("add_owner", {
params = "<ParentID> <Player> <AreaName>",
description = "Give a player access to a sub-area beetween two"
.." positions that have already been protected,"
.." Use set_owner if you don't want the parent to be set.",
privs = {},
func = function(name, param)
local found, _, pid, ownername, areaname
= param:find('^(%d+) ([^ ]+) (.+)$')
if not found then
minetest.chat_send_player(name, "Incorrect usage, see /help add_owner")
return
end
local pos1, pos2 = areas:getPos1(name), areas:getPos2(name)
if pos1 and pos2 then
pos1, pos2 = areas:sortPos(pos1, pos2)
else
minetest.chat_send_player(name, 'You need to select an area first')
return
end
if not areas:player_exists(ownername) then
minetest.chat_send_player(name, 'The player "'
..ownername..'" does not exist')
return
end
minetest.log("action", name.." runs /add_owner. Owner = "..ownername..
" AreaName = "..areaname.." ParentID = "..pid..
" StartPos = "..pos1.x..","..pos1.y..","..pos1.z..
" EndPos = " ..pos2.x..","..pos2.y..","..pos2.z)
-- Check if this new area is inside an area owned by the player
pid = tonumber(pid)
if (not areas:isAreaOwner(pid, name)) or
(not areas:isSubarea(pos1, pos2, pid)) then
minetest.chat_send_player(name,
"You can't protect that area")
return
end
local id = areas:add(ownername, areaname, pos1, pos2, pid)
areas:save()
minetest.chat_send_player(ownername,
"You have been granted control over area #"..
id..". Type /list_areas to show your areas.")
minetest.chat_send_player(name, "Area protected. ID: "..id)
end})
minetest.register_chatcommand("rename_area", {
params = "<ID> <newName>",
description = "Rename a area that you own",
privs = {},
func = function(name, param)
local found, _, id, newName = param:find("^(%d+) (.+)$")
if not found then
minetest.chat_send_player(name,
"Invalid usage, see /help rename_area")
return
end
id = tonumber(id)
if not id then
minetest.chat_send_player(name, "That area doesn't exist.")
return
end
if not areas:isAreaOwner(id, name) then
minetest.chat_send_player(name, "You don't own that area.")
return
end
areas.areas[id].name = newName
areas:save()
minetest.chat_send_player(name, "Area renamed.")
end})
minetest.register_chatcommand("find_areas", {
params = "<regexp>",
description = "Find areas using a Lua regular expression",
privs = {},
func = function(name, param)
if param == "" then
minetest.chat_send_player(name,
"A regular expression is required.")
return
end
-- Check expression for validity
local function testRegExp()
("Test [1]: Player (0,0,0) (0,0,0)"):find(param)
end
if not pcall(testRegExp) then
minetest.chat_send_player(name,
"Invalid regular expression.")
return
end
local found = false
for id, area in pairs(areas.areas) do
if areas:isAreaOwner(id, name) and
areas:toString(id):find(param) then
minetest.chat_send_player(name, areas:toString(id))
found = true
end
end
if not found then
minetest.chat_send_player(name, "No matches found")
end
end})
minetest.register_chatcommand("list_areas", {
params = "",
description = "List your areas, or all areas if you are an admin.",
privs = {},
func = function(name, param)
local admin = minetest.check_player_privs(name, {areas=true})
if admin then
minetest.chat_send_player(name,
"Showing all areas.")
else
minetest.chat_send_player(name,
"Showing your areas.")
end
for id, area in pairs(areas.areas) do
if admin or areas:isAreaOwner(id, name) then
minetest.chat_send_player(name,
areas:toString(id))
end
end
end})
minetest.register_chatcommand("recursive_remove_areas", {
params = "<id>",
description = "Recursively remove areas using an id",
privs = {},
func = function(name, param)
local id = tonumber(param)
if not id then
minetest.chat_send_player(name,
"Invalid usage, see"
.." /help recursive_remove_areas")
return
end
if not areas:isAreaOwner(id, name) then
minetest.chat_send_player(name, "Area "..id
.." does not exist or is"
.." not owned by you.")
return
end
areas:remove(id, true)
areas:save()
minetest.chat_send_player(name, "Removed area "..id
.." and it's sub areas.")
end})
minetest.register_chatcommand("remove_area", {
params = "<id>",
description = "Remove an area using an id",
privs = {},
func = function(name, param)
local id = tonumber(param)
if not id then
minetest.chat_send_player(name,
"Invalid usage, see /help remove_area")
return
end
if not areas:isAreaOwner(id, name) then
minetest.chat_send_player(name, "Area "..id
.." does not exist or"
.." is not owned by you")
return
end
areas:remove(id)
areas:save()
minetest.chat_send_player(name, 'Removed area '..id)
end})
minetest.register_chatcommand("change_owner", {
params = "<id> <NewOwner>",
description = "Change the owner of an area using its id",
privs = {},
func = function(name, param)
local found, _, id, new_owner =
param:find('^(%d+) ([^ ]+)$')
if not found then
minetest.chat_send_player(name,
"Invalid usage,"
.." see /help change_area_owner")
return
end
if not areas:player_exists(new_owner) then
minetest.chat_send_player(name, 'The player "'
..new_owner..'" does not exist')
return
end
id = tonumber(id)
if not areas:isAreaOwner(id, name) then
minetest.chat_send_player(name,
"Area "..id.." does not exist"
.." or is not owned by you.")
return
end
areas.areas[id].owner = new_owner
areas:save()
minetest.chat_send_player(name, 'Owner changed.')
minetest.chat_send_player(new_owner,
name..'" has given you control over an area.')
end})

