multiserver/listen.go

106 lines
1.8 KiB
Go

package main
import (
"errors"
"net"
"sync"
"github.com/anon55555/mt"
"github.com/anon55555/mt/rudp"
)
var ErrPlayerLimitReached = errors.New("player limit reached")
type Listener struct {
*rudp.Listener
}
var connMu sync.RWMutex
var conns map[*Conn]struct{}
func Listen(conn net.PacketConn) *Listener {
return &Listener{
Listener: rudp.Listen(conn),
}
}
// Accept waits for and returns a connecting Conn
// You should keep calling this until it returns ErrClosed
// so it doesn't leak a goroutine
func (l *Listener) Accept() (*Conn, error) {
rp, err := l.Listener.Accept()
if err != nil {
return nil, err
}
clt := &Conn{Conn: rp}
connMu.Lock()
conns[clt] = struct{}{}
connMu.Unlock()
go func() {
<-clt.Closed()
connMu.Lock()
delete(conns, clt)
connMu.Unlock()
}()
clt.aoIDs = make(map[uint16]bool)
clt.modChs = make(map[string]bool)
clt.huds = make(map[uint32]bool)
clt.sounds = make(map[int32]bool)
clt.inv = &mt.Inv{}
maxConns, ok := ConfKey("player_limit").(int)
if !ok {
maxConns = int(^uint(0) >> 1)
}
if ConnCount() >= maxConns {
clt.CloseWith(AccessDeniedTooManyUsers, "", true)
return nil, ErrPlayerLimitReached
}
connectedConnsMu.Lock()
connectedConns++
connectedConnsMu.Unlock()
return clt, nil
}
// ConnByUsername returns the Conn that is using the specified name
// for authentication
func ConnByUsername(name string) *Conn {
connMu.RLock()
defer connMu.RUnlock()
for c := range conns {
if c.Username() == name {
return c
}
}
return nil
}
// Conns returns an array containing all connected client Conns
func Conns() []*Conn {
connMu.RLock()
defer connMu.RUnlock()
var r []*Conn
for c := range conns {
r = append(r, c)
}
return r
}
func init() {
connMu.Lock()
defer connMu.Unlock()
conns = make(map[*Conn]struct{})
}