Error 404: Missing Files
|
@ -0,0 +1,88 @@
|
|||
--generate ore clusters
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:skyores"},
|
||||
--neighbors = {"group:stone"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
--variable to store name of node to place
|
||||
local orename = ""
|
||||
--variable to determine how large of a cluster to create
|
||||
local orerad = 1
|
||||
--determine above variables
|
||||
if node.name == "skylands:stone_with_coal" then
|
||||
orename = "default:stone_with_coal"
|
||||
orerad = 2
|
||||
end
|
||||
if node.name == "skylands:stone_with_iron" then
|
||||
orename = "default:stone_with_iron"
|
||||
orerad = 1
|
||||
end
|
||||
if node.name == "skylands:stone_with_gold" then
|
||||
orename = "default:stone_with_gold"
|
||||
orerad = 1
|
||||
end
|
||||
if node.name == "skylands:stone_with_mese" then
|
||||
orename = "default:stone_with_mese"
|
||||
orerad = 1
|
||||
end
|
||||
if node.name == "skylands:stone_with_diamond" then
|
||||
orename = "default:stone_with_diamond"
|
||||
orerad = 1
|
||||
end
|
||||
if node.name == "skylands:stone_with_copper" then
|
||||
orename = "default:stone_with_copper"
|
||||
orerad = 1
|
||||
end
|
||||
if node.name == "skylands:mineral_tin" then
|
||||
orename = "moreores:mineral_tin"
|
||||
orerad = 1
|
||||
end
|
||||
if node.name == "skylands:mineral_silver" then
|
||||
orename = "moreores:mineral_silver"
|
||||
orerad = 1
|
||||
end
|
||||
if node.name == "skylands:mineral_mithril" then
|
||||
orename = "moreores:mineral_mithril"
|
||||
orerad = 1
|
||||
end
|
||||
if node.name == "skylands:sky_silicon" then
|
||||
orename = "skylands:mineral_silicon"
|
||||
orerad = 1
|
||||
end
|
||||
if node.name == "skylands:sky_cavorite" then
|
||||
orename = "skylands:mineral_cavorite"
|
||||
orerad = 1
|
||||
end
|
||||
--in a cube of length orerad*2
|
||||
for x = -orerad, orerad do
|
||||
for y = -orerad, orerad do
|
||||
for z = -orerad, orerad do
|
||||
--store new position
|
||||
local np = {x=x+pos.x,y=y+pos.y,z=z+pos.z}
|
||||
--on random chance, spread.
|
||||
if math.random(6) == 1 then --needs balancing
|
||||
--only affect stone nodes
|
||||
targ = minetest.get_node(np)
|
||||
if targ.name == "skylands:stone" then
|
||||
minetest.set_node(np, {name=orename})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--ensure this node dies so as to stop the abm
|
||||
minetest.set_node(pos, {name=orename})
|
||||
end,
|
||||
})
|
||||
|
||||
--this should fix lake errors...
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:flora"},
|
||||
neighbors = {"group:water", "group:lava", "default:ice"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
})
|
|
@ -0,0 +1,5 @@
|
|||
default
|
||||
fire
|
||||
mesecons?
|
||||
moreblocks?
|
||||
moreores?
|
|
@ -0,0 +1,364 @@
|
|||
skylands = {}
|
||||
|
||||
-- Functions
|
||||
|
||||
function skylands:appletree(x, y, z, area, data)
|
||||
|
||||
local c_tree = minetest.get_content_id("default:tree")
|
||||
local c_apple = minetest.get_content_id("default:apple")
|
||||
local c_leaves = minetest.get_content_id("default:leaves")
|
||||
for j = -2, 4 do
|
||||
if j >= 1 then
|
||||
for i = -2, 2 do
|
||||
for k = -2, 2 do
|
||||
local vi = area:index(x + i, y + j + 1, z + k)
|
||||
if math.random(48) == 2 then
|
||||
data[vi] = c_apple
|
||||
elseif math.random(3) ~= 2 then
|
||||
data[vi] = c_leaves
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local vi = area:index(x, y + j, z)
|
||||
data[vi] = c_tree
|
||||
end
|
||||
end
|
||||
|
||||
function skylands:grass(data, vi)
|
||||
local c_grass1 = minetest.get_content_id("default:grass_1")
|
||||
local c_grass2 = minetest.get_content_id("default:grass_2")
|
||||
local c_grass3 = minetest.get_content_id("default:grass_3")
|
||||
local c_grass4 = minetest.get_content_id("default:grass_4")
|
||||
local c_grass5 = minetest.get_content_id("default:grass_5")
|
||||
local rand = math.random(5)
|
||||
if rand == 1 then
|
||||
data[vi] = c_grass1
|
||||
elseif rand == 2 then
|
||||
data[vi] = c_grass2
|
||||
elseif rand == 3 then
|
||||
data[vi] = c_grass3
|
||||
elseif rand == 4 then
|
||||
data[vi] = c_grass4
|
||||
else
|
||||
data[vi] = c_grass5
|
||||
end
|
||||
end
|
||||
|
||||
function skylands:wheat(data, vi)
|
||||
local c_wgrass1 = minetest.get_content_id("skylands:wheat_grass_1")
|
||||
local c_wgrass2 = minetest.get_content_id("skylands:wheat_grass_2")
|
||||
local c_wgrass3 = minetest.get_content_id("skylands:wheat_grass_3")
|
||||
local c_wgrass4 = minetest.get_content_id("skylands:wheat_grass_4")
|
||||
local c_wgrass5 = minetest.get_content_id("skylands:wheat_grass_5")
|
||||
local rand = math.random(5)
|
||||
if rand == 1 then
|
||||
data[vi] = c_wgrass1
|
||||
elseif rand == 2 then
|
||||
data[vi] = c_wgrass2
|
||||
elseif rand == 3 then
|
||||
data[vi] = c_wgrass3
|
||||
elseif rand == 4 then
|
||||
data[vi] = c_wgrass4
|
||||
else
|
||||
data[vi] = c_wgrass5
|
||||
end
|
||||
end
|
||||
|
||||
function skylands:flower(data, vi)
|
||||
local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
|
||||
local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
|
||||
local c_rose = minetest.get_content_id("flowers:rose")
|
||||
local c_tulip = minetest.get_content_id("flowers:tulip")
|
||||
local c_geranium = minetest.get_content_id("flowers:geranium")
|
||||
local c_viola = minetest.get_content_id("flowers:viola")
|
||||
local rand = math.random(6)
|
||||
if rand == 1 then
|
||||
data[vi] = c_danwhi
|
||||
elseif rand == 2 then
|
||||
data[vi] = c_rose
|
||||
elseif rand == 3 then
|
||||
data[vi] = c_tulip
|
||||
elseif rand == 4 then
|
||||
data[vi] = c_danyel
|
||||
elseif rand == 5 then
|
||||
data[vi] = c_geranium
|
||||
else
|
||||
data[vi] = c_viola
|
||||
end
|
||||
end
|
||||
|
||||
function skylands:desertplant(data, vi)
|
||||
local c_cactus = minetest.get_content_id("default:cactus")
|
||||
local c_dry_shrub = minetest.get_content_id("default:dry_shrub")
|
||||
local rand = math.random(2)
|
||||
if rand == 1 then
|
||||
data[vi] = c_dry_shrub
|
||||
else
|
||||
data[vi] = c_cactus
|
||||
end
|
||||
end
|
||||
|
||||
--function from highlandpools mod
|
||||
function skylands:remtree(x, y, z, area, data)
|
||||
local c_tree = minetest.get_content_id("default:tree")
|
||||
local c_apple = minetest.get_content_id("default:apple")
|
||||
local c_leaves = minetest.get_content_id("default:leaves")
|
||||
local c_jtree = minetest.get_content_id("default:jungletree")
|
||||
local c_jleaves = minetest.get_content_id("default:jungleleaves")