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-- This is inspired by the landrush mod by Bremaweb
areas.hud = {}
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = vector.round(player:getpos())
local a = areas:getAreasAtPos(pos)
local areaString = ""
local first = true
for id, area in pairs(areas:getAreasAtPos(pos)) do
if not first then
areaString = areaString..", "
else
first = false
end
areaString = areaString..id.." ("..area.owner..")"
end
if not areas.hud[name] then
areas.hud[name] = {}
areas.hud[name].areasId = player:hud_add({
hud_elem_type = "text",
name = "Areas",
number = 0xFFFFFF,
position = {x=0, y=1},
offset = {x=5, y=-60},
direction = 0,
text = "Areas: "..areaString,
scale = {x=200, y=60},
alignment = {x=1, y=1},
})
areas.hud[name].oldAreas = areaString
return
elseif areas.hud[name].oldAreas ~= areaString then
player:hud_change(areas.hud[name].areasId, "text",
"Areas: "..areaString)
areas.hud[name].oldAreas = areaString
end
end
end)
minetest.register_on_leaveplayer(function(player)
areas.hud[player:get_player_name()] = nil
end)

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-- Areas mod by ShadowNinja
-- Based on node_ownership
-- License: LGPLv2+
areas = {}
areas.startTime = os.clock()
areas.modpath = minetest.get_modpath("areas")
dofile(areas.modpath.."/settings.lua")
dofile(areas.modpath.."/api.lua")
dofile(areas.modpath.."/internal.lua")
dofile(areas.modpath.."/chatcommands.lua")
dofile(areas.modpath.."/pos.lua")
dofile(areas.modpath.."/interact.lua")
dofile(areas.modpath.."/legacy.lua")
dofile(areas.modpath.."/hud.lua")
areas:load()
minetest.register_privilege("areas", {description = "Can administer areas"})
if not minetest.registered_privileges[areas.self_protection_privilege] then
minetest.register_privilege(areas.self_protection_privilege, {
description = "Can protect areas",
})
end
if minetest.setting_getbool("log_mod") then
local diffTime = os.clock() - areas.startTime
minetest.log("action", "areas loaded in "..diffTime.."s.")
end

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local old_is_protected = minetest.is_protected
function minetest.is_protected(pos, name)
if not areas:canInteract(pos, name) then
return true
end
return old_is_protected(pos, name)
end
minetest.register_on_protection_violation(function(pos, name)
if not areas:canInteract(pos, name) then
local owners = areas:getNodeOwners(pos)
minetest.chat_send_player(name,
("%s is protected by %s."):format(
minetest.pos_to_string(pos),
table.concat(owners, ", ")))
end
end)

