Document configuration file
parent
8742f5794c
commit
309938eab9
10
config.go
10
config.go
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@ -31,11 +31,11 @@ type Config struct {
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}
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CSMRF struct {
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NoCSMs bool
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NoChatMsgs bool
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NoItemDefs bool
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NoNodeDefs bool
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LimitMapRange bool
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NoPlayerList bool
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ChatMsgs bool
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ItemDefs bool
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NodeDefs bool
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NoLimitMapRange bool
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PlayerList bool
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}
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MapRange uint32
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}
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@ -0,0 +1,120 @@
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# Configuration file
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## Location
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The configuration file is automatically created in the working directory.
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The file name is `config.json`.
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## Format
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The configuration file contains JSON data. The fields are as follows.
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> `RequirePasswd`
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```
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Type: bool
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Default: false
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Description: Empty passwords are rejected if this is true.
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```
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> `SendInterval`
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```
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Type: float32
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Default: 0.09
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Description: The recommended send interval for clients. The proxy itself doesn't have a fixed send interval.
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```
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> `UserLimit`
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```
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Type: int
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Default: 10
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Description: The maximum number of players that can be connected to the proxy at the same time.
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```
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> `AuthBackend`
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```
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Type: string
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Default: sqlite3
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Values: sqlite3
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Description: The authentication backend to use. Only SQLite3 is available at the moment.
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```
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> `BindAddr`
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```
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Type: string
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Default: ":40000"
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Description: The proxy will listen for new clients on this address.
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```
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> `Servers`
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```
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Type: []Server
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Default: []Server{}
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Description: The list of internal servers served by this proxy.
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```
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> `Server.Name`
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```
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Type: string
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Default: ""
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Values: Any non-zero string
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Description: The unique name an internal server is known as.
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```
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> `Server.Addr`
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```
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Type: string
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Default: ""
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Description: The network address and port of an internal server.
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```
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> `CSMRF`
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```
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Type: CSMRF
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Default: CSMRF{}
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Description: The CSM Restriction Flags to send to clients. Don't rely on this since it can trivially be bypassed.
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```
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> `CSMRF.NoCSMs`
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```
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Type: bool
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Default: false
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Description: Loading CSMs is disabled if this is true.
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```
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> `CSMRF.ChatMsgs`
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```
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Type: bool
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Default: false
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Description: CSMs can send chat messages if this is true.
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```
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> `CSMRF.ItemDefs`
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```
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Type: bool
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Default: false
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Description: CSMs can read item definitions.
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```
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> `CSMRF.NodeDefs`
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```
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Type: bool
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Default: false
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Description: CSMs can read node definitions.
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```
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> `CSMRF.NoLimitMapRange`
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```
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Type: bool
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Default: false
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Description: CSMs can look nodes up no matter how far away they are.
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```
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> `CSMRF.PlayerList`
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```
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Type: bool
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Default: false
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Description: CSMs can access the player list.
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```
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> `MapRange`
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```
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Type: uint32
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Default: 0
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Description: The maximum distance from which CSMs can read the map.
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```
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