|
||||
local c_vine = minetest.get_content_id("skylands:vine")
|
||||
local c_air = minetest.get_content_id("air")
|
||||
for j = 1, 23 do
|
||||
for i = -2, 2 do
|
||||
for k = -2, 2 do
|
||||
local vi = area:index(x+i, y+j, z+k)
|
||||
if data[vi] == c_tree
|
||||
or data[vi] == c_apple
|
||||
or data[vi] == c_leaves
|
||||
or data[vi] == c_jtree
|
||||
or data[vi] == c_vine
|
||||
or data[vi] == c_jleaves then
|
||||
data[vi] = c_air
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for j = 1, 23 do
|
||||
for i = -2, 2 do
|
||||
for k = -2, 2 do
|
||||
local vi = area:index(x+i, y-j, z+k)
|
||||
if data[vi] == c_tree
|
||||
or data[vi] == c_apple
|
||||
or data[vi] == c_leaves
|
||||
or data[vi] == c_jtree
|
||||
or data[vi] == c_vine
|
||||
or data[vi] == c_jleaves then
|
||||
data[vi] = c_air
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--function to remove flowers and grass
|
||||
function skylands:remplant(x, y, z, area, data)
|
||||
local c_grass1 = minetest.get_content_id("default:grass_1")
|
||||
local c_grass2 = minetest.get_content_id("default:grass_2")
|
||||
local c_grass3 = minetest.get_content_id("default:grass_3")
|
||||
local c_grass4 = minetest.get_content_id("default:grass_4")
|
||||
local c_grass5 = minetest.get_content_id("default:grass_5")
|
||||
local c_wgrass1 = minetest.get_content_id("skylands:wheat_grass_1")
|
||||
local c_wgrass2 = minetest.get_content_id("skylands:wheat_grass_2")
|
||||
local c_wgrass3 = minetest.get_content_id("skylands:wheat_grass_3")
|
||||
local c_wgrass4 = minetest.get_content_id("skylands:wheat_grass_4")
|
||||
local c_wgrass5 = minetest.get_content_id("skylands:wheat_grass_5")
|
||||
local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
|
||||
local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
|
||||
local c_rose = minetest.get_content_id("flowers:rose")
|
||||
local c_tulip = minetest.get_content_id("flowers:tulip")
|
||||
local c_geranium = minetest.get_content_id("flowers:geranium")
|
||||
local c_viola = minetest.get_content_id("flowers:viola")
|
||||
local c_cactus = minetest.get_content_id("default:cactus")
|
||||
local c_dry_shrub = minetest.get_content_id("default:dry_shrub")
|
||||
local c_golgrass = minetest.get_content_id("skylands:goldengrass")
|
||||
local c_jungrass = minetest.get_content_id("default:junglegrass")
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_water = minetest.get_content_id("default:water_source")
|
||||
for j = 1, 7 do
|
||||
for i = -2, 2 do
|
||||
for k = -2, 2 do
|
||||
local vi = area:index(x+i, y+j, z+k)
|
||||
if data[vi] == c_grass1
|
||||
or data[vi] == c_grass2
|
||||
or data[vi] == c_grass3
|
||||
or data[vi] == c_grass4
|
||||
or data[vi] == c_grass5
|
||||
or data[vi] == c_wgrass1
|
||||
or data[vi] == c_wgrass2
|
||||
or data[vi] == c_wgrass3
|
||||
or data[vi] == c_wgrass4
|
||||
or data[vi] == c_wgrass5
|
||||
or data[vi] == c_golgrass
|
||||
or data[vi] == c_jungrass
|
||||
or data[vi] == c_danwhi
|
||||
or data[vi] == c_danyel
|
||||
or data[vi] == c_rose
|
||||
or data[vi] == c_tulip
|
||||
or data[vi] == c_geranium
|
||||
or data[vi] == c_viola
|
||||
or data[vi] == c_cactus
|
||||
or data[vi] == c_dry_shrub then
|
||||
data[vi] = c_air
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for j = 1, 7 do
|
||||
for i = -2, 2 do
|
||||
for k = -2, 2 do
|
||||
local vi = area:index(x+i, y-j, z+k)
|
||||
if data[vi] == c_grass1
|
||||
or data[vi] == c_grass2
|
||||
or data[vi] == c_grass3
|
||||
or data[vi] == c_grass4
|
||||
or data[vi] == c_grass5
|
||||
or data[vi] == c_wgrass1
|
||||
or data[vi] == c_wgrass2
|
||||
or data[vi] == c_wgrass3
|
||||
or data[vi] == c_wgrass4
|
||||
or data[vi] == c_wgrass5
|
||||
or data[vi] == c_golgrass
|
||||
or data[vi] == c_jungrass
|
||||
or data[vi] == c_danwhi
|
||||
or data[vi] == c_danyel
|
||||
or data[vi] == c_rose
|
||||
or data[vi] == c_tulip
|
||||
or data[vi] == c_geranium
|
||||
or data[vi] == c_viola
|
||||
or data[vi] == c_cactus
|
||||
or data[vi] == c_dry_shrub then
|
||||
data[vi] = c_air
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--watershed functions
|
||||
function skylands:pinetree(x, y, z, area, data)
|
||||
local c_wspitree = minetest.get_content_id("skylands:pinetree")
|
||||
local c_wsneedles = minetest.get_content_id("skylands:needles")
|
||||
local c_snowblock = minetest.get_content_id("default:snowblock")
|
||||
for j = -4, 14 do
|
||||
if j == 3 or j == 6 or j == 9 or j == 12 then
|
||||
for i = -2, 2 do
|
||||
for k = -2, 2 do
|
||||
if math.abs(i) == 2 or math.abs(k) == 2 then
|
||||
if math.random(7) ~= 2 then
|
||||
local vil = area:index(x + i, y + j, z + k)
|
||||
data[vil] = c_wsneedles
|
||||
local vila = area:index(x + i, y + j + 1, z + k)
|
||||
data[vila] = c_snowblock
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif j == 4 or j == 7 or j == 10 then
|
||||
for i = -1, 1 do
|
||||
for k = -1, 1 do
|
||||
if not (i == 0 and j == 0) then
|
||||
if math.random(11) ~= 2 then
|
||||
local vil = area:index(x + i, y + j, z + k)
|
||||
data[vil] = c_wsneedles
|
||||
local vila = area:index(x + i, y + j + 1, z + k)
|
||||
data[vila] = c_snowblock
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif j == 13 then
|
||||
for i = -1, 1 do
|
||||
for k = -1, 1 do
|
||||
if not (i == 0 and j == 0) then
|
||||
local vil = area:index(x + i, y + j, z + k)
|
||||
data[vil] = c_wsneedles
|
||||
local vila = area:index(x + i, y + j + 1, z + k)
|
||||
data[vila] = c_wsneedles
|
||||
local vilaa = area:index(x + i, y + j + 2, z + k)
|
||||
data[vilaa] = c_snowblock
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local vit = area:index(x, y + j, z)
|
||||
data[vit] = c_wspitree
|
||||
end
|
||||
local vil = area:index(x, y + 15, z)
|
||||
local vila = area:index(x, y + 16, z)
|
||||
local vilaa = area:index(x, y + 17, z)
|
||||
data[vil] = c_wsneedles
|
||||
data[vila] = c_wsneedles
|
||||
data[vilaa] = c_snowblock
|
||||
end
|
||||
|
||||
function skylands:jungletree(x, y, z, area, data)
|
||||
local c_juntree = minetest.get_content_id("default:jungletree")
|
||||
local c_wsjunleaf = minetest.get_content_id("default:jungleleaves")
|
||||
local c_vine = minetest.get_content_id("skylands:vine")
|
||||
local top = math.random(17,23)
|
||||
local branch = math.floor(top * 0.6)
|
||||
for j = -5, top do
|
||||
if j == top or j == top - 1 or j == branch + 1 or j == branch + 2 then
|
||||
for i = -2, 2 do -- leaves
|
||||
for k = -2, 2 do
|
||||
local vi = area:index(x + i, y + j, z + k)
|
||||