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function areas:player_exists(name)
return minetest.auth_table[name] ~= nil
end
-- Save the areas table to a file
function areas:save()
local file, err = io.open(self.filename, "w")
if err then
return err
end
file:write(minetest.serialize(self.areas))
file:close()
end
-- Load the areas table from the save file
function areas:load()
local file, err = io.open(self.filename, "r")
if err then
self.areas = self.areas or {}
return err
end
self.areas = minetest.deserialize(file:read("*a"))
if type(self.areas) ~= "table" then
self.areas = {}
end
file:close()
end
-- Finds the first usable index in a table
-- Eg: {[1]=false,[4]=true} -> 2
local function findFirstUnusedIndex(t)
local i = 0
repeat i = i + 1
until t[i] == nil
return i
end
-- Add a area, returning the new area's id.
function areas:add(owner, name, pos1, pos2, parent)
local id = findFirstUnusedIndex(self.areas)
self.areas[id] = {name=name, pos1=pos1, pos2=pos2, owner=owner,
parent=parent}
return id
end
-- Remove a area, and optionally it's children recursively.
-- If a area is deleted non-recursively the children will
-- have the removed area's parent as their new parent.
function areas:remove(id, recurse, secondrun)
if recurse then
-- Recursively find child entries and remove them
local cids = self:getChildren(id)
for _, cid in pairs(cids) do
self:remove(cid, true, true)
end
else
-- Update parents
local parent = self.areas[id].parent
local children = self:getChildren(id)
for _, cid in pairs(children) do
-- The subarea parent will be niled out if the
-- removed area does not have a parent
self.areas[cid].parent = parent
end
end
-- Remove main entry
self.areas[id] = nil
end
-- Checks if a area between two points is entirely contained by another area
function areas:isSubarea(pos1, pos2, id)
local area = self.areas[id]
if not area then
return false
end
p1, p2 = area.pos1, area.pos2
if (pos1.x >= p1.x and pos1.x <= p2.x) and
(pos2.x >= p1.x and pos2.x <= p2.x) and
(pos1.y >= p1.y and pos1.y <= p2.y) and
(pos2.y >= p1.y and pos2.y <= p2.y) and
(pos1.z >= p1.z and pos1.z <= p2.z) and
(pos2.z >= p1.z and pos2.z <= p2.z) then
return true
end
end
-- Returns a table (list) of children of an area given it's identifier
function areas:getChildren(id)
local children = {}
for cid, area in pairs(self.areas) do
if area.parent and area.parent == id then
table.insert(children, cid)
end
end
return children
end
-- Checks if the user has sufficient privileges.
-- If the player is not a administrator it also checks
-- if the area intersects other areas that they do not own.
-- Also checks the size of the area and if the user already
-- has more than max_areas.
function areas:canPlayerAddArea(pos1, pos2, name)
if minetest.check_player_privs(name, {areas=true}) then
return true
end
-- Check self protection privilege, if it is enabled,
-- and if the area is too big.
if (not self.self_protection) or
(not minetest.check_player_privs(name,
{[areas.self_protection_privilege]=true})) then
return false, "Self protection is disabled or you do not have"
.." the necessary privilege."
end
if (pos2.x - pos1.x) > self.self_protection_max_size.x or
(pos2.y - pos1.y) > self.self_protection_max_size.y or
(pos2.z - pos1.z) > self.self_protection_max_size.z then
return false, "Area is too big."
end
-- Check number of areas the user has and make sure it not above the max
if self.self_protection then
local count = 0
for _, area in pairs(self.areas) do
if area.owner == name then
count = count + 1
end
end
if count > self.self_protection_max_areas then
return false, "You have reached the maximum amount"
.." of areas that you are allowed to"
.." protect."
end
end
-- Check intersecting areas
for _, area in pairs(self.areas) do
if (area.pos1.x <= pos2.x and area.pos2.x >= pos1.x) and
(area.pos1.y <= pos2.y and area.pos2.y >= pos1.y) and
(area.pos1.z <= pos2.z and area.pos2.z >= pos1.z) then
--Found an area intersecting with the suplied area
if area.owner ~= name then
return false, "The area intersects with an"
.." area that you do not own."
end
end
end
return true, ""
end
-- Given a id returns a string in the format:
-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
function areas:toString(id)
local area = self.areas[id]
local message = ("%s [%d]: %s %s %s"):format(
