Fungus Biome Addition

New crystal color and two more additions: lichen covered cobble and
fungus.
master
Chris N 2014-06-24 14:03:21 -10:00
parent 0a0e4b0b53
commit 765d8f2fb6
6 changed files with 149 additions and 19 deletions

168
init.lua
View File

@ -36,6 +36,7 @@ local CRYSTAL = 0.007 --chance of glow crystal formations
local H_CRY = 9 --max height of glow crystals
local H_CLAC = 13 --max height of glow crystal stalactites
local GEMCHA = 0.03 --chance of small glow gems
local MUSHCHA = 0.04 --chance of mushrooms
-- 3D noise for caverns
@ -71,6 +72,17 @@ local np_wave = {
persist = 0.5
}
-- 2D noise for biome
local np_biome = {
offset = 0,
scale = 1,
spread = {x=250, y=250, z=250},
seed = 9130,
octaves = 3,
persist = 0.5
}
-- Nodes
--glowing crystal
@ -87,6 +99,20 @@ minetest.register_node("caverealms:glow_crystal", {
sunlight_propagates = true,
})
--glowing emerald
minetest.register_node("caverealms:glow_emerald", {
description = "Glow Emerald",
tiles = {"caverealms_glow_emerald.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
light_source = 13,
paramtype = "light",
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
})
--embedded crystal
minetest.register_node("caverealms:glow_ore", {
description = "Glow Crystal Ore",
@ -98,7 +124,18 @@ minetest.register_node("caverealms:glow_ore", {
paramtype = "light",
})
--glowing crystal
--embedded emerald
minetest.register_node("caverealms:glow_emerald_ore", {
description = "Glow Emerald Ore",
tiles = {"caverealms_glow_emerald_ore.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
light_source = 10,
paramtype = "light",
})
--glowing crystal gem
minetest.register_node("caverealms:glow_gem", {
description = "Glow Gem",
tiles = {"caverealms_glow_gem.png"},
@ -118,6 +155,7 @@ minetest.register_node("caverealms:glow_gem", {
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
--cave mossy cobble - bluish?
minetest.register_node("caverealms:stone_with_moss", {
description = "Cave Stone with Moss",
@ -130,8 +168,39 @@ minetest.register_node("caverealms:stone_with_moss", {
}),
})
--cave lichen-covered cobble - purple-ish
minetest.register_node("caverealms:stone_with_lichen", {
description = "Cave Stone with Lichen",
tiles = {"default_cobble.png^caverealms_lichen.png", "default_cobble.png", "default_cobble.png^caverealms_lichen_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:cobblestone',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})
--cave plants go here
--glowing fungi
minetest.register_node("caverealms:fungus", {
description = "Glowing Fungus",
tiles = {"caverealms_fungi.png"},
inventory_image = "caverealms_fungi.png",
wield_image = "caverealms_fungi.png",
is_ground_content = true,
groups = {oddly_breakable_by_hand=3},
light_source = 5,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
--FUNCTIONS--
@ -202,11 +271,14 @@ function caverealms:stalactite(x,y,z, area, data)
end
--glowing crystal stalagmite spawner
function caverealms:crystal_stalagmite(x,y,z, area, data)
function caverealms:crystal_stalagmite(x,y,z, area, data, biome)
--contest ids
local c_stone = minetest.get_content_id("default:stone")
local c_crystal = minetest.get_content_id("caverealms:glow_crystal")
local c_crystore = minetest.get_content_id("caverealms:glow_ore")
local c_emerald = minetest.get_content_id("caverealms:glow_emerald")
local c_emore = minetest.get_content_id("caverealms:glow_emerald_ore")
local top = math.random(5,H_CRY) --grab a random height for the stalagmite
for j = 0, top do --y
@ -220,16 +292,28 @@ function caverealms:crystal_stalagmite(x,y,z, area, data)
elseif j <= top/5 then
if k*k + l*l <= 4 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_crystore
if biome == 1 then
data[vi] = c_crystore
elseif biome == 2 then
data[vi] = c_emore
end
end
elseif j <= top/5 * 3 then
if k*k + l*l <= 1 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_crystal
if biome == 1 then
data[vi] = c_crystal
elseif biome == 2 then
data[vi] = c_emerald
end
end
else
local vi = area:index(x, y+j, z-3)
data[vi] = c_crystal
if biome == 1 then
data[vi] = c_crystal
elseif biome == 2 then
data[vi] = c_emerald
end
end
end
end
@ -237,11 +321,13 @@ function caverealms:crystal_stalagmite(x,y,z, area, data)
end
--crystal stalactite spawner
function caverealms:crystal_stalactite(x,y,z, area, data)
function caverealms:crystal_stalactite(x,y,z, area, data, biome)
--contest ids
local c_stone = minetest.get_content_id("default:stone")
local c_crystore = minetest.get_content_id("caverealms:glow_ore")
local c_crystal = minetest.get_content_id("caverealms:glow_crystal")