if math.random(5) ~= 2 then
|
||||
data[vi] = c_wsjunleaf
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif j == top - 2 or j == branch then -- branches
|
||||
for i = -1, 1 do
|
||||
for k = -1, 1 do
|
||||
if math.abs(i) + math.abs(k) == 2 then
|
||||
local vi = area:index(x + i, y + j, z + k)
|
||||
data[vi] = c_juntree
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if j >= 0 and j <= top - 3 then -- climbable nodes
|
||||
for i = -1, 1 do
|
||||
for k = -1, 1 do
|
||||
if math.abs(i) + math.abs(k) == 1 then
|
||||
local vi = area:index(x + i, y + j, z + k)
|
||||
data[vi] = c_vine
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if j <= top - 3 then -- trunk
|
||||
local vi = area:index(x, y + j, z)
|
||||
data[vi] = c_juntree
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function skylands:acaciatree(x, y, z, area, data)
|
||||
local c_wsactree = minetest.get_content_id("skylands:acaciatree")
|
||||
local c_wsacleaf = minetest.get_content_id("skylands:acacialeaf")
|
||||
for j = -3, 6 do
|
||||
if j == 6 then
|
||||
for i = -4, 4 do
|
||||
for k = -4, 4 do
|
||||
if not (i == 0 or k == 0) then
|
||||
if math.random(7) ~= 2 then
|
||||
local vil = area:index(x + i, y + j, z + k)
|
||||
data[vil] = c_wsacleaf
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif j == 5 then
|
||||
for i = -2, 2, 4 do
|
||||
for k = -2, 2, 4 do
|
||||
local vit = area:index(x + i, y + j, z + k)
|
||||
data[vit] = c_wsactree
|
||||
end
|
||||
end
|
||||
elseif j == 4 then
|
||||
for i = -1, 1 do
|
||||
for k = -1, 1 do
|
||||
if math.abs(i) + math.abs(k) == 2 then
|
||||
local vit = area:index(x + i, y + j, z + k)
|
||||
data[vit] = c_wsactree
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
local vit = area:index(x, y + j, z)
|
||||
data[vit] = c_wsactree
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,818 @@
|
|||
-- skylands 3.1 by HeroOfTheWinds, based on floatindev 0.2.0 by paramat
|
||||
-- For latest stable Minetest and back to 0.4.8
|
||||
-- Depends default, fire, moreblocks?, moreores?, mesecons?
|
||||
-- License: code WTFPL
|
||||
|
||||
-- Parameters
|
||||
|
||||
local YMIN = -33000 -- Approximate realm limits.
|
||||
local YMAX = 33000
|
||||
local XMIN = -33000
|
||||
local XMAX = 33000
|
||||
local ZMIN = -33000
|
||||
local ZMAX = 33000
|
||||
|
||||
local FLOW = 256 --for pools
|
||||
|
||||
local CHUINT = 4 -- Chunk interval for floatland layers
|
||||
local WAVAMP = 24 --16 -- Structure wave amplitude
|
||||
local HISCAL = 128 --24 -- Upper structure vertical scale
|
||||
local LOSCAL = 128 --24 -- Lower structure vertical scale
|
||||
local HIEXP = 0.33 -- Upper structure density gradient exponent
|
||||
local LOEXP = 0.33 -- Lower structure density gradient exponent
|
||||
local CLUSAV = -0.4 -- Large scale variation average
|
||||
local CLUSAM = 0.5 -- Large scale variation amplitude
|
||||
local DIRTHR = 0.04 -- Dirt density threshold
|
||||
local STOTHR = 0.08 -- Stone density threshold
|
||||
local STABLE = 2 -- Minimum number of stacked stone nodes in column for dirt / sand on top
|
||||
|
||||
local APPCHA = 0.035 -- Appletree chance
|
||||
local PINCHA = 0.015 -- Pine tree chance
|
||||
local SPINCHA = 0.01 -- Pine tree chance for snow plains
|
||||
local ACACHA = 0.01 -- Acacia tree chance
|
||||
local JUNTCHA = 0.04 -- Jungle tree chance
|
||||
local FLOCHA = 0.02 -- Flower chance
|
||||
local GRACHA = 0.11 -- Grass chance
|
||||
local CACCHA = 0.02 -- Cactus chance
|
||||
local JUNGCHA = 0.2 -- Junglegrass chance
|
||||
local FIRCHA = 0.03 -- Fire chance
|
||||
local LAKCHA = 0.002
|
||||
local ORECHA = 1 / (6 * 6 * 6)
|
||||
|
||||
-- 3D noise for floatlands
|
||||
|
||||
local np_float = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=384, y=256, z=384},
|
||||
seed = 277777979,
|
||||
octaves = 6,
|
||||
persist = 0.67--6
|
||||
}
|
||||
|
||||
-- 3D noise for caves
|
||||
|
||||
local np_caves = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=16, y=16, z=16},
|
||||
seed = -89000,
|
||||
octaves = 2,--2
|
||||
persist = 0.5--0.5
|
||||
}
|
||||
|
||||
-- 3D noise for large scale floatland size/density variation
|
||||
|
||||
local np_cluster = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=2048, y=2048, z=2048},
|
||||
seed = 23,
|
||||
octaves = 1,
|
||||
persist = 0.5
|
||||
}
|
||||
|
||||
-- 2D noise for wave
|
||||
|
||||
local np_wave = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=256, y=256, z=256},
|
||||
seed = -400000000089,
|
||||
octaves = 3,
|
||||
persist = 0.5
|
||||
}
|
||||
|
||||
-- 2D noise for biome
|
||||
|
||||
local np_biome = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=250, y=250, z=250},
|
||||
seed = 9130,
|
||||
octaves = 3,
|
||||
persist = 0.5
|
||||
}
|
||||
|
||||
-- 3D noise for temperature
|
||||
|
||||
local np_temp = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=512, y=512, z=512},
|
||||
seed = 9130,
|
||||
octaves = 3,
|
||||
persist = 0.5
|
||||
}
|
||||
|
||||
-- 3D noise for humidity
|
||||
|
||||
local np_humid = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=512, y=512, z=512},
|
||||
seed = -55500,
|
||||
octaves = 3,
|
||||
persist = 0.5
|
||||
}
|
||||
|
||||
-- Stuff
|
||||
|
||||
skylands = {}
|
||||
|
||||
dofile(minetest.get_modpath("skylands").."/nodes.lua")
|
||||
dofile(minetest.get_modpath("skylands").."/wheat.lua")
|
||||
dofile(minetest.get_modpath("skylands").."/abms.lua")
|
||||
dofile(minetest.get_modpath("skylands").."/functions.lua")
|
||||
|
||||
|
||||
|
||||
--vars for if mesecons, moreblocks and moreores are installed
|
||||
local mblocks = false
|
||||
local mores = false
|
||||
local mcons = false
|
||||
|
||||
|
||||
-- On generated function
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
|
||||
mblocks = minetest.get_modpath("moreblocks")
|
||||
mores = minetest.get_modpath("moreores")
|
||||
mcons = minetest.get_modpath("mesecons")
|
||||
|
||||
if minp.x < XMIN or maxp.x > XMAX
|
||||
or minp.y < YMIN or maxp.y > YMAX
|
||||
or minp.z < ZMIN or maxp.z > ZMAX then
|
||||
return
|
||||
end
|
||||
local chulay = math.floor((minp.y + 32) / 80) -- chunk layer number, 0 = surface chunk
|
||||
local tercen = (math.floor(chulay / CHUINT) * CHUINT + CHUINT / 2) * 80 - 32 -- terrain centre of this layer
|
||||
|
||||
local t1 = os.clock()
|
||||
local x1 = maxp.x
|
||||
local y1 = maxp.y
|
||||
local z1 = maxp.z
|
||||
local x0 = minp.x
|
||||
local y0 = minp.y
|
||||
local z0 = minp.z
|
||||
|
||||
print ("[skylands] chunk minp ("..x0.." "..y0.." "..z0..")")