area.name, id, area.owner,
minetest.pos_to_string(area.pos1),
minetest.pos_to_string(area.pos2))
local children = areas:getChildren(id)
if #children > 0 then
message = message.." -> "..table.concat(children, ", ")
end
return message
end
-- Re-order areas in table by their identifiers
function areas:sort()
local sa = {}
for k, area in pairs(self.areas) do
if not area.parent then
table.insert(sa, area)
local newid = #sa
for _, subarea in pairs(self.areas) do
if subarea.parent == k then
subarea.parent = newid
table.insert(sa, subarea)
end
end
end
end
self.areas = sa
end
-- Checks if a player owns an area or a parent of it
function areas:isAreaOwner(id, name)
local cur = self.areas[id]
if cur and minetest.check_player_privs(name, {areas=true}) then
return true
end
while cur do
if cur.owner == name then
return true
elseif cur.parent then
cur = self.areas[cur.parent]
else
return false
end
end
return false
end

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-- This file contains functions to convert from
-- the old areas format and other compatability code.
minetest.register_chatcommand("legacy_load_areas", {
params = "<version>",
description = "Loads, converts, and saves the areas from"
.." a legacy save file.",
privs = {areas=true, server=true, privs=true},
func = function(name, param)
minetest.chat_send_player(name, "Converting areas...")
local version = tonumber(param)
if version == 0 then
err = areas:node_ownership_load()
if err then
minetest.chat_send_player(name, "Error loading legacy file: "..err)
return
end
else
minetest.chat_send_player(name, "Invalid version number. (0 allowed)")
return
end
minetest.chat_send_player(name, "Legacy file loaded.")
for k, area in pairs(areas.areas) do
-- New position format
area.pos1 = {x=area.x1, y=area.y1, z=area.z1}
area.pos2 = {x=area.x2, y=area.y2, z=area.z2}
area.x1, area.y1, area.z1,
area.x2, area.y2, area.z2 =
nil, nil, nil, nil, nil, nil
-- Area positions sorting
area.pos1, area.pos2 = areas:sortPos(area.pos1, area.pos2)
-- Add name
area.name = "unnamed"
-- Remove ID
area.id = nil
end
minetest.chat_send_player(name, "Table format updated.")
areas:save()
minetest.chat_send_player(name, "Converted areas saved. Done.")
end})
function areas:node_ownership_load()
local filename = minetest.get_worldpath().."/owners.tbl"
tables, err = loadfile(filename)
if err then
return err
end
tables = tables()
for idx = 1, #tables do
local tolinkv, tolinki = {}, {}
for i, v in pairs(tables[idx]) do
if type(v) == "table" and tables[v[1]] then
table.insert(tolinkv, {i, tables[v[1]]})
end
if type(i) == "table" and tables[i[1]] then
table.insert(tolinki, {i, tables[i[1]]})
end
end
-- link values, first due to possible changes of indices
for _, v in ipairs(tolinkv) do
tables[idx][v[1]] = v[2]
end
-- link indices
for _, v in ipairs(tolinki) do
tables[idx][v[2]], tables[idx][v[1]] = tables[idx][v[1]], nil
end
end
self.areas = tables[1]
end
-- Returns the name of the first player that owns an area
function areas.getNodeOwnerName(pos)
for id, area in pairs(areas:getAreasAtPos(pos)) do
return area.owner
end
return false
end
-- Checks if a node is owned by you
function areas.isNodeOwner(pos, name)
if minetest.check_player_privs(name, {areas=true}) then
return true
end
for id, area in pairs(areas:getAreasAtPos(pos)) do
if name == area.owner then
return true
end
end
return false
end
-- Checks if an area has an owner
function areas.hasOwner(pos)
for id, area in pairs(areas:getAreasAtPos(pos)) do
return true
end
return false
end
IsPlayerNodeOwner = areas.isNodeOwner
GetNodeOwnerName = areas.getNodeOwnerName
HasOwner = areas.hasOwner
-- This is entirely untested and may break in strange and new ways.
if areas.legacy_table then
owner_defs = {}
setmetatable(owner_defs, {
__index = function(table, key)
local a = rawget(areas.areas, key)
if a then
a.x1 = a.pos1.x
a.y1 = a.pos1.y
a.z1 = a.pos1.z
a.x2 = a.pos2.x
a.y2 = a.pos2.y
a.z2 = a.pos2.z
a.pos1, a.pos2 = nil, nil
a.id = key
end
return a
end,
__newindex = function(table, key, value)
local a = value
a.pos1, a.pos2 = {}, {}
a.pos1.x = a.x1
a.pos1.y = a.y1
a.pos1.z = a.z1
a.pos2.x = a.x2
a.pos2.y = a.y2
a.pos2.z = a.z2
a.x1, a.y1, a.z1, a.x2, a.y2, a.z2 =
nil, nil, nil, nil, nil, nil
a.name = a.name or "unnamed"
a.id = nil
return rawset(areas.areas, key, a)
end
})
end

