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master
FaceDeer 2018-05-26 23:33:39 -06:00
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commit b7fe69eb24
1 changed files with 7 additions and 10 deletions

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@ -7,8 +7,7 @@ This causes "source" blocks for liquids to randomly shuffle around when they don
Each type of liquid can have this behaviour enabled independently of each other. By default lava is configured to flow more slowly than water, but this can be changed in the mod's settings.
Damp Clay Counters Ocean Loss
=============================
## Damp Clay Counters Ocean Loss
If basic water is set as dynamic, it loses its "renewability" - water nodes don't replicate like they normally do. If you are concerned about the global water level dropping over time as water pours down into undersea caverns, or just generally don't like the idea of water being a finite resource (even with an ocean's worth to start with), this mod includes an optional feature that turns natural clay deposits into "springs". Clay deposits get an Active Block Modifier that checks if there's air or shallow water above them and refills them with newly spawned water source blocks.
@ -18,15 +17,13 @@ There's also a "spring" block that's available only via the creative menu or /gi
Note that other than this clay spring feature and the override of water's "renewability" this mod doesn't affect any default node definitions, so any other mods dealing with liquids should still function as they did before. If you disable any of the liquid types they will just "freeze" in whatever position they were in at the time.
"Flow-through" Blocks
=====================
## "Flow-through" Blocks
There are many blocks in the game that one would think should not serve as an impenetrable barrier to water flow, but which do. For example: metal bars, grass, leaves. The "flow-through" feature of this mod makes them permeable, allowing water_source and lava_source blocks to "teleport" from one side of a flow-through block to the other. Liquid source blocks will only teleport through a single layer of flow-through node and only in the cardinal directions.
Other mods can mark blocks as flow-through by adding them to the "flow_through" group.
Lava/Water Interaction
======================
## Lava/Water Interaction
Due to the way default lava/water interaction works a single block of lava_source would be able to wander endlessly around on the surface of the ocean turning the uppermost layer of water into stone. Similarly, a single block of water_source could wander around on the surface of a lava pool turning the uppermost layer into obsidian. This is an undesirable outcome so the dynamic_liquid mod includes a more sophisticated replacement to the default lava-cooling ABM.
@ -36,7 +33,7 @@ lava_source nodes are turned into obsidian only by water_source nodes; water_flo
For modders, you can now fine-tune the effects of blocks on lava (and vice versa) using the following groups:
"group:dynamic_cools_lava_flowing" - causes lava_flowing nodes to vanish. The old "group:cools_lava" has this effect.
"group:dynamic_lava_flowing_destroys" - causes lava_flowing nodes to destroy nodes belonging to this group.
"group:dynamic_cools_lava_source" - causes lava_source nodes to turn into obsidian. The old "group:cools_lava" does *not* have this effect.
"group:dynamic_lava_source_destroys" - causes lava_source nodes to destroy nodes belonging to this group.
* "group:dynamic_cools_lava_flowing" - causes lava_flowing nodes to vanish. The old "group:cools_lava" has this effect.
* "group:dynamic_lava_flowing_destroys" - causes lava_flowing nodes to destroy nodes belonging to this group.
* "group:dynamic_cools_lava_source" - causes lava_source nodes to turn into obsidian. The old "group:cools_lava" does *not* have this effect.
* "group:dynamic_lava_source_destroys" - causes lava_source nodes to destroy nodes belonging to this group.