|
||||
|
||||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
|
||||
local data = vm:get_data()
|
||||
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_stodiam = minetest.get_content_id("skylands:stone_with_diamond")
|
||||
local c_stomese = minetest.get_content_id("skylands:stone_with_mese")
|
||||
local c_stogold = minetest.get_content_id("skylands:stone_with_gold")
|
||||
local c_stocopp = minetest.get_content_id("skylands:stone_with_copper")
|
||||
local c_stoiron = minetest.get_content_id("skylands:stone_with_iron")
|
||||
local c_stocoal = minetest.get_content_id("skylands:stone_with_coal")
|
||||
local c_grass = minetest.get_content_id("default:dirt_with_grass")
|
||||
local c_golgrass = minetest.get_content_id("skylands:goldengrass")
|
||||
local c_jungrass = minetest.get_content_id("default:junglegrass")
|
||||
local c_dryshrub = minetest.get_content_id("default:dry_shrub")
|
||||
local c_dirt = minetest.get_content_id("default:dirt")
|
||||
local c_desand = minetest.get_content_id("default:desert_sand")
|
||||
--Newly added
|
||||
local c_snow = minetest.get_content_id("default:dirt_with_snow")
|
||||
local c_fliobsidian = minetest.get_content_id("skylands:obsidian")
|
||||
local c_mese = minetest.get_content_id("default:mese")
|
||||
local c_gravel = minetest.get_content_id("default:gravel")
|
||||
local c_cinder = minetest.get_content_id("skylands:cinder")
|
||||
local c_cindblock = minetest.get_content_id("skylands:cinder_block")
|
||||
local c_fire = minetest.get_content_id("skylands:constant_flame")
|
||||
--moreblocks
|
||||
local c_coalstone = minetest.get_content_id("skylands:coal_stone")
|
||||
local c_ironstone = minetest.get_content_id("skylands:iron_stone")
|
||||
--moreores
|
||||
local c_stotin = minetest.get_content_id("skylands:mineral_tin")
|
||||
local c_stomithril = minetest.get_content_id("skylands:mineral_mithril")
|
||||
local c_stosilver = minetest.get_content_id("skylands:mineral_silver")
|
||||
|
||||
local c_flistone = minetest.get_content_id("skylands:stone")
|
||||
local c_flidestone = minetest.get_content_id("skylands:desertstone")
|
||||
|
||||
local c_stocav = minetest.get_content_id("skylands:sky_cavorite")
|
||||
local c_stosil = minetest.get_content_id("skylands:sky_silicon")
|
||||
|
||||
--watershed nodes for more biomes
|
||||
local c_icydirt = minetest.get_content_id("skylands:icydirt")
|
||||
local c_drygrass = minetest.get_content_id("skylands:drygrass")
|
||||
local c_permafrost = minetest.get_content_id("skylands:permafrost")
|
||||
|
||||
local sidelen = (x1 - x0 + 1)
|
||||
local chulens = {x=sidelen, y=sidelen, z=sidelen}
|
||||
local minposxyz = {x=x0, y=y0, z=z0}
|
||||
local minposxz = {x=x0, y=z0}
|
||||
|
||||
local nvals_float = minetest.get_perlin_map(np_float, chulens):get3dMap_flat(minposxyz)
|
||||
local nvals_caves = minetest.get_perlin_map(np_caves, chulens):get3dMap_flat(minposxyz)
|
||||
local nvals_cluster = minetest.get_perlin_map(np_cluster, chulens):get3dMap_flat(minposxyz)
|
||||
|
||||
local nvals_wave = minetest.get_perlin_map(np_wave, chulens):get2dMap_flat(minposxz)
|
||||
local nvals_biome = minetest.get_perlin_map(np_biome, chulens):get2dMap_flat({x=x0+150, y=z0+50})
|
||||
|
||||
local nvals_temp = minetest.get_perlin_map(np_temp, chulens):get3dMap_flat(minposxyz)
|
||||
local nvals_humid = minetest.get_perlin_map(np_humid, chulens):get3dMap_flat(minposxyz)
|
||||
|
||||
local nixyz = 1
|
||||
local nixz = 1
|
||||
local stable = {}
|
||||
local dirt = {}
|
||||
local chumid = y0 + sidelen / 2
|
||||
for z = z0, z1 do -- for each xy plane progressing northwards
|
||||
for x = x0, x1 do
|
||||
local si = x - x0 + 1
|
||||
dirt[si] = 0
|
||||
local nodename = minetest.get_node({x=x,y=y0-1,z=z}).name
|
||||
if nodename == "air"
|
||||
or nodename == "default:water_source"
|
||||
or nodename == "default:lava_source" then
|
||||
stable[si] = 0
|
||||
else -- all else including ignore in ungenerated chunks
|
||||
stable[si] = STABLE
|
||||
end
|
||||
end
|
||||
for y = y0, y1 do -- for each x row progressing upwards
|
||||
local vi = area:index(x0, y, z)
|
||||
for x = x0, x1 do -- for each node do
|
||||
local si = x - x0 + 1
|
||||
local flomid = tercen + nvals_wave[nixz] * WAVAMP -- y of floatland middle
|
||||
local grad
|
||||
if y > flomid then
|
||||
grad = ((y - flomid) / HISCAL) ^ HIEXP
|
||||
else
|
||||
grad = ((flomid - y) / LOSCAL) ^ LOEXP
|
||||
end
|
||||
local density = nvals_float[nixyz] - grad + CLUSAV + nvals_cluster[nixyz] * CLUSAM
|
||||
if density > 0 and density < 0.7 then -- if floatland shell
|
||||
if nvals_caves[nixyz] - density > -0.7 then -- if no cave
|
||||
|
||||
n_temp = nvals_temp[nixyz]
|
||||
n_humid = nvals_humid[nixyz]
|
||||
local biome = false
|
||||
if n_temp < -0.35 then
|
||||
if n_humid < -0.35 then
|
||||
biome = 1 -- tundra
|
||||
elseif n_humid > 0.35 then
|
||||
biome = 3 -- taiga
|
||||
else
|
||||
biome = 2 -- snowy plains
|
||||
end
|
||||
elseif n_temp > 0.35 then
|
||||
if n_humid < -0.35 then
|
||||
biome = 7 -- desert
|
||||
elseif n_humid > 0.35 then
|
||||
biome = 9 -- rainforest
|
||||
else
|
||||
biome = 8 -- savanna
|
||||
end
|
||||
else
|
||||
if n_humid < -0.35 then
|
||||
biome = 4 -- dry grassland
|
||||
elseif n_humid > 0.35 then
|
||||
if n_humid > 0.55 and n_humid < 0.75 then
|
||||
biome = 10 -- wheat field
|
||||
else
|
||||
biome = 6 -- deciduous forest
|
||||
end
|
||||
else
|
||||
biome = 5 -- grassland
|
||||
end
|
||||
end
|
||||
|
||||
if y > flomid and density < STOTHR and stable[si] >= STABLE then
|
||||
if biome == 7 then
|
||||
data[vi] = c_desand
|
||||
dirt[si] = dirt[si] + 1
|
||||
elseif biome == 4 or biome == 8 then --dry grassland or savanna
|
||||
if density < DIRTHR then
|
||||
data[vi] = c_drygrass
|
||||
else
|
||||
data[vi] = c_dirt
|
||||
end
|
||||
dirt[si] = dirt[si] + 1
|
||||
|
||||
--snow biome
|
||||
elseif biome == 2 then
|
||||
if density < DIRTHR then
|
||||
