waterworks/globalstep.lua

113 lines
3.3 KiB
Lua

local worldpath = minetest.get_worldpath()
local network_filename = worldpath.."/waterworks_network.json"
-- Json storage
local save_data = function()
if waterworks.dirty_data ~= true then
return
end
local file = io.open(network_filename, "w")
if file then
file:write(minetest.serialize(waterworks.pipe_networks))
file:close()
waterworks.dirty_data = false
end
end
local read_data = function()
local file = io.open(network_filename, "r")
if file then
waterworks.pipe_networks = minetest.deserialize(file:read("*all")) -- note: any cached references to pipe_networks is invalidated here, so do this once at the beginning of the run and never again thereafter.
file:close()
else
waterworks.pipe_networks = {}
end
waterworks.dirty_data = false
for _, net in ipairs(waterworks.pipe_networks) do
net.cache_valid = false
end
end
read_data()
----------------------------------------------
local nets_near_players = {}
minetest.register_abm ({
label = "Active connected node tracking",
nodenames = {"group:waterworks_connected"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local player_close = false
for _, player in ipairs(minetest.get_connected_players()) do
local player_pos = player:get_pos()
if math.abs(player_pos.x - pos.x) < 161 and math.abs(player_pos.z - pos.z) < 161 and math.abs(player_pos.y - pos.y) < 161 then
player_close = true
break
end
end
if not player_close then return end
local hash = minetest.hash_node_position(pos) + waterworks.facedir_to_hash(node.param2)
local net_index = waterworks.find_network_for_pipe_hash(hash)
if net_index < 0 then return end
--minetest.chat_send_all("net near player " .. tostring(net_index))
nets_near_players[net_index] = 5.0
end,
})
local forceloads = {}
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer > 1.0 then
if waterworks.dirty_data then
-- it's possible that a pipe network was split or merged, invalidating the nets_near_players values here.
-- Best to clear them and do nothing for one globalstep, they'll be repopulated shortly.
nets_near_players = {}
end
-- find connected node positions for all networks with connected nodes near players
local ensure_forceload = {}
for index, live_time in pairs(nets_near_players) do
local new_time = live_time - timer
--minetest.chat_send_all("new time " .. tostring(new_time))
if new_time < 0 then
nets_near_players[index] = nil
else
nets_near_players[index] = new_time
for connection_type, connections in pairs(waterworks.pipe_networks[index].connected) do
for hash, _ in pairs(connections) do
ensure_forceload[hash] = true
end
end
end
end
-- clear forceloads that are no longer needed
for hash, _ in pairs(forceloads) do
if not ensure_forceload[hash] then
minetest.forceload_free_block(minetest.get_position_from_hash(hash), true)
end
end
forceloads = ensure_forceload
-- enable forceloads that are needed
for hash, _ in pairs(forceloads) do
minetest.forceload_block(minetest.get_position_from_hash(hash), true)
end
timer = timer - 1.0
save_data()
for index, _ in pairs(nets_near_players) do
--minetest.chat_send_all("executing index " .. tostring(index))
waterworks.execute_pipes(index, 8)
end
end
end)