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-- I could depend on WorldEdit for this, but you need to have the 'worldedit'
-- permission to use those commands and you don't have
-- /area_pos{1,2} [X Y Z|X,Y,Z].
-- Since this is mostly copied from WorldEdit it is mostly
-- licensed under the AGPL. (select_area is a exception)
areas.marker1 = {}
areas.marker2 = {}
areas.set_pos = {}
areas.pos1 = {}
areas.pos2 = {}
minetest.register_chatcommand("select_area", {
params = "<id>",
description = "Select a area by id.",
privs = {},
func = function(name, param)
local id = tonumber(param)
if not id then
minetest.chat_send_player(name,
"Invalid usage, see /help select_area.")
return
end
if not areas.areas[id] then
minetest.chat_send_player(name,
"The area "..id.." does not exist.")
return
end
areas:setPos1(name, areas.areas[id].pos1)
areas:setPos2(name, areas.areas[id].pos2)
minetest.chat_send_player(name,
"Area "..id.." selected.")
end,
})
minetest.register_chatcommand("area_pos1", {
params = "[X Y Z|X,Y,Z]",
description = "Set area protection region position 1 to your"
.." location or the one specified",
privs = {},
func = function(name, param)
local pos = nil
local found, _, x, y, z = param:find(
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
if found then
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
elseif param == "" then
player = minetest.get_player_by_name(name)
if player then
pos = player:getpos()
else
minetest.chat_send_player(name,
"Unable to get position")
return
end
else
minetest.chat_send_player(name,
"Invalid usage, see /help area_pos1")
return
end
pos = vector.round(pos)
areas:setPos1(name, pos)
minetest.chat_send_player(name,
"Area position 1 set to "
..minetest.pos_to_string(pos))
end,
})
minetest.register_chatcommand("area_pos2", {
params = "[X Y Z|X,Y,Z]",
description = "Set area protection region position 2 to your"
.." location or the one specified",
privs = {},
func = function(name, param)
local pos = nil
local found, _, x, y, z = param:find(
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
if found then
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
elseif param == "" then
player = minetest.get_player_by_name(name)
if player then
pos = player:getpos()
else
minetest.chat_send_player(name,
"Unable to get position")
return
end
else
minetest.chat_send_player(name,
"Invalid usage, see /help area_pos2")
return
end
pos = vector.round(pos)
areas:setPos2(name, pos)
minetest.chat_send_player(name,
"Area position 2 set to "
..minetest.pos_to_string(pos))
end,
})
minetest.register_chatcommand("area_pos", {
params = "set/set1/set2/get",
description = "Set area protection region, position 1, or position 2"
.." by punching nodes, or display the region",
privs = {},
func = function(name, param)
if param == "set" then -- Set both area positions
areas.set_pos[name] = "pos1"
minetest.chat_send_player(name,
"Select positions by punching two nodes")
elseif param == "set1" then -- Set area position 1
areas.set_pos[name] = "pos1only"
minetest.chat_send_player(name,
"Select position 1 by punching a node")
elseif param == "set2" then -- Set area position 2
areas.set_pos[name] = "pos2"
minetest.chat_send_player(name,
"Select position 2 by punching a node")
elseif param == "get" then -- Display current area positions
if areas.pos1[name] ~= nil then
minetest.chat_send_player(name, "Position 1: "
..minetest.pos_to_string(areas.pos1[name]))
else
minetest.chat_send_player(name,
"Position 1 not set")
end
if areas.pos2[name] ~= nil then
minetest.chat_send_player(name, "Position 2: "
..minetest.pos_to_string(areas.pos2[name]))
else
minetest.chat_send_player(name,
"Position 2 not set")
end
else
minetest.chat_send_player(name,
"Unknown subcommand: "..param)
end
end,
})
function areas:getPos1(playerName)
return areas.pos1[playerName]
end
function areas:getPos2(playerName)
return areas.pos2[playerName]
end
function areas:setPos1(playerName, pos)
areas.pos1[playerName] = pos
areas.markPos1(playerName)
end
function areas:setPos2(playerName, pos)
areas.pos2[playerName] = pos
areas.markPos2(playerName)
end
minetest.register_on_punchnode(function(pos, node, puncher)
local name = puncher:get_player_name()
-- Currently setting position
if name ~= "" and areas.set_pos[name] then
if areas.set_pos[name] == "pos1" then
areas.pos1[name] = pos
areas.markPos1(name)
areas.set_pos[name] = "pos2"
minetest.chat_send_player(name,
"Position 1 set to "
..minetest.pos_to_string(pos))
elseif areas.set_pos[name] == "pos1only" then
areas.pos1[name] = pos
areas.markPos1(name)
areas.set_pos[name] = nil
minetest.chat_send_player(name,
"Position 1 set to "
..minetest.pos_to_string(pos))
elseif areas.set_pos[name] == "pos2" then
areas.pos2[name] = pos
areas.markPos2(name)
areas.set_pos[name] = nil
minetest.chat_send_player(name,
"Position 2 set to "
..minetest.pos_to_string(pos))
end
end
end)
-- Modifies positions `pos1` and `pos2` so that each component of `pos1`
-- is less than or equal to its corresponding component of `pos2`,
-- returning two new positions
function areas:sortPos(pos1, pos2)
if pos1.x > pos2.x then
pos2.x, pos1.x = pos1.x, pos2.x
end
if pos1.y > pos2.y then
pos2.y, pos1.y = pos1.y, pos2.y
end
if pos1.z > pos2.z then
pos2.z, pos1.z = pos1.z, pos2.z
end
return pos1, pos2
end
-- Marks area position 1
areas.markPos1 = function(name)
local pos = areas.pos1[name]
if areas.marker1[name] ~= nil then -- Marker already exists
areas.marker1[name]:remove() -- Remove marker
areas.marker1[name] = nil
end
if pos ~= nil then -- Add marker
areas.marker1[name] = minetest.add_entity(pos, "areas:pos1")
areas.marker1[name]:get_luaentity().active = true
end
end
-- Marks area position 2
areas.markPos2 = function(name)
local pos = areas.pos2[name]
if areas.marker2[name] ~= nil then -- Marker already exists
areas.marker2[name]:remove() -- Remove marker
areas.marker2[name] = nil
end
if pos ~= nil then -- Add marker
areas.marker2[name] = minetest.add_entity(pos, "areas:pos2")
areas.marker2[name]:get_luaentity().active = true
end
end
minetest.register_entity("areas:pos1", {
initial_properties = {
visual = "cube",
visual_size = {x=1.1, y=1.1},
textures = {"areas_pos1.png", "areas_pos1.png",
"areas_pos1.png", "areas_pos1.png",
"areas_pos1.png", "areas_pos1.png"},
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
},
on_step = function(self, dtime)
if self.active == nil then
self.object:remove()
end
end,
on_punch = function(self, hitter)
self.object:remove()
local name = hitter:get_player_name()
areas.marker1[name] = nil
end,
})
minetest.register_entity("areas:pos2", {
initial_properties = {
visual = "cube",
visual_size = {x=1.1, y=1.1},
textures = {"areas_pos2.png", "areas_pos2.png",
"areas_pos2.png", "areas_pos2.png",
"areas_pos2.png", "areas_pos2.png"},
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
},
on_step = function(self, dtime)
if self.active == nil then
self.object:remove()
end
end,
on_punch = function(self, hitter)
self.object:remove()
local name = hitter:get_player_name()
areas.marker2[name] = nil
end,
})