data[vi] = c_snow
|
||||
else
|
||||
data[vi] = c_dirt
|
||||
end
|
||||
dirt[si] = dirt[si] + 1
|
||||
elseif biome == 1 then --tundra
|
||||
if density < DIRTHR then
|
||||
data[vi] = c_permafrost
|
||||
else
|
||||
data[vi] = c_permafrost
|
||||
end
|
||||
dirt[si] = dirt[si] + 1
|
||||
elseif biome == 3 then --taiga
|
||||
if density < DIRTHR then
|
||||
data[vi] = c_icydirt
|
||||
else
|
||||
data[vi] = c_dirt
|
||||
end
|
||||
dirt[si] = dirt[si] + 1
|
||||
--volcano biome
|
||||
elseif nvals_biome[nixz] > 0.65 then
|
||||
if density < DIRTHR then
|
||||
if nvals_biome[nixz] > 0.80 then
|
||||
data[vi] = c_cinder
|
||||
else
|
||||
data[vi] = c_gravel
|
||||
end
|
||||
else
|
||||
if nvals_biome[nixz] > 0.80 then
|
||||
data[vi] = c_cindblock
|
||||
else
|
||||
if mblocks == true then
|
||||
data[vi] = c_coalstone
|
||||
else
|
||||
data[vi] = c_flistone
|
||||
end
|
||||
end
|
||||
end
|
||||
dirt[si] = dirt[si] + 1
|
||||
else
|
||||
if density < DIRTHR then
|
||||
data[vi] = c_grass
|
||||
else
|
||||
data[vi] = c_dirt
|
||||
end
|
||||
dirt[si] = dirt[si] + 1
|
||||
end
|
||||
else
|
||||
if biome == 7 then -- stone
|
||||
data[vi] = c_flidestone
|
||||
elseif nvals_biome[nixz] > 0.65 then
|
||||
if nvals_biome[nixz] > 0.80 then
|
||||
data[vi] = c_fliobsidian
|
||||
else
|
||||
if mblocks then
|
||||
data[vi] = c_coalstone
|
||||
else
|
||||
data[vi] = c_fliobsidian
|
||||
end
|
||||
end
|
||||
elseif biome == 2 then
|
||||
if mblocks then
|
||||
data[vi] = c_ironstone
|
||||
else
|
||||
data[vi] = c_flistone
|
||||
end
|
||||
elseif math.random() < ORECHA then
|
||||
local osel = math.random(40)
|
||||
if osel >= 38 then
|
||||
if mcons then
|
||||
data[vi] = c_stosil
|
||||
else
|
||||
data[vi] = c_stoiron
|
||||
end
|
||||
elseif osel >= 36 then
|
||||
data[vi] = c_stocav
|
||||
elseif osel >= 34 then
|
||||
if mores then
|
||||
if osel == 35 then
|
||||
data[vi] = c_mese
|
||||
else
|
||||
data[vi] = c_stodiam
|
||||
end
|
||||
else
|
||||
data[vi] = c_stodiam
|
||||
end
|
||||
elseif osel >= 31 then
|
||||
data[vi] = c_stomese
|
||||
elseif osel >= 28 then
|
||||
if mores then
|
||||
if osel == 30 then
|
||||
data[vi] = c_stomithril
|
||||
else
|
||||
data[vi] = c_stogold
|
||||
end
|
||||
else
|
||||
data[vi] = c_stogold
|
||||
end
|
||||
elseif osel >= 19 then
|
||||
data[vi] = c_stocopp
|
||||
elseif osel >= 10 then
|
||||
if mores then
|
||||
if osel >= 16 then
|
||||
data[vi] = c_stotin
|
||||
else
|
||||
data[vi] = c_stoiron
|
||||
end
|
||||
else
|
||||
data[vi] = c_stoiron
|
||||
end
|
||||
else
|
||||
data[vi] = c_stocoal
|
||||
end
|
||||
else
|
||||
data[vi] = c_flistone
|
||||
end
|
||||
stable[si] = stable[si] + 1
|
||||
end
|
||||
|
||||
|
||||
|
||||
else -- cave
|
||||
stable[si] = 0
|
||||
end
|
||||
elseif y > flomid and density < 0 and dirt[si] >= 1 then -- node above surface dirt
|
||||
|
||||
n_temp = nvals_temp[nixyz]
|
||||
n_humid = nvals_humid[nixyz]
|
||||
local biome = false
|
||||
if n_temp < -0.35 then
|
||||
if n_humid < -0.35 then
|
||||
biome = 1 -- tundra
|
||||
elseif n_humid > 0.35 then
|
||||
biome = 3 -- taiga
|
||||
else
|
||||
biome = 2 -- snowy plains
|
||||
end
|
||||
elseif n_temp > 0.35 then
|
||||
if n_humid < -0.35 then
|
||||
biome = 7 -- desert
|
||||
elseif n_humid > 0.35 then
|
||||
biome = 9 -- rainforest
|
||||
else
|
||||
biome = 8 -- savanna
|
||||
end
|
||||
else
|
||||
if n_humid < -0.35 then
|
||||
biome = 4 -- dry grassland
|
||||
elseif n_humid > 0.35 then
|
||||
if n_humid > 0.55 and n_humid < 0.75 then
|
||||
biome = 10 --wheat field
|
||||
else
|
||||
biome = 6 -- deciduous forest
|
||||
end
|
||||
else
|
||||
biome = 5 -- grassland
|
||||
end
|
||||
end
|
||||
|
||||
if nvals_biome[nixz] <= 0.65 then --not volcano
|
||||
if biome == 7 then --desert
|
||||
if dirt[si] >= 2 and math.random() < CACCHA then
|
||||
skylands:desertplant(data, vi)
|
||||
end
|
||||
dirt[si] = 0
|
||||
elseif biome == 5 then --grassland
|
||||
if dirt[si] >= 2 and math.random() < (APPCHA * 0.5) then
|
||||
skylands:appletree(x, y, z, area, data)
|
||||
elseif math.random() < FLOCHA then
|
||||
skylands:flower(data, vi)
|
||||
elseif math.random() < GRACHA then
|
||||
skylands:grass(data, vi)
|
||||
end
|
||||
dirt[si] = 0
|
||||
elseif biome == 10 then --wheat field
|
||||
skylands:wheat(data, vi)
|
||||
dirt[si] = 0
|
||||
elseif biome == 6 then --deciduous forest
|
||||
if dirt[si] >= 2 and math.random() < APPCHA then
|
||||
skylands:appletree(x, y, z, area, data)
|
||||
end
|
||||
dirt[si] = 0
|
||||
elseif biome == 4 then -- drylands
|
||||
if dirt[si] >= 2 and math.random() < GRACHA then
|
||||
data[vi] = c_dryshrub
|
||||
end
|
||||
dirt[si] = 0
|
||||
elseif biome == 3 then --taiga
|
||||
if dirt[si] >= 2 and math.random() < PINCHA then
|
||||
skylands:pinetree(x, y, z, area, data)
|
||||
end
|
||||
dirt[si] = 0
|
||||
elseif biome == 2 then --snowy plains
|
||||
if dirt[si] >= 2 and math.random() < SPINCHA then
|
||||
skylands:pinetree(x, y, z, area, data)
|
||||
end
|
||||
dirt[si] = 0
|
||||
elseif biome == 8 then --savanna
|
||||
if dirt[si] >= 2 and math.random() < ACACHA then
|
||||
skylands:acaciatree(x, y, z, area, data)
|
||||
elseif dirt[si] >= 2 and math.random() < GRACHA then
|
||||
data[vi] = c_golgrass
|
||||
end
|
||||
dirt[si] = 0
|
||||
elseif biome == 9 then --rainforest
|
||||
if dirt[si] >= 2 and math.random() < JUNTCHA then
|
||||
skylands:jungletree(x, y, z, area, data)
|
||||
elseif math.random() < JUNGCHA then
|
||||
data[vi] = c_jungrass
|
||||
end
|
||||
dirt[si] = 0
|
||||
end
|
||||
else --volcano
|
||||
--skylands:remtree(x, y, z, area, data)
|
||||
--data[vi] = c_air
|
||||
if math.random() < FIRCHA then
|
||||
data[vi] = c_fire
|
||||
end
|
||||
dirt[si] = 0
|
||||
end
|
||||
else -- atmosphere
|
||||
stable[si] = 0
|
||||
end
|
||||
nixyz = nixyz + 1
|
||||
nixz = nixz + 1
|
||||
vi = vi + 1
|
||||
end
|
||||
nixz = nixz - 80
|
||||
end
|
||||
nixz = nixz + 80
