63 lines
1.9 KiB
Lua
63 lines
1.9 KiB
Lua
bedwars.events = {300, 300, 300, 300, 600, 600, 600}
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bedwars.event_list = {"dia2", "mese2", "dia3", "mese3", "bed", "sudden_death", "game_end"}
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bedwars.event_msg = {
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"Diamond generators have been upgraded to Tier 2",
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"Mese generators have been upgraded to Tier 2",
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"Diamond generators have been upgraded to Tier 3",
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"Mese generators have been upgraded to Tier 3",
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"All beds have been destroyed",
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"Sudden death has started",
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"Game has ended",
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}
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bedwars.next_event_msg = {
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"Diamond upgrade",
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"Mese upgrade",
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"Diamond maxed",
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"Mese maxed",
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"Bed destruction",
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"Sudden death",
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"Game ends",
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}
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bedwars.event = 0
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bedwars.event_timer_start = function()
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bedwars.timer = 0
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minetest.register_globalstep(function(dtime)
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bedwars.timer = bedwars.timer + dtime
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if bedwars.timer >= bedwars.events[bedwars.event + 1] then
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bedwars.event = bedwars.event + 1
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minetest.chat_send_all(bedwars.event_msg[bedwars.event])
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bedwars.timer = 0
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if bedwars.event_list[bedwars.event] == "bed" then
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bedwars.beds = {red = false, green = false, blue = false, yellow = false}
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minetest.sound_play("bed_destruction", {
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object = minetest.get_connected_players()[1],
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gain = 2.0,
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})
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end
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if bedwars.event_list[bedwars.event] == "sudden_death" then
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minetest.sound_play("bed_destruction", {
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object = minetest.get_connected_players()[1],
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gain = 2.0,
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})
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local dragons = 4
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for _, team in ipairs(bedwars.upgrades) do
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if team.dragonbuff then dragons = dragons + 1 end
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end
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local pos = bedwars.get_map_by_name(bedwars.current_map).mese1
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pos.y = pos.y + 10
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for i = 1, dragons do
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minetest.add_entity(minetest.string_to_pos(), "bedwars:dragon")
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end
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end
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if bedwars.event_list[bedwars.event] == "game_end" then
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minetest.request_shutdown("Game has ended", false, 1)
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end
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end
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if bedwars.event_list[bedwars.event] ~= "game_end" then
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bedwars.ui_update()
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end
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end)
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end
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