sumo_duels/teams.lua

92 lines
3.0 KiB
Lua

sumo_duels.teams = {lobby = {}, waiting_arena_1 = {}, arena_1 = {}}
local lobby_pos = {x = 0, y = 0, z = 0}
sumo_duels.get_player_team = function(name)
for k, team in pairs(sumo_duels.teams) do
for _, pname in ipairs(team) do
if name == pname then return k end
end
end
end
local other_player
sumo_duels.get_other_team_player = function(name)
local current = sumo_duels.get_player_team(name)
for _, playername in pairs(sumo_duels.teams[current]) do
local player = minetest.get_player_by_name(playername)
local pname = player:get_player_name()
if not name == pname then other_player = pname end
end
end
sumo_duels.set_playing = function(pname, arena_number)
local current = sumo_duels.get_player_team(pname)
table.remove(sumo_duels.teams[current], pname)
--set pos arena_1
table.insert(sumo_duels.teams["arena_" .. arena_number], pname)
end
sumo_duels.set_waiting = function(pname, arena_number)
minetest.chat_send_all(sumo_duels.get_player_team(pname))
local current = sumo_duels.get_player_team(pname)
table.remove(sumo_duels.teams[current], pname)
local player = minetest.get_player_by_name(pname)
player:set_pos(lobby_pos)
table.insert(sumo_duels.teams["waiting_arena_" .. arena_number], pname)
end
sumo_duels.set_lobby = function(pname)
local current = sumo_duels.get_player_team(pname)
table.remove(sumo_duels.teams[current], pname)
local player = minetest.get_player_by_name(pname)
player:set_pos(lobby_pos)
table.insert(sumo_duels.teams.lobby, pname)
end
minetest.register_on_joinplayer(function(player)
local pname = player:get_player_name()
table.insert(sumo_duels.teams.lobby, pname)
minetest.chat_send_all(dump(sumo_duels.teams))
end)
minetest.register_chatcommand("join", {
params = "number",
description = "Join the waiting list for an arena",
privs = {play = true},
func = function(name, number)
if not name then return end
local number = number or "1"
local player = minetest.get_player_by_name(name)
if not player then return end
if not player:is_player() then return end
sumo_duels.set_waiting(name, number)
end,
})
minetest.register_globalstep(function(dtime)
if #sumo_duels.teams.arena_1 == 0 then --noone in arena1
if #sumo_duels.teams.waiting_arena_1 >= 2 then
sumo_duels.set_playing(sumo_duels.teams.waiting_arena_1[1], "1")
sumo_duels.set_playing(sumo_duels.teams.waiting_arena_1[1], "1")
end
elseif #sumo_duels.teams.arena_1 == 1 then
for _, name in ipairs(sumo_duels.teams.arena_1) do
minetest.chat_send_player(name, "Your opponent left. GG in a way. lol")
sumo_duels.set_lobby(name, "arena_1")
end
end
end)
minetest.register_on_dieplayer(function(player)
local team = sumo_duels.get_player_team(player:get_player_name())
if not team == "arena_1" then return end
sumo_duels.get_other_team_player(player:get_player_name())
if other_player then
minetest.chat_send_player(other_player, "Your opponent died! GG, you win")
end
for _, teamplayer in ipairs(sumo_duels.teams[team]) do
sumo_duels.set_lobby(teamplayer)
end
end)