|
||||
end
|
||||
|
||||
--pools code
|
||||
local y0 = minp.y
|
||||
if y0 < YMIN or y0 > YMAX then
|
||||
return
|
||||
end
|
||||
|
||||
local t1 = os.clock()
|
||||
local x0 = minp.x
|
||||
local z0 = minp.z
|
||||
print ("[highlandpools] chunk ("..x0.." "..y0.." "..z0..")")
|
||||
local x1 = maxp.x
|
||||
local y1 = maxp.y
|
||||
local z1 = maxp.z
|
||||
local sidelen = x1 - x0 -- actually sidelen - 1
|
||||
|
||||
local c_ignore = minetest.get_content_id("ignore")
|
||||
local c_watsour = minetest.get_content_id("default:water_source")
|
||||
local c_lavasour = minetest.get_content_id("default:lava_source")
|
||||
local c_ice = minetest.get_content_id("default:ice")
|
||||
local c_tree = minetest.get_content_id("default:tree")
|
||||
local c_apple = minetest.get_content_id("default:apple")
|
||||
local c_leaves = minetest.get_content_id("default:leaves")
|
||||
|
||||
for xcen = x0 + 8, x1 - 7, 8 do
|
||||
for zcen = z0 + 8, z1 - 7, 8 do
|
||||
local yasurf = false -- y of above surface node
|
||||
local fluidtype = "water" --type of fluid to fill in
|
||||
for y = y1, 2, -1 do
|
||||
local vi = area:index(xcen, y, zcen)
|
||||
local c_node = data[vi]
|
||||
if y == y1 and c_node ~= c_air then -- if top node solid
|
||||
break
|
||||
elseif c_node == c_watsour then
|
||||
break
|
||||
elseif c_node == c_grass then
|
||||
yasurf = y + 1
|
||||
fluidtype = "water"
|
||||
break
|
||||
elseif c_node == c_snow then
|
||||
yasurf = y + 1
|
||||
fluidtype = "ice"
|
||||
break
|
||||
elseif c_node == c_cinder then
|
||||
yasurf = y + 1
|
||||
fluidtype = "lava"
|
||||
break
|
||||
elseif c_node == c_gravel then
|
||||
yasurf = y + 1
|
||||
fluidtype = "lava"
|
||||
break
|
||||
elseif c_node == c_obsidian then
|
||||
yasurf = y + 1
|
||||
fluidtype = "lava"
|
||||
break
|
||||
end
|
||||
end
|
||||
if yasurf then
|
||||
local abort = false
|
||||
for ser = 1, 80 do
|
||||
local vi = area:index(xcen + ser, yasurf, zcen)
|
||||
local c_node = data[vi]
|
||||
if xcen + ser == x1 then
|
||||
abort = true
|
||||
elseif c_node ~= c_air
|
||||
and c_node ~= c_tree
|
||||
and c_node ~= c_leaves
|
||||
and c_node ~= c_apple then
|
||||
break
|
||||
end
|
||||
end
|
||||
for ser = 1, 80 do
|
||||
local vi = area:index(xcen - ser, yasurf, zcen)
|
||||
local c_node = data[vi]
|
||||
if xcen - ser == x0 then
|
||||
abort = true
|
||||
elseif c_node ~= c_air
|
||||
and c_node ~= c_tree
|
||||
and c_node ~= c_leaves
|
||||
and c_node ~= c_apple then
|
||||
break
|
||||
end
|
||||
end
|
||||
for ser = 1, 80 do
|
||||
local vi = area:index(xcen, yasurf, zcen + ser)
|
||||
local c_node = data[vi]
|
||||
if zcen + ser == z1 then
|
||||
abort = true
|
||||
elseif c_node ~= c_air
|
||||
and c_node ~= c_tree
|
||||
and c_node ~= c_leaves
|
||||
and c_node ~= c_apple then
|
||||
break
|
||||
end
|
||||
end
|
||||
for ser = 1, 80 do
|
||||
local vi = area:index(xcen, yasurf, zcen - ser)
|
||||
local c_node = data[vi]
|
||||
if zcen - ser == z0 then
|
||||
abort = true
|
||||
elseif c_node ~= c_air
|
||||
and c_node ~= c_tree
|
||||
and c_node ~= c_leaves
|
||||
and c_node ~= c_apple then
|
||||
break
|
||||
end
|
||||
end
|
||||
if abort then
|
||||
break
|
||||
end
|
||||
|
||||
local vi = area:index(xcen, yasurf, zcen)
|
||||
if fluidtype == "water" then
|
||||
data[vi] = c_watsour
|
||||
elseif fluidtype == "lava" then
|
||||
data[vi] = c_lavasour
|
||||
elseif fluidtype == "ice" then
|
||||
data[vi] = c_ice
|
||||
end
|
||||
local flab = false -- flow abort
|
||||
for flow = 1, FLOW do
|
||||
for z = z0, z1 do
|
||||
for x = x0, x1 do
|
||||
local vif = area:index(x, yasurf, z)
|
||||
if data[vif] == c_watsour or data[vif] == c_lavasour or data[vif] == c_ice then
|
||||
if x == x0 or x == x1 or z == z0 or z == z1 then
|
||||
flab = true -- if water at chunk edge abort flow
|
||||
break
|
||||
else -- flow water
|
||||
local vie = area:index(x + 1, yasurf, z)
|
||||
local viw = area:index(x - 1, yasurf, z)
|
||||
local vin = area:index(x, yasurf, z + 1)
|
||||
local vis = area:index(x, yasurf, z - 1)
|
||||
if data[vie] == c_tree then
|
||||
skylands:remtree(x + 1, yasurf, z, area, data)
|
||||
if fluidtype == "water" then
|
||||
data[vie] = c_watsour
|
||||
elseif fluidtype == "lava" then
|
||||
data[vie] = c_lavasour
|
||||
elseif fluidtype == "ice" then
|
||||
data[vie] = c_ice
|
||||
end
|
||||
elseif data[vie] == c_air
|
||||
or data[vie] == c_apple
|
||||
or data[vie] == c_fire
|
||||
or data[vie] == c_leaves then
|
||||
skylands:remplant(x + 1, yasurf, z, area, data)
|
||||
if fluidtype == "water" then
|
||||
data[vie] = c_watsour
|
||||
elseif fluidtype == "lava" then
|
||||
data[vie] = c_lavasour
|
||||
elseif fluidtype == "ice" then
|
||||
data[vie] = c_ice
|
||||
end
|
||||
end
|
||||
if data[viw] == c_tree then
|
||||
skylands:remtree(x - 1, yasurf, z, area, data)
|
||||
if fluidtype == "water" then
|
||||
data[viw] = c_watsour
|
||||
elseif fluidtype == "lava" then
|
||||
data[viw] = c_lavasour
|
||||
elseif fluidtype == "ice" then
|
||||
data[viw] = c_ice
|
||||
end
|
||||
elseif data[viw] == c_air
|
||||
or data[viw] == c_apple
|
||||
or data[viw] == c_fire
|
||||
or data[viw] == c_leaves then
|
||||
skylands:remplant(x + 1, yasurf, z, area, data)
|
||||
if fluidtype == "water" then
|
||||
data[viw] = c_watsour
|
||||
elseif fluidtype == "lava" then
|
||||
data[viw] = c_lavasour
|
||||
elseif fluidtype == "ice" then
|
||||
data[viw] = c_ice
|
||||
end
|
||||
end
|
||||
if data[vin] == c_tree then
|
||||
skylands:remtree(x, yasurf, z + 1, area, data)
|
||||
if fluidtype == "water" then
|
||||
data[vin] = c_watsour
|
||||
elseif fluidtype == "lava" then
|
||||
data[vin] = c_lavasour
|
||||
elseif fluidtype == "ice" then
|
||||
data[vin] = c_ice
|
||||
end
|
||||
elseif data[vin] == c_air
|
||||
or data[vin] == c_apple
|
||||
or data[vin] == c_fire
|
||||
or data[vin] == c_leaves then
|
||||
skylands:remplant(x + 1, yasurf, z, area, data)
|
||||