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local worldpath = minetest.get_worldpath()
local function setting_getbool_default(setting, default)
local value = minetest.setting_getbool(setting)
if value == nil then
value = default
end
return value
end
areas.filename =
minetest.setting_get("areas.filename") or worldpath.."/areas.dat"
-- Allow players with a privilege create their own areas
-- within the max_size and number
areas.self_protection =
setting_getbool_default("areas.self_protection", true)
areas.self_protection_privilege =
minetest.setting_get("areas.self_protection_privilege") or "interact"
areas.self_protection_max_size =
minetest.setting_get_pos("areas.self_protection_max_size") or
{x=200, y=200, z=200}
areas.self_protection_max_areas =
tonumber(minetest.setting_get("areas.self_protection_max_areas")) or 50
-- Register compatability functions for node_ownership.
-- legacy_table (owner_defs) compatibility is untested
-- and can not be used if security_safe_mod_api is on.
areas.legacy_table =
setting_getbool_default("areas.legacy_table", false)
-- Prevent players from punching nodes in a protected area.
-- Usefull for things like delayers, usualy annoying and
-- prevents usage of things like buttons.
areas.protect_punches =
setting_getbool_default("areas.protect_punches", false)

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default
locks?

255
mods/arrow_signs/init.lua Normal file
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--more_signs by addi
--Code and Textures are under the CC by-sa 3.0 licence
--see: http://creativecommons.org/licenses/by-sa/3.0/
arrow_signs={}
function arrow_signs:savetext(pos, formname, fields, sender)
if not minetest.get_player_privs(sender:get_player_name())["interact"] then
minetest.chat_send_player(sender:get_player_name(), "error: you don't have permission to edit the sign. you need the interact priv")
return
end
local meta = minetest.env:get_meta(pos)
fields.text = fields.text or ""
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos))
meta:set_string("text", fields.text)
text = arrow_signs:create_lines(fields.text)
meta:set_string("infotext", '"'..text..'"')
i=0
for wort in text:gfind("\n") do
i=i+1
end
if i > 4 then
minetest.chat_send_player(sender:get_player_name(),"\tInformation: \nYou've written more than 5 lines. \n it may be that not all lines are displayed. \n Please remove the last entry")
end
return true
end
function arrow_signs:create_lines(text)
text = text:gsub("/", "\"\n\"")
text = text:gsub("|", "\"\n\"")
return text
end
local clone_registered = function(case,name)
local params = {}
local list
if case == "item" then list = minetest.registered_items end
if case == "node" then list = minetest.registered_nodes end
if case == "craftitem" then list = minetest.registered_craftitems end
if case == "tool" then list = minetest.registered_tools end
if case == "entity" then list = minetest.registered_entities end
if list then
for k,v in pairs(list[name]) do
params[k] = v
end
end
return params
end
-- usage
local node = clone_registered("node","default:sign_wall")
node.groups = {choppy=2,dig_immediate=2,attached_node=1,sign=1}
minetest.register_node(":default:sign_wall", node)
--Sign right
minetest.register_node("arrow_signs:wall_right", {
description = "Sign right",
drawtype = "signlike",
tiles = {"arrow_sign_right.png"},
inventory_image = "arrow_sign_right.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
groups = {choppy=2,dig_immediate=2,attached_node=1,sign=1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
on_construct = function(pos)
--local n = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "hack:sign_text_input")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
arrow_signs:savetext(pos, formname, fields, sender)
end,
})
-- sign left
minetest.register_node("arrow_signs:wall_left", {
description = "Sign left",
drawtype = "signlike",
tiles = {"arrow_sign_left.png"},
inventory_image = "arrow_sign_left.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
groups = {choppy=2,dig_immediate=2,attached_node=1,sign=1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
on_construct = function(pos)
--local n = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "hack:sign_text_input")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
arrow_signs:savetext(pos, formname, fields, sender)
end,
})
--Sign up
minetest.register_node("arrow_signs:wall_up", {
description = "Sign up",
drawtype = "signlike",
tiles = {"arrow_sign_up.png"},
inventory_image = "arrow_sign_up.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
groups = {choppy=2,dig_immediate=2,attached_node=1,sign=1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
on_construct = function(pos)
--local n = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "hack:sign_text_input")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
arrow_signs:savetext(pos, formname, fields, sender)
end,
})
--Sign down
minetest.register_node("arrow_signs:wall_down", {
description = "Sign down",
drawtype = "signlike",
tiles = {"arrow_sign_down.png"},
inventory_image = "arrow_sign_down.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
groups = {choppy=2,dig_immediate=2,attached_node=1,sign=1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
on_construct = function(pos)
--local n = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "hack:sign_text_input")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
arrow_signs:savetext(pos, formname, fields, sender)
end,
})
--recipes
minetest.register_craft({
output = 'arrow_signs:wall_right 1',
recipe = {
{'', '', ''},
{'', 'group:sign', 'default:stick'},
{'', '', ''},
}
})
minetest.register_craft({
output = 'arrow_signs:wall_left 1',
recipe = {
{'', '', ''},
{'default:stick', 'group:sign', ''},
{'', '', ''},
}
})
minetest.register_craft({
output = 'arrow_signs:wall_up 1',
recipe = {
{'', 'default:stick', ''},
{'', 'group:sign', ''},
{'', '', ''},
}
})
minetest.register_craft({
output = 'arrow_signs:wall_down 1',
recipe = {
{'', '', ''},
{'', 'group:sign', ''},
{'', 'default:stick', ''},
}
})
minetest.register_craft({
output = 'default:sign_wall',
recipe = {
{'group:sign'},
}
})
minetest.register_alias("more_signs:wall_right", "arrow_signs:wall_right")
minetest.register_alias("sign_right", "arrow_signs:wall_right")
minetest.register_alias("more_signs:wall_left", "arrow_signs:wall_left")
minetest.register_alias("sign_left", "arrow_signs:wall_left")
minetest.register_alias("more_signs:wall_up", "arrow_signs:wall_up")
minetest.register_alias("sign_up", "arrow_signs:wall_up")
minetest.register_alias("more_signs:wall_down", "arrow_signs:wall_dowm")
minetest.register_alias("sign_down", "arrow_signs:wall_down")
if locks then
local MODPATH = minetest.get_modpath("arrow_signs");
dofile(MODPATH.."/shared_locked.lua")
end

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author: addi
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
http://creativecommons.org/licenses/by-sa/3.0/
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
You are free:
to Share — to copy, distribute and transmit the work
to Remix — to adapt the work
Under the following conditions:
Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
License
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
1. Definitions
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minetest.register_craft({
output = 'default:sign_wall',
recipe = {
{'more_signs:wall_up'},
}
})
minetest.register_craft({
output = 'default:sign_wall',
recipe = {
{'more_signs:wall_left'},
}
})
minetest.register_craft({
output = 'default:sign_wall',
recipe = {
{'more_signs:wall_right'},
}
})

