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local huds = {}
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local keys
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local keys_54 = {"up", "left", "down", "right", "jump", "place", "dig", "aux1", "sneak"}
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local keys_pre54 = {"up", "left", "down", "right", "jump", "RMB", "LMB", "aux1", "sneak"}
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local huddefs
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local huddefs_54 = {
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up = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = 0, y = 0}, text = "w_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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left = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = -33, y = 33}, text = "a_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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down = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = 0, y = 33}, text = "s_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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right = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = 33, y = 33}, text = "d_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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jump = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = -33, y = 99}, text = "space_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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place = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = 17, y = 66}, text = "rmb_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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dig = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = -33, y = 66}, text = "lmb_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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aux1 = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = 33, y = 0}, text = "e_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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sneak = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = -66, y = 33}, text = "shift_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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}
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local huddefs_pre54 = {
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up = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = 0, y = 0}, text = "w_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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left = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = -33, y = 33}, text = "a_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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down = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = 0, y = 33}, text = "s_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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right = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = 33, y = 33}, text = "d_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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jump = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = -33, y = 99}, text = "space_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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RMB = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = 17, y = 66}, text = "rmb_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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LMB = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = -33, y = 66}, text = "lmb_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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aux1 = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = 33, y = 0}, text = "e_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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sneak = {hud_elem_type = "image", position = {x = 0.5, y = 0.5}, offset = {x = -66, y = 33}, text = "shift_key.png", alignment = {x = 1, y = 1}, scale = {x = 2, y = 2}, number = 0xFFFFFF},
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}
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local image_press
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local image_press_54 = {up = "w_key_press.png", left = "a_key_press.png", down = "s_key_press.png", right = "d_key_press.png", jump = "space_key_press.png", place = "rmb_key_press.png", dig = "lmb_key_press.png", aux1 = "e_key_press.png", sneak = "shift_key_press.png"}
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local image_press_pre54 = {up = "w_key_press.png", left = "a_key_press.png", down = "s_key_press.png", right = "d_key_press.png", jump = "space_key_press.png", RMB = "rmb_key_press.png", LMB = "lmb_key_press.png", aux1 = "e_key_press.png", sneak = "shift_key_press.png"}
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local image_normal
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local image_normal_54 = {up = "w_key.png", left = "a_key.png", down = "s_key.png", right = "d_key.png", jump = "space_key.png", place = "rmb_key.png", dig = "lmb_key.png", aux1 = "e_key.png", sneak = "shift_key.png"}
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local image_normal_pre54 = {up = "w_key.png", left = "a_key.png", down = "s_key.png", right = "d_key.png", jump = "space_key.png", RMB = "rmb_key.png", LMB = "lmb_key.png", aux1 = "e_key.png", sneak = "shift_key.png"}
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local before = {}
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local version = ""
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local function getversion()
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local player = minetest.localplayer
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if not player:get_control().place then
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version = "pre5.4"
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else
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version = "5.4"
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end
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end
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local fps = ""
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local function checkfps()
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minetest.register_globalstep(function(dtime)
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fps = math.floor(tostring(1/dtime))
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end)
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end
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local function check()
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if not minetest.localplayer then
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minetest.after(0, check)
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return
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end
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getversion()
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if version == "pre5.4" then
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keys = keys_pre54
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huddefs = huddefs_pre54
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image_press = image_press_pre54
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image_normal = image_normal_pre54
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else
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keys = keys_54
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huddefs = huddefs_54
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image_press = image_press_54
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image_normal = image_normal_54
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end
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rmbcps = minetest.localplayer:hud_add({hud_elem_type = "text", position = {x = 0.5, y = 0.5}, offset = {x = -33, y = 159}, text = "RMB CPS: 0", alignment = {x = 1, y = 1}, scale = {x = 1, y = 1}, number = 0xFFFFFF})
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lmbcps = minetest.localplayer:hud_add({hud_elem_type = "text", position = {x = 0.5, y = 0.5}, offset = {x = -33, y = 145}, text = "LMB CPS: 0", alignment = {x = 1, y = 1}, scale = {x = 1, y = 1}, number = 0xFFFFFF})
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checkfps()
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framesps = minetest.localplayer:hud_add({hud_elem_type = "text", position = {x = 0.5, y = 0.5}, offset = {x = -33, y = 131}, text = "FPS: " .. fps, alignment = {x = 1, y = 1}, scale = {x = 3, y = 3}, number = 0xFFFFFF})
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for _, key in ipairs(keys) do
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huds[key] = minetest.localplayer:hud_add(huddefs[key])
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end
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end
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minetest.after(0, check)
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local timer = 0
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minetest.register_globalstep(function(dtime)
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if minetest.localplayer then
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timer = timer + dtime;
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if timer >= 0.5 then
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checkfps()
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minetest.localplayer:hud_change(framesps, "text", "FPS: " .. fps)
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timer = 0
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end
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end
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end)
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local rmbclicks = 0
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local rmbpress = false
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local rmbtimer = 0
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minetest.register_globalstep(function(dtime)
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if not minetest.localplayer then return end
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local ctl = minetest.localplayer:get_control()
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if version == "pre5.4" then
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if ctl.RMB and not rmbpress then
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rmbclicks = rmbclicks + 1
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end
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rmbpress = ctl.RMB
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else
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if ctl.place and not rmbpress then
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rmbclicks = rmbclicks + 1
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end
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rmbpress = ctl.RMB
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end
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minetest.localplayer:hud_change(rmbcps, "text", "RMB CPS: " .. rmbclicks)
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rmbtimer = rmbtimer + dtime
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if rmbtimer >= 1 then
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rmbclicks = 0
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rmbtimer = 0
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end
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end)
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local lmbclicks = 0
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local lmbpress = false
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local lmbtimer = 0
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minetest.register_globalstep(function(dtime)
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if not minetest.localplayer then return end
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local ctl = minetest.localplayer:get_control()
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if version == "pre5.4" then
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if ctl.LMB and not lmbpress then
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lmbclicks = lmbclicks + 1
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end
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lmbpress = ctl.LMB
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else
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if ctl.place and not lmbpress then
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lmbclicks = lmbclicks + 1
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end
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lmbpress = ctl.LMB
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end
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minetest.localplayer:hud_change(lmbcps, "text", "LMB CPS: " .. lmbclicks)
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lmbtimer = lmbtimer + dtime
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if lmbtimer >= 1 then
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lmbclicks = 0
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lmbtimer = 0
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end
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end)
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minetest.register_globalstep(function()
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if minetest.localplayer then
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local player = minetest.localplayer
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local controls = player:get_control()
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for _, key in ipairs(keys) do
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if controls[key] and not before[key] then -- performance optimisations included
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minetest.localplayer:hud_change(huds[key], "text", image_press[key])
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before[key] = true -- performance optimisations
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elseif not controls[key] and before[key] then -- performance optimisations
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minetest.localplayer:hud_change(huds[key], "text", image_normal[key])
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before[key] = false -- performance optimisations
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end
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end
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end
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end)
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