if fluidtype == "water" then
|
||||
data[vin] = c_watsour
|
||||
elseif fluidtype == "lava" then
|
||||
data[vin] = c_lavasour
|
||||
elseif fluidtype == "ice" then
|
||||
data[vin] = c_ice
|
||||
end
|
||||
end
|
||||
if data[vis] == c_tree then
|
||||
skylands:remtree(x, yasurf, z - 1, area, data)
|
||||
if fluidtype == "water" then
|
||||
data[vis] = c_watsour
|
||||
elseif fluidtype == "lava" then
|
||||
data[vis] = c_lavasour
|
||||
elseif fluidtype == "ice" then
|
||||
data[vis] = c_ice
|
||||
end
|
||||
elseif data[vis] == c_air
|
||||
or data[vis] == c_apple
|
||||
or data[vis] == c_fire
|
||||
or data[vis] == c_leaves then
|
||||
skylands:remplant(x + 1, yasurf, z, area, data)
|
||||
if fluidtype == "water" then
|
||||
data[vis] = c_watsour
|
||||
elseif fluidtype == "lava" then
|
||||
data[vis] = c_lavasour
|
||||
elseif fluidtype == "ice" then
|
||||
data[vis] = c_ice
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if flab then
|
||||
break
|
||||
end
|
||||
end
|
||||
if flab then
|
||||
break
|
||||
end
|
||||
end
|
||||
if flab then -- erase water from this y level
|
||||
for z = z0, z1 do
|
||||
for x = x0, x1 do
|
||||
local vi = area:index(x, yasurf, z)
|
||||
if data[vi] == c_watsour then
|
||||
data[vi] = c_air
|
||||
end
|
||||
if data[vi] == c_lavasour then
|
||||
data[vi] = c_air
|
||||
end
|
||||
if data[vi] == c_ice then
|
||||
data[vi] = c_air
|
||||
end
|
||||
end
|
||||
end
|
||||
else -- flow downwards add dirt
|
||||
for z = z0, z1 do
|
||||
for x = x0, x1 do
|
||||
local vi = area:index(x, yasurf, z)
|
||||
if data[vi] == c_watsour or data[vif] == c_lavasour then
|
||||
for y = yasurf - 1, y0, -1 do
|
||||
local viu = area:index(x, y, z)
|
||||
if data[viu] == c_air then
|
||||
if fluidtype == "water" or fluidtype == "ice" then
|
||||
data[viu] = c_watsour
|
||||
elseif fluidtype == "lava" then
|
||||
data[viu] = c_lavasour
|
||||
end
|
||||
elseif data[viu] == c_grass or data[viu] == c_snow then
|
||||
data[viu] = c_dirt
|
||||
break
|
||||
elseif data[viu] == c_cinder or data[viu] == c_gravel then
|
||||
data[viu] = c_fliobsidian
|
||||
break
|
||||
else
|
||||
skylands:remplant(x + 1, yasurf, z, area, data)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
vm:set_data(data)
|
||||
vm:set_lighting({day=0, night=0})
|
||||
vm:calc_lighting()
|
||||
vm:write_to_map(data)
|
||||
local chugent = math.ceil((os.clock() - t1) * 1000)
|
||||
print ("[skylands] "..chugent.." ms")
|
||||
end)
|
|
@ -0,0 +1,349 @@
|
|||
-- Nodes
|
||||
|
||||
minetest.register_node("skylands:stone", {
|
||||
description = "FLI Stone",
|
||||
tiles = {"default_stone.png"},
|
||||
is_ground_content = false, -- stops cavegen removing this node
|
||||
groups = {cracky=3},
|
||||
drop = "default:cobble",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:desertstone", {
|
||||
description = "FLI Desert Stone",
|
||||
tiles = {"default_desert_stone.png"},
|
||||
is_ground_content = false, -- stops cavegen removing this node
|
||||
groups = {cracky=3},
|
||||
drop = "default:desert_stone",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:obsidian", {
|
||||
description = "FLI Obsidian",
|
||||
tiles = {"default_obsidian.png"},
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {cracky=1,level=2},
|
||||
drop = "default:obsidian",
|
||||
})
|
||||
--NEW! Cinder for volcanic biomes
|
||||
minetest.register_node("skylands:cinder", {
|
||||
description = "Cinder",
|
||||
tiles = {"skylands_cinder.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=2, falling_node=1},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_gravel_footstep", gain=0.5},
|
||||
dug = {name="default_gravel_footstep", gain=1.0},
|
||||
}),
|
||||
})
|
||||
--NEW! Cinder block crafted from cinder
|
||||
minetest.register_node("skylands:cinder_block", {
|
||||
description = "Cinder Block",
|
||||
tiles = {"skylands_cinder_block.png"},
|
||||
groups = {cracky=3, crumbly=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
--Craft to create cinder blocks from 4 cinders
|
||||
minetest.register_craft({
|
||||
output = "skylands:cinder_block",
|
||||
recipe = {
|
||||
{"skylands:cinder", "skylands:cinder"},
|
||||
{"skylands:cinder", "skylands:cinder"}
|
||||
}
|
||||
})
|
||||
--moreblocks nodes - iron_stone redefined so that cavegen doesn't destroy
|
||||
minetest.register_node("skylands:coal_stone", {
|
||||
description = "FLI Coal Stone",
|
||||
tiles = {"moreblocks_coal_stone.png"},
|
||||
--is_ground_content = false,
|
||||
groups = {cracky=3},
|
||||
drop = "moreblocks:coal_stone",
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:iron_stone", {
|
||||
description = "FLI Iron Stone",
|
||||
tiles = {"moreblocks_iron_stone.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky=3},
|
||||
drop = "moreblocks:iron_stone",
|
||||
})
|
||||
--define special flame so that it does not expire
|
||||
minetest.register_node("skylands:constant_flame", {
|
||||
description = "Fire",
|
||||
drawtype = "plantlike",
|
||||
tiles = {{
|
||||
name="fire_basic_flame_animated.png",
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
|
||||
}},
|
||||
inventory_image = "fire_basic_flame.png",
|
||||
light_source = 14,
|
||||
groups = {igniter=2,dig_immediate=3,hot=3},
|
||||
drop = '',
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
damage_per_second = 4,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
fire.on_flame_add_at(pos)
|
||||
end,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
fire.on_flame_remove_at(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
--Define the ores so that they propagate with the abm
|
||||
minetest.register_node("skylands:stone_with_coal", {
|
||||
description = "Coal Ore",
|
||||
tiles = {"default_stone.png^default_mineral_coal.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, skyores=1},
|
||||
drop = 'default:coal_lump',
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:stone_with_iron", {
|
||||
