realdoors/nodes.lua

149 lines
3.3 KiB
Lua

realdoors.register_mechanical({
name = "wood",
desc = "Locked wooden door",
tex = "doors_door_wood.png",
tex_inv = "doors_item_wood.png",
})
realdoors.register_electronic({
name = "wood",
desc = "Electronically locked wooden door",
tex = "doors_door_wood.png",
tex_inv = "doors_item_wood.png",
})
realdoors.register_mechanical({
name = "barn1",
desc = "Barn door 1",
tex = "doors_door_barn1.png",
tex_inv = "doors_item_barn1.png",
})
realdoors.register_mechanical({
name = "barn2",
desc = "Barn door 2",
tex = "doors_door_barn2.png",
tex_inv = "doors_item_barn2.png",
})
realdoors.register_mechanical({
name = "castle1",
desc = "Castle door 1",
tex = "door_door_castle1.png",
tex_inv = "doors_item_castle1.png",
})
realdoors.register_mechanical({
name = "castle2",
desc = "Castle door 2",
tex = "door_door_castle2.png",
tex_inv = "doors_item_castle2.png",
})
realdoors.register_mechanical({
name = "cottage1",
desc = "Cottage door 1",
tex = "doors_door_cottage1.png",
tex_inv = "doors_item_cottage1.png",
})
realdoors.register_mechanical({
name = "cottage2",
desc = "Cottage door 2",
tex = "doors_door_cottage2.png",
tex_inv = "doors_item_cottage2.png",
})
realdoors.register_mechanical({
name = "french",
desc = "French door",
tex = "doors_door_french.png",
tex_inv = "doors_item_french.png",
})
realdoors.register_mechanical({
name = "japanese",
desc = "Japanese door",
tex = "doors_door_japanese.png",
tex_inv = "doors_item_japanese.png",
})
realdoors.register_mechanical({
name = "mansion1",
desc = "Mansion door 1",
tex = "doors_door_mansion1.png",
tex_inv = "doors_item_mansion1.png",
})
realdoors.register_mechanical({
name = "mansion2",
desc = "Mansion door 2",
tex = "doors_door_mansion2.png",
tex_inv = "doors_item_mansion2.png",
})
realdoors.register_electronic({
name = "steelglass1",
desc = "Steel glass door 1",
tex = "doors_door_steelglass1.png",
tex_inv = "doors_item_steelglass1.png",
})
realdoors.register_electronic({
name = "steelglass2",
desc = "Steel glass door 2",
tex = "doors_door_steelglass2.png",
tex_inv = "doors_item_steelglass2.png",
})
realdoors.register_electronic({
name = "woodglass1",
desc = "Wood glass door 1",
tex = "doors_door_woodglass1.png",
tex_inv = "doors_item_woodglass1.png",
})
realdoors.register_electronic({
name = "woodglass2",
desc = "Wood glass door 2",
tex = "doors_door_woodglass2.png",
tex_inv = "doors_item_woodglass2.png",
})
realdoors.register_mechanical({
name = "prison",
desc = "Prison door",
tex = "xdecor_prison_door.png",
tex_inv = "xdecor_prison_door_inv.png",
})
realdoors.register_mechanical({
name = "glass",
desc = "Glass door",
tex = "doors_door_glass.png",
tex_inv = "doors_item_glass.png",
})
realdoors.register_mechanical({
name = "obsidianglass",
desc = "Obsidian glass door",
tex = "doors_door_obsidian_glass.png",
tex_inv = "doors_item_obsidian_glass.png",
})
realdoors.register_mechanical({
name = "woodpanel",
desc = "Wood panel door",
tex = "doors_door_woodpanel1.png",
tex_inv = "doors_item_woodpanel1.png",
})
realdoors.register_electronic({
name = "steelpanel",
desc = "Steel panel door",
tex = "doors_door_steelpanel1.png",
tex_inv = "doors_item_steelpanel1.png",
})
minetest.log("verbose", "[realdoors] Loaded nodes.lua v" .. realdoors.v)