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@ -0,0 +1,284 @@
-- a sign
minetest.register_node("arrow_signs:shared_locked_right", {
description = "Shared locked sign right",
drawtype = "signlike",
tiles = {"arrow_sign_right.png"},
inventory_image = "arrow_sign_right.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
groups = {choppy=2,dig_immediate=2,sign_locked=1},
legacy_wallmounted = true,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
-- prepare the lock of the sign
locks:lock_init( pos,
"size[8,4]"..
"field[0.3,0.6;6,0.7;text;Text:;]"..
"field[0.3,3.6;6,0.7;locks_sent_lock_command;Locked sign. Type /help for help:;]"..
"button_exit[6.3,3.2;1.7,0.7;locks_sent_input;Proceed]" );
end,
after_place_node = function(pos, placer)
locks:lock_set_owner( pos, placer, "Shared locked sign" );
end,
can_dig = function(pos,player)
return locks:lock_allow_dig( pos, player );
end,
on_receive_fields = function(pos, formname, fields, sender)
-- if the user already has the right to use this and did input text
if( fields.text
and ( not(fields.locks_sent_lock_command)
or fields.locks_sent_lock_command=="")
and locks:lock_allow_use( pos, sender )) then
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local meta = minetest.env:get_meta(pos)
fields.text = fields.text or "";
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos));
meta:set_string("text", fields.text.." ["..sender:get_player_name().."]");
meta:set_string("infotext", '"'..fields.text..'"'.." ["..sender:get_player_name().."]");
-- a command for the lock?
else
arrow_signs:savetext( pos, formname, fields, sender );
end
end,
});
--left
minetest.register_node("arrow_signs:shared_locked_left", {
description = "Shared locked sign left",
drawtype = "signlike",
tiles = {"arrow_sign_left.png"},
inventory_image = "arrow_sign_left.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
groups = {choppy=2,dig_immediate=2,sign_locked=1},
legacy_wallmounted = true,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
-- prepare the lock of the sign
locks:lock_init( pos,
"size[8,4]"..
"field[0.3,0.6;6,0.7;text;Text:;]"..
"field[0.3,3.6;6,0.7;locks_sent_lock_command;Locked sign. Type /help for help:;]"..
"button_exit[6.3,3.2;1.7,0.7;locks_sent_input;Proceed]" );
end,
after_place_node = function(pos, placer)
locks:lock_set_owner( pos, placer, "Shared locked sign" );
end,
can_dig = function(pos,player)
return locks:lock_allow_dig( pos, player );
end,
on_receive_fields = function(pos, formname, fields, sender)
-- if the user already has the right to use this and did input text
if( fields.text
and ( not(fields.locks_sent_lock_command)
or fields.locks_sent_lock_command=="")
and locks:lock_allow_use( pos, sender )) then
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local meta = minetest.env:get_meta(pos)
fields.text = fields.text or "";
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos));
meta:set_string("text", fields.text.." ["..sender:get_player_name().."]");
meta:set_string("infotext", '"'..fields.text..'"'.." ["..sender:get_player_name().."]");
-- a command for the lock?
else
arrow_signs:savetext( pos, formname, fields, sender );
end
end,
});
--up
minetest.register_node("arrow_signs:shared_locked_up", {
description = "Shared locked sign up",
drawtype = "signlike",
tiles = {"arrow_sign_up.png"},
inventory_image = "arrow_sign_up.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
groups = {choppy=2,dig_immediate=2,sign_locked=1},
legacy_wallmounted = true,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
-- prepare the lock of the sign
locks:lock_init( pos,
"size[8,4]"..
"field[0.3,0.6;6,0.7;text;Text:;]"..
"field[0.3,3.6;6,0.7;locks_sent_lock_command;Locked sign. Type /help for help:;]"..
"button_exit[6.3,3.2;1.7,0.7;locks_sent_input;Proceed]" );
end,
after_place_node = function(pos, placer)
locks:lock_set_owner( pos, placer, "Shared locked sign" );
end,
can_dig = function(pos,player)
return locks:lock_allow_dig( pos, player );
end,
on_receive_fields = function(pos, formname, fields, sender)
-- if the user already has the right to use this and did input text
if( fields.text
and ( not(fields.locks_sent_lock_command)
or fields.locks_sent_lock_command=="")
and locks:lock_allow_use( pos, sender )) then
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local meta = minetest.env:get_meta(pos)
fields.text = fields.text or "";
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos));
meta:set_string("text", fields.text.." ["..sender:get_player_name().."]");
meta:set_string("infotext", '"'..fields.text..'"'.." ["..sender:get_player_name().."]");
-- a command for the lock?
else
arrow_signs:savetext( pos, formname, fields, sender );
end
end,
});
--down
minetest.register_node("arrow_signs:shared_locked_down", {
description = "Shared locked sign down",
drawtype = "signlike",
tiles = {"arrow_sign_down.png"},
inventory_image = "arrow_sign_down.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
groups = {choppy=2,dig_immediate=2,sign_locked=1},
legacy_wallmounted = true,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
-- prepare the lock of the sign
locks:lock_init( pos,
"size[8,4]"..
"field[0.3,0.6;6,0.7;text;Text:;]"..
"field[0.3,3.6;6,0.7;locks_sent_lock_command;Locked sign. Type /help for help:;]"..
"button_exit[6.3,3.2;1.7,0.7;locks_sent_input;Proceed]" );
end,
after_place_node = function(pos, placer)
locks:lock_set_owner( pos, placer, "Shared locked sign" );
end,
can_dig = function(pos,player)
return locks:lock_allow_dig( pos, player );
end,
on_receive_fields = function(pos, formname, fields, sender)
-- if the user already has the right to use this and did input text
if( fields.text
and ( not(fields.locks_sent_lock_command)
or fields.locks_sent_lock_command=="")
and locks:lock_allow_use( pos, sender )) then
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local meta = minetest.env:get_meta(pos)
fields.text = fields.text or "";
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos));
meta:set_string("text", fields.text.." ["..sender:get_player_name().."]");
meta:set_string("infotext", '"'..fields.text..'"'.." ["..sender:get_player_name().."]");
-- a command for the lock?
else
arrow_signs:savetext( pos, formname, fields, sender );
end
end,
});
minetest.register_craft({
output = 'arrow_signs:shared_locked_right',
recipe = {
{ 'arrow_signs:wall_right', 'locks:lock', '' },
},
})
minetest.register_craft({
output = 'arrow_signs:shared_locked_left',
recipe = {
{ 'arrow_signs:wall_left', 'locks:lock', '' },
},
})
minetest.register_craft({
output = 'arrow_signs:shared_locked_up',
recipe = {
{ 'arrow_signs:wall_up', 'locks:lock', '' },
},
})
minetest.register_craft({
output = 'arrow_signs:shared_locked_down',
recipe = {
{ 'arrow_signs:wall_down', 'locks:lock', '' },
},
})
minetest.register_craft({
output = 'arrow_signs:shared_locked_right',
recipe = {
{ 'group:', 'locks:lock', '' },
},
})