description = "Iron Ore",
|
||||
tiles = {"default_stone.png^default_mineral_iron.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2, skyores=1},
|
||||
drop = 'default:iron_lump',
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:stone_with_copper", {
|
||||
description = "Copper Ore",
|
||||
tiles = {"default_stone.png^default_mineral_copper.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2, skyores=1},
|
||||
drop = 'default:copper_lump',
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:stone_with_mese", {
|
||||
description = "Mese Ore",
|
||||
tiles = {"default_stone.png^default_mineral_mese.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1, skyores=1},
|
||||
drop = "default:mese_crystal",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:stone_with_gold", {
|
||||
description = "Gold Ore",
|
||||
tiles = {"default_stone.png^default_mineral_gold.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2, skyores=1},
|
||||
drop = "default:gold_lump",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:stone_with_diamond", {
|
||||
description = "Diamond Ore",
|
||||
tiles = {"default_stone.png^default_mineral_diamond.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1, skyores=1},
|
||||
drop = "default:diamond",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
minetest.register_node("skylands:mineral_tin", {
|
||||
description = "Tin Ore",
|
||||
tiles = {"default_stone.png^moreores_mineral_tin.png"},
|
||||
groups = {cracky=3, skyores=1},
|
||||
sounds = default_stone_sounds,
|
||||
drop = "moreores:tin_lump"
|
||||
})
|
||||
minetest.register_node("skylands:mineral_silver", {
|
||||
description = "Silver Ore",
|
||||
tiles = {"default_stone.png^moreores_mineral_silver.png"},
|
||||
groups = {cracky=3, skyores=1},
|
||||
sounds = default_stone_sounds,
|
||||
drop = "moreores:silver_lump"
|
||||
})
|
||||
minetest.register_node("skylands:mineral_mithril", {
|
||||
description = "Mithril Ore",
|
||||
tiles = {"default_stone.png^moreores_mineral_mithril.png"},
|
||||
groups = {cracky=3, skyores=1},
|
||||
sounds = default_stone_sounds,
|
||||
drop = "moreores:mithril_lump"
|
||||
})
|
||||
|
||||
--Skylands-specific ores
|
||||
|
||||
--Silicon
|
||||
|
||||
minetest.register_node("skylands:sky_silicon", {
|
||||
description = "Silicon ore",
|
||||
tiles = {"default_stone.png^skylands_mineral_silicon.png"},
|
||||
groups = {cracky = 3, stone = 1, skyores=1},
|
||||
drop = "mesecons_materials:silicon",
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:mineral_silicon", {
|
||||
description = "Silicon ore",
|
||||
tiles = {"default_stone.png^skylands_mineral_silicon.png"},
|
||||
groups = {cracky = 3, stone = 1},
|
||||
drop = "mesecons_materials:silicon",
|
||||
})
|
||||
|
||||
--Cavorite
|
||||
|
||||
minetest.register_node("skylands:sky_cavorite", {
|
||||
description = "Cavorite ore",
|
||||
tiles = {"default_stone.png^skylands_mineral_cavorite.png"},
|
||||
groups = {cracky = 3, stone = 1, skyores=1},
|
||||
drop = "skylands:cavorite",
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:mineral_cavorite", {
|
||||
description = "Cavorite ore",
|
||||
tiles = {"default_stone.png^skylands_mineral_cavorite.png"},
|
||||
groups = {cracky = 3, stone = 1},
|
||||
drop = "skylands:cavorite",
|
||||
})
|
||||
|
||||
--WaterShed rip-offs
|
||||
|
||||
minetest.register_node("skylands:acacialeaf", {
|
||||
description = "Acacia Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tiles = {"skylands_acacialeaf.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3, flammable=2, leaves=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:acaciatree", {
|
||||
description = "Acacia Tree",
|
||||
tiles = {"skylands_acaciatreetop.png", "skylands_acaciatreetop.png", "skylands_acaciatree.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:needles", {
|
||||
description = "Pine Needles",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tiles = {"skylands_needles.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:pinetree", {
|
||||
description = "Pine Tree",
|
||||
tiles = {"skylands_pinetreetop.png", "skylands_pinetreetop.png", "skylands_pinetree.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:icydirt", {
|
||||
description = "Icy Dirt",
|
||||
tiles = {"skylands_icydirt.png", "default_dirt.png", "default_dirt.png^skylands_icydirt_side.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=1},
|
||||
drop = "default:dirt",
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.15},
|
||||
dug = {name="default_snow_footstep", gain=0.45},
|
||||
}),
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:goldengrass", {
|
||||
description = "Golden Grass",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"skylands_goldengrass.png"},
|
||||
inventory_image = "skylands_goldengrass.png",
|
||||
wield_image = "skylands_goldengrass.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:drygrass", {
|
||||
description = "Dry Grass",
|
||||
tiles = {"skylands_drygrass.png", "default_dirt.png", "default_dirt.png^skylands_drygrass_side.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=1,soil=1},
|
||||
drop = "default:dirt",
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:permafrost", {
|
||||
description = "Permafrost",
|
||||
tiles = {"skylands_permafrost.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=1},
|
||||
drop = "default:dirt",
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:vine", {
|
||||
description = "Jungletree Vine",
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:acaciawood", {
|
||||
description = "Acacia Wood Planks",
|
||||
tiles = {"skylands_acaciawood.png"},
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:pinewood", {
|
||||
description = "Pine Wood Planks",
|
||||
tiles = {"skylands_pinewood.png"},
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
-- Craftitem
|
||||
|
||||
minetest.register_craftitem("skylands:cavorite", {
|
||||
description = "Cavorite",
|
||||