Add support for Minecraft Monsters mod

Didn't physically test this... hopefully no bugs!
master
Chris N 2014-12-22 11:35:12 -10:00
parent 6756f64792
commit 3ccbbfc9b6
1 changed files with 25 additions and 6 deletions

View File

@ -62,12 +62,31 @@ if (minetest.get_modpath("mobs")) then
--table.insert(mobspawn.mobs, {name="warthog", desc="Warthog", code="mobs:warthog"})
else
--List all the hostile mobs in Simple Mobs
table.insert(mobspawn.mobs, {name="dirt_monster", desc="Dirt Monster", code="mobs:dirt_monster"})
table.insert(mobspawn.mobs, {name="sand_monster", desc="Sand Monster", code="mobs:sand_monster"})
table.insert(mobspawn.mobs, {name="tree_monster", desc="Tree Monster", code="mobs:tree_monster"})
table.insert(mobspawn.mobs, {name="stone_monster", desc="Stone Monster", code="mobs:stone_monster"})
table.insert(mobspawn.mobs, {name="oerkki", desc="Oerkki", code="mobs:oerkki"})
table.insert(mobspawn.mobs, {name="dungeon_master", desc="Dungeon Master", code="mobs:dungeon_master"})
if (minetest.registered_entities["mobs:dirt_monster"]) then --use this to assume if Simple Mobs is installed rather than Minecraft Monsters
table.insert(mobspawn.mobs, {name="dirt_monster", desc="Dirt Monster", code="mobs:dirt_monster"})
table.insert(mobspawn.mobs, {name="sand_monster", desc="Sand Monster", code="mobs:sand_monster"})
table.insert(mobspawn.mobs, {name="tree_monster", desc="Tree Monster", code="mobs:tree_monster"})
table.insert(mobspawn.mobs, {name="stone_monster", desc="Stone Monster", code="mobs:stone_monster"})
table.insert(mobspawn.mobs, {name="oerkki", desc="Oerkki", code="mobs:oerkki"})
table.insert(mobspawn.mobs, {name="dungeon_master", desc="Dungeon Master", code="mobs:dungeon_master"})
end
--Minecraft Monsters specific
if (minetest.registered_entities["mobs:slime"]) then
table.insert(mobspawn.mobs, {name="slime", desc="Slime", code="mobs:slime"})
end
if (minetest.registered_entities["mobs:herobrine"]) then
table.insert(mobspawn.mobs, {name="herobrine", desc="Herobrine", code="mobs:herobrine"})
end
if (minetest.registered_entities["mobs:zombie"]) then
table.insert(mobspawn.mobs, {name="zombie", desc="Zombie", code="mobs:zombie"})
end
if (minetest.registered_entities["mobs:spider"]) then
table.insert(mobspawn.mobs, {name="spider", desc="Spider", code="mobs:spider"})
end
if (minetest.registered_entities["mobs:creeper"]) then
table.insert(mobspawn.mobs, {name="creeper", desc="Creeper", code="mobs:creeper"})
end
--table.insert(mobspawn.mobs, {name="sheep", desc="Sheep", code="mobs:sheep"})
--table.insert(mobspawn.mobs, {name="chicken", desc="Chicken", code="mobs:chicken"})