51 lines
1.6 KiB
Lua
51 lines
1.6 KiB
Lua
if minetest.get_modpath("fire") then
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minetest.register_entity("cube_mobs:box_fire",{
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-- common props
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hp_max = 10,
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physical = true,
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collide_with_objects = false,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "cube",
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visual_size = {x = 1, y = 1},
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textures = {"cube_mobs_box_fire_side.png","cube_mobs_box_fire_side.png","cube_mobs_box_fire_side.png","cube_mobs_box_fire_side.png","cube_mobs_box_fire_front.png","cube_mobs_box_fire_side.png"},
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spritediv = {x = 1, y = 1},
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initial_sprite_basepos = {x = 0, y = 0},
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static_save = true,
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makes_footstep_sound = true,
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on_step = mobkit.stepfunc, -- required
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on_activate = cube_mobkit.actfunc, -- required
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get_staticdata = mobkit.statfunc,
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-- api props
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springiness=0,
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buoyancy = 0.75, -- portion of hitbox submerged
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max_speed = 4,
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jump_height = 1.26,
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view_range = 24,
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lung_capacity = 10, -- seconds
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max_hp = 10,
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timeout=600,
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attack={range=10,speed = 1, damage_groups={fleshy=0}},
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sounds = {
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attack='player_damage',
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},
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brainfunc = cube_mobkit.box_brain,
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on_punch= function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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cube_mobkit.on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
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end,
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on_attack_init=function(self,target)
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cube_mobkit.fill_path(self,target,"fire:basic_flame",3)
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end,
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drops = {
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{name="cube_mobs:bits", min=1, max=1,prob=255/4},
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{name="default:coal_lump", min=2, max=4,prob=255},
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}
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})
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cube_mobkit.mob_names[#cube_mobkit.mob_names+1] = "cube_mobs:box_fire"
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end |