Commit Graph

10 Commits (master)

Author SHA1 Message Date
Josh Mars 0197003288 Use the default permanent fire
caverealms:constant_flame is no longer necessary as fire:permanent_flame was added to default game.
2017-04-07 10:48:56 -04:00
Chris N 112c18a011 Counteracting stupidity
Logic Fail :P
2015-01-06 13:03:37 -10:00
Chris N 15ec743c43 Fix bug with fire in Moontest
Moontest has no fire, yet CaveRealms references it.  Added conditionals.
2015-01-06 12:39:51 -10:00
Chris N 2600ce6a37 Stability Update, Further Grief Prevention
Made a tweak to the noise that both speeds up mapgen and prevents
crashes with Minetest 0.4.11.  Also made it so that DM realm structure
spawners automatically remove themselves from the surface world,
preventing griefing.
2015-01-06 11:57:15 -10:00
Chris N 01c65f72e0 Moontest compatibility, griefing resistance
My visit to OldCoder's Moontest server revealed that CaveRealms was
incompatible with Moontest... but no more!  Additionally, griefing in
creative mode was possible because fortress and fountain spawners
appeared in the creative inventory... also fixed.  Other measures in
development...
2015-01-05 19:30:05 -10:00
Chris N b0fc53089b Version 0.8 - DeepRealms
Add the new DeepRealms, inspired by Zeno's fork, and add the new salt
crystal, obsidian, and coal dust biomes.
2014-12-16 19:57:25 -10:00
Chris N 7962a26072 Version 0.4 Release!
The treacherous Dungeon Master's Lair awaits!
2014-08-05 16:11:42 -10:00
Chris N b52da30429 fix paramtype of thin_ice nodes. 2014-06-30 17:01:10 -10:00
Chris N 6d6186af91 Pseudo-merge pull request #3 from Zeno-/master
Manual merge of Zeno-'s changes, with several revisions.
2014-06-30 11:08:23 -10:00
Chris N b6d45be712 Large scale cleanup, calling it Version 0.2.8
Lots of values moved to config.lua, split nodes and functions into their
own files.
2014-06-28 13:01:39 -10:00