Fix sounds
parent
2ce1fe6d38
commit
db6760cb11
90
init.lua
90
init.lua
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@ -28,6 +28,31 @@ local m_rules = {
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{x = 0, y = -2, z = 0},
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}
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local function a_action_on(pos, node)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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local sound = minetest.sound_play("alarm_" .. node.name:split(":")[2], {
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to_player = obj,
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max_hear_distance = 20,
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gain = 10.0,
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loop = true,
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})
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local meta = minetest.get_meta(pos)
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local sounds = minetest.parse_json(meta:get_string("sounds"))
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table.insert(sounds, sound)
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meta:set_string("sounds", minetest.write_json(sounds))
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end
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end
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local function a_action_off(pos, node)
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local meta = minetest.get_meta(pos)
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local sounds = minetest.parse_json(meta:get_string("sounds"))
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for _, sound in ipairs(sounds) do
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minetest.sound_stop(sound)
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end
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sounds = {}
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meta:set_string("sounds", minetest.write_json(sounds))
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end
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minetest.register_node("alarms:fire", {
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description = "Fire alarm",
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groups = {snappy = 1},
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@ -44,29 +69,12 @@ minetest.register_node("alarms:fire", {
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mesecons = {
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effector = {
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rules = m_rules,
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action_on = function(pos, node)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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local sound = minetest.sound_play("alarm_fire", {
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to_player = obj,
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max_hear_distance = 20,
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gain = 10.0,
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loop = true,
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})
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local meta = minetest.get_meta(pos)
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local sounds = minetest.parse_json(meta:get_string("sounds"))
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table.insert(sounds, sound)
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meta:set_string("sounds", minetest.write_json(sounds))
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end
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end,
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action_off = function(pos, node)
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if not minetest.get_meta(pos):get_int("sound") then return end
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minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
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end,
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action_on = a_action_on,
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action_off = a_action_off,
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},
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},
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on_destruct = function(pos)
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if not minetest.get_meta(pos):get_int("sound") then return end
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minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
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a_action_off(pos, {name = "alarms:fire"})
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end,
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})
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minetest.register_node("alarms:nuclear", {
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@ -85,27 +93,12 @@ minetest.register_node("alarms:nuclear", {
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mesecons = {
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effector = {
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rules = m_rules,
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action_on = function(pos, node)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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if not obj:is_player() then return end
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local sound = minetest.sound_play("alarm_nuclear", {
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to_player = obj:get_player_name(),
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max_hear_distance = 20,
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gain = 10.0,
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loop = true,
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})
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end
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minetest.get_meta(pos):set_int("sound", sound)
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end,
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action_off = function(pos, node)
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if not minetest.get_meta(pos):get_int("sound") then return end
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minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
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end,
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action_on = a_action_on,
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action_off = a_action_off,
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},
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},
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on_destruct = function(pos)
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if not minetest.get_meta(pos):get_int("sound") then return end
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minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
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a_action_off(pos, {name = "alarms:nuclear"})
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end,
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})
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minetest.register_node("alarms:intruder", {
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@ -124,26 +117,11 @@ minetest.register_node("alarms:intruder", {
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mesecons = {
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effector = {
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rules = m_rules,
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action_on = function(pos, node)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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if not obj:is_player() then return end
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local sound = minetest.sound_play("alarm_intruder", {
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to_player = obj:get_player_name(),
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max_hear_distance = 20,
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gain = 10.0,
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loop = true,
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})
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end
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minetest.get_meta(pos):set_int("sound", sound)
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end,
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action_off = function(pos, node)
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if not minetest.get_meta(pos):get_int("sound") then return end
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minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
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end,
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action_on = a_action_on,
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action_off = a_action_off,
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},
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},
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on_destruct = function(pos)
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if not minetest.get_meta(pos):get_int("sound") then return end
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minetest.sound_stop(minetest.get_meta(pos):get_int("sound"))
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a_action_off(pos, {name = "alarms:nuclear"})
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end,
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})
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