Fix sounds

master
HimbeerserverDE 2020-09-18 17:31:58 +02:00 committed by GitHub
parent 2ce1fe6d38
commit db6760cb11
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 34 additions and 56 deletions

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@ -28,6 +28,31 @@ local m_rules = {
{x = 0, y = -2, z = 0},
}
local function a_action_on(pos, node)
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
local sound = minetest.sound_play("alarm_" .. node.name:split(":")[2], {
to_player = obj,
max_hear_distance = 20,
gain = 10.0,
loop = true,
})
local meta = minetest.get_meta(pos)
local sounds = minetest.parse_json(meta:get_string("sounds"))
table.insert(sounds, sound)
meta:set_string("sounds", minetest.write_json(sounds))
end
end
local function a_action_off(pos, node)
local meta = minetest.get_meta(pos)
local sounds = minetest.parse_json(meta:get_string("sounds"))
for _, sound in ipairs(sounds) do
minetest.sound_stop(sound)
end
sounds = {}
meta:set_string("sounds", minetest.write_json(sounds))
end
minetest.register_node("alarms:fire", {
description = "Fire alarm",
groups = {snappy = 1},
@ -44,29 +69,12 @@ minetest.register_node("alarms:fire", {
mesecons = {
effector = {
rules = m_rules,
action_on = function(pos, node)
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
local sound = minetest.sound_play("alarm_fire", {
to_player = obj,
max_hear_distance = 20,
gain = 10.0,
loop = true,
})
local meta = minetest.get_meta(pos)
local sounds = minetest.parse_json(meta:get_string("sounds"))
table.insert(sounds, sound)
meta:set_string("sounds", minetest.write_json(sounds))
end
end,
action_off = function(pos, node)
if not minetest.get_meta(pos):get_int("sound") then return end
minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
end,
action_on = a_action_on,
action_off = a_action_off,
},
},
on_destruct = function(pos)
if not minetest.get_meta(pos):get_int("sound") then return end
minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
a_action_off(pos, {name = "alarms:fire"})
end,
})
minetest.register_node("alarms:nuclear", {
@ -85,27 +93,12 @@ minetest.register_node("alarms:nuclear", {
mesecons = {
effector = {
rules = m_rules,
action_on = function(pos, node)
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
if not obj:is_player() then return end
local sound = minetest.sound_play("alarm_nuclear", {
to_player = obj:get_player_name(),
max_hear_distance = 20,
gain = 10.0,
loop = true,
})
end
minetest.get_meta(pos):set_int("sound", sound)
end,
action_off = function(pos, node)
if not minetest.get_meta(pos):get_int("sound") then return end
minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
end,
action_on = a_action_on,
action_off = a_action_off,
},
},
on_destruct = function(pos)
if not minetest.get_meta(pos):get_int("sound") then return end
minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
a_action_off(pos, {name = "alarms:nuclear"})
end,
})
minetest.register_node("alarms:intruder", {
@ -124,26 +117,11 @@ minetest.register_node("alarms:intruder", {
mesecons = {
effector = {
rules = m_rules,
action_on = function(pos, node)
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
if not obj:is_player() then return end
local sound = minetest.sound_play("alarm_intruder", {
to_player = obj:get_player_name(),
max_hear_distance = 20,
gain = 10.0,
loop = true,
})
end
minetest.get_meta(pos):set_int("sound", sound)
end,
action_off = function(pos, node)
if not minetest.get_meta(pos):get_int("sound") then return end
minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
end,
action_on = a_action_on,
action_off = a_action_off,
},
},
on_destruct = function(pos)
if not minetest.get_meta(pos):get_int("sound") then return end
minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
a_action_off(pos, {name = "alarms:nuclear"})
end,
})