Added saplings and related ABMs
Acacia, Pine, and Golden tree saplings added. Made texture of heaven grass swappable in the nodes.lua file.
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7af3e34b50
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c1761c0eb0
71
abms.lua
71
abms.lua
@ -193,4 +193,75 @@ minetest.register_abm({
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minetest.set_node(pos, {name = "default:dirt"})
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end
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end
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})
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--SAPLING GROWTH--
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-- Pine sapling
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minetest.register_abm({
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nodenames = {"skylands:pine_sapling"},
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interval = 59,
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chance = 3,
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action = function(pos, node)
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local vm = minetest.get_voxel_manip()
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local pos1 = {x=x-2, y=y-4, z=z-2}
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local pos2 = {x=x+2, y=y+17, z=z+2}
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local data = vm:get_data()
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skylands:pinetree(x, y, z, area, data)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end,
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})
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-- Acacia sapling
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minetest.register_abm({
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nodenames = {"skylands:acacia_sapling"},
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interval = 61,
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chance = 3,
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action = function(pos, node)
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local vm = minetest.get_voxel_manip()
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local pos1 = {x=x-4, y=y-3, z=z-4}
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local pos2 = {x=x+4, y=y+6, z=z+4}
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local data = vm:get_data()
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skylands:acaciatree(x, y, z, area, data)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end,
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})
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-- Golden Tree sapling
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minetest.register_abm({
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nodenames = {"skylands:golden_sapling"},
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interval = 61,
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chance = 3,
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action = function(pos, node)
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local vm = minetest.get_voxel_manip()
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local pos1 = {x=x-4, y=y-3, z=z-4}
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local pos2 = {x=x+4, y=y+6, z=z+4}
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local data = vm:get_data()
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skylands:goldentree(x, y, z, area, data)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end,
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})
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138
nodes.lua
138
nodes.lua
@ -1,5 +1,7 @@
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-- Nodes
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local OLDSTYLE = false --variable to toggle color of heavengrass
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-- REDEFINITIONS --
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minetest.register_node("skylands:stone", {
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@ -75,17 +77,31 @@ minetest.register_craft({
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}
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})
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--gold heaven grass for heaven biome... rich soil
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minetest.register_node("skylands:heaven_grass", {
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description = "Dirt with Heaven Grass",
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tiles = {"skylands_heavengrass2.png", "skylands_rich_dirt.png", "skylands_rich_dirt.png^skylands_heavengrass_side2.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1},
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drop = 'skylands:rich_dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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if OLDSTYLE == true then
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--gold heaven grass for heaven biome... rich soil
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minetest.register_node("skylands:heaven_grass", {
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description = "Dirt with Heaven Grass",
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tiles = {"skylands_heavengrass.png", "default_dirt.png", "default_dirt.png^skylands_heavengrass_side.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1},
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drop = 'skylands:rich_dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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else
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--gold heaven grass for heaven biome... rich soil
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minetest.register_node("skylands:heaven_grass", {
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description = "Dirt with Heaven Grass",
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tiles = {"skylands_heavengrass2.png", "skylands_rich_dirt.png", "skylands_rich_dirt.png^skylands_heavengrass_side2.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1},
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drop = 'skylands:rich_dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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end
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minetest.register_node("skylands:rich_dirt", {
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description = "Rich Dirt",
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@ -105,6 +121,21 @@ minetest.register_node("skylands:golden_leaves", {
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'skylands:golden_sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'skylands:golden_leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -343,6 +374,21 @@ minetest.register_node("skylands:acacialeaf", {
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=3, flammable=2, leaves=1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'skylands:acacia_sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'skylands:acacialeaf'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -364,6 +410,21 @@ minetest.register_node("skylands:needles", {
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=3},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'skylands:pine_sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'skylands:needles'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -558,3 +619,58 @@ minetest.register_node("skylands:spring", {
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groups = {water=3, liquid=3, puts_out_fire=1, freezes=1},
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})
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--SAPLINGS--
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minetest.register_node("skylands:pine_sapling", {
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description = "Pine Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"skylands_pine_sapling.png"},
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inventory_image = "skylands_pine_sapling.png",
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wield_image = "skylands_pine_sapling.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = true,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("skylands:acacia_sapling", {
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description = "Acacia Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"skylands_acacia_sapling.png"},
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inventory_image = "skylands_acacia_sapling.png",
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wield_image = "skylands_acacia_sapling.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = true,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("skylands:golden_sapling", {
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description = "Golden Tree Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"skylands_golden_sapling.png"},
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inventory_image = "skylands_golden_sapling.png",
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wield_image = "skylands_golden_sapling.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = true,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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BIN
textures/skylands_acacia_sapling.png
Normal file
BIN
textures/skylands_acacia_sapling.png
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After Width: | Height: | Size: 356 B |
BIN
textures/skylands_golden_sapling.png
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BIN
textures/skylands_golden_sapling.png
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Binary file not shown.
After Width: | Height: | Size: 395 B |
BIN
textures/skylands_pine_sapling.png
Normal file
BIN
textures/skylands_pine_sapling.png
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Binary file not shown.
After Width: | Height: | Size: 364 B |
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