local c_emerald = minetest.get_content_id("caverealms:glow_emerald")
local c_emore = minetest.get_content_id("caverealms:glow_emerald_ore")
local bot = math.random(-H_CLAC, -6) --grab a random height for the stalagmite
for j = bot, 0 do --y
@ -255,16 +341,29 @@ function caverealms:crystal_stalactite(x,y,z, area, data)
elseif j >= bot/5 then
if k*k + l*l <= 4 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_crystore
if biome == 1 then
data[vi] = c_crystore
elseif biome == 2 then
data[vi] = c_emore
end
end
elseif j >= bot/5 * 3 then
if k*k + l*l <= 1 then
local vi = area:index(x+k, y+j, z+l-3)
data[vi] = c_crystal
if biome == 1 then
data[vi] = c_crystal
elseif biome == 2 then
data[vi] = c_emerald
end
end
else
local vi = area:index(x, y+j, z-3)
data[vi] = c_crystal
local vi = area:index(x, y+j, z-3)
if biome == 1 then
data[vi] = c_crystal
elseif biome == 2 then
data[vi] = c_emerald
end
end
end
end
@ -310,6 +409,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
local c_crystal = minetest.get_content_id("caverealms:glow_crystal")
local c_gem = minetest.get_content_id("caverealms:glow_gem")
local c_moss = minetest.get_content_id("caverealms:stone_with_moss")
local c_lichen = minetest.get_content_id("caverealms:stone_with_lichen")
local c_fungus = minetest.get_content_id("caverealms:fungus")
--some mandatory values
local sidelen = x1 - x0 + 1 --usually equals 80 with default mapgen values. Always a multiple of 16.
@ -318,10 +419,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
local minposxz = {x=x0, y=z0}
--generate the all important perlin that makes nice terrains
local nvals_cave = minetest.get_perlin_map(np_cave, chulens):get3dMap_flat(minposxyz)
local nvals_cluster = minetest.get_perlin_map(np_cluster, chulens):get3dMap_flat(minposxyz)
local nvals_cave = minetest.get_perlin_map(np_cave, chulens):get3dMap_flat(minposxyz) --obviously for caves
local nvals_cluster = minetest.get_perlin_map(np_cluster, chulens):get3dMap_flat(minposxyz) --how large of clusters of caverns?
local nvals_wave = minetest.get_perlin_map(np_wave, chulens):get2dMap_flat(minposxz)
local nvals_wave = minetest.get_perlin_map(np_wave, chulens):get2dMap_flat(minposxz) --wavy structure of cavern ceilings and floors
local nvals_biome = minetest.get_perlin_map(np_biome, chulens):get2dMap_flat({x=x0+150, y=z0+50}) --2D noise for biomes (will be 3D humidity/temp later)
--more values
local nixyz = 1 --short for node index xyz
@ -373,21 +475,39 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
elseif dirt[si] >= 1 then -- node above surface
--determine biome
local biome = false --preliminary declaration
n_biome = nvals_biome[nixz] --make an easier reference to the noise
if n_biome >= 0 then
biome = 1
elseif n_biome < 0 then
biome = 2
else
biome = 1 --not necessary, just to prevent bugs
end
--place dirt on floor, add plants
data[vi] = c_moss
if biome == 1 then
data[vi] = c_moss
elseif biome == 2 then
data[vi] = c_lichen
end
--on random chance, place glow crystal formations
if math.random() <= CRYSTAL then
caverealms:crystal_stalagmite(x, y, z, area, data)
caverealms:crystal_stalagmite(x, y, z, area, data, biome)
end
--randomly place stalagmites
if math.random() <= STAGCHA then
caverealms:stalagmite(x, y, z, area, data)
caverealms:stalagmite(x, y, z, area, data, biome)
end
--randomly place glow gems
if math.random() < GEMCHA then
if math.random() < GEMCHA and biome == 1 then
local gi = area:index(x,y+1,z)
data[gi] = c_gem
end
if math.random() < MUSHCHA and biome == 2 then
local gi = area:index(x,y+1,z)
data[gi] = c_fungus
end
dirt[si] = 0
else -- solid rock
stable[si] = 0
@ -421,17 +541,27 @@ minetest.register_on_generated(function(minp, maxp, seed)
stable2[si] = stable2[si] + 1
end
elseif roof[si] >= 1 then --and stable2[si] >= 2 then -- node above surface
elseif roof[si] >= 1 then --and stable2[si] >= 2 then -- node at roof
--determine biome
local biome = false --preliminary declaration
n_biome = nvals_biome[nixz2] --make an easier reference to the noise
if n_biome >= 0 then
biome = 1
elseif n_biome < 0 then
biome = 2
else
biome = 1 --not necessary, just to prevent bugs
end
if math.random() <= STALCHA then
local ai = area:index(x,y+1,z)
if data[ai] ~= c_air then
caverealms:stalactite(x, y, z, area, data)
caverealms:stalactite(x, y, z, area, data, biome)
end
end
if math.random() <= CRYSTAL then
local ai = area:index(x,y+1,z)
if data[ai] ~= c_air then
caverealms:crystal_stalactite(x,y,z, area, data)
caverealms:crystal_stalactite(x,y,z, area, data, biome)
end
end
roof[si] = 0

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