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26
mods/bucket/README.txt Normal file
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@ -0,0 +1,26 @@
Minetest 0.4 mod: bucket
=========================
License of source code:
-----------------------
Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

2
mods/bucket/depends.txt Normal file
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@ -0,0 +1,2 @@
default

187
mods/bucket/init.lua Normal file
View File

@ -0,0 +1,187 @@
-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
minetest.register_craft({
output = 'bucket:bucket_empty 1',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
bucket = {}
bucket.liquids = {}
local function check_protection(pos, name, text)
if minetest.is_protected(pos, name) then
minetest.log("action", (name ~= "" and name or "A mod")
.. " tried to " .. text
.. " at protected position "
.. minetest.pos_to_string(pos)
.. " with a bucket")
minetest.record_protection_violation(pos, name)
return true
end
return false
end
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
bucket.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
}
bucket.liquids[flowing] = bucket.liquids[source]
if itemname ~= nil then
minetest.register_craftitem(itemname, {
description = name,
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
groups = {not_in_creative_inventory=1},
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
if itemstack:get_name() == "bucket:bucket_lava" then
return
end
local node = minetest.get_node_or_nil(pointed_thing.under)
local ndef
if node then
ndef = minetest.registered_nodes[node.name]
end
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
user and not user:get_player_control().sneak then
return ndef.on_rightclick(
pointed_thing.under,
node, user,
itemstack) or itemstack
end
local place_liquid = function(pos, node, source, flowing, fullness)
if check_protection(pos,
user and user:get_player_name() or "",
"place "..source) then
return
end
if math.floor(fullness/128) == 1 or
not minetest.setting_getbool("liquid_finite") then
minetest.add_node(pos, {name=source,
param2=fullness})
return
elseif node.name == flowing then
fullness = fullness + node.param2
elseif node.name == source then
fullness = LIQUID_MAX
end
if fullness >= LIQUID_MAX then
minetest.add_node(pos, {name=source,
param2=LIQUID_MAX})
else
minetest.add_node(pos, {name=flowing,
param2=fullness})
end
end
-- Check if pointing to a buildable node
local fullness = tonumber(itemstack:get_metadata())
if not fullness then fullness = LIQUID_MAX end
if ndef and ndef.buildable_to then
-- buildable; replace the node
place_liquid(pointed_thing.under, node,
source, flowing, fullness)
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
local node = minetest.get_node_or_nil(pointed_thing.above)
if node and minetest.registered_nodes[node.name].buildable_to then
place_liquid(pointed_thing.above,
node, source,
flowing, fullness)
else
-- do not remove the bucket with the liquid
return
end
end
return {name="bucket:bucket_empty"}
end
})
end
end
minetest.register_craftitem("bucket:bucket_empty", {
description = "Empty Bucket",
inventory_image = "bucket.png",
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid source
node = minetest.get_node(pointed_thing.under)
liquiddef = bucket.liquids[node.name]
if liquiddef ~= nil and liquiddef.itemname ~= nil and
(node.name == liquiddef.source or
(node.name == liquiddef.flowing and
minetest.setting_getbool("liquid_finite"))) then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
return
end
minetest.add_node(pointed_thing.under, {name="air"})
if node.name == liquiddef.source then
node.param2 = LIQUID_MAX
end
return ItemStack({name = liquiddef.itemname,
metadata = tostring(node.param2)})
end
end,
})
bucket.register_liquid(
"default:water_source",
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png",
"Water Bucket"
)
bucket.register_liquid(
"default:lava_source",
"default:lava_flowing",
"bucket:bucket_lava",
"bucket_lava.png",
"Lava Bucket"
)
minetest.register_craft({
type = "fuel",
recipe = "bucket:bucket_lava",
burntime = 60,
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})

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