2021-01-14 07:54:30 -08:00
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package multiserver
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2021-01-14 10:06:40 -08:00
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import "sync"
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var onlinePlayers map[string]bool
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var onlinePlayerMu sync.RWMutex
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var onJoinPlayer []func(*Peer)
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var onLeavePlayer []func(*Peer)
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2021-01-17 12:43:23 -08:00
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// RegisterOnJoinPlayer registers a callback function that is called
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// when a TOSERVER_CLIENT_READY pkt is received from the Peer
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2021-01-14 07:54:30 -08:00
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func RegisterOnJoinPlayer(function func(*Peer)) {
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onJoinPlayer = append(onJoinPlayer, function)
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}
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2021-01-17 12:43:23 -08:00
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// RegisterOnLeavePlayer registers a callback function that is called
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// when a client Peer disconnects
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2021-01-14 07:54:30 -08:00
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func RegisterOnLeavePlayer(function func(*Peer)) {
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onLeavePlayer = append(onLeavePlayer, function)
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}
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func processJoin(p *Peer) {
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onlinePlayerMu.Lock()
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defer onlinePlayerMu.Unlock()
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onlinePlayers[string(p.username)] = true
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for i := range onJoinPlayer {
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onJoinPlayer[i](p)
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}
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}
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func processLeave(p *Peer) {
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onlinePlayerMu.Lock()
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defer onlinePlayerMu.Unlock()
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onlinePlayers[string(p.username)] = false
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2021-01-14 07:54:30 -08:00
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for i := range onLeavePlayer {
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onLeavePlayer[i](p)
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}
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}
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2021-01-14 10:06:40 -08:00
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2021-01-17 12:43:23 -08:00
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// IsOnline reports if a player is connected
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func IsOnline(name string) bool {
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onlinePlayerMu.RLock()
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defer onlinePlayerMu.RUnlock()
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return onlinePlayers[name]
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}
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func init() {
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onlinePlayers = make(map[string]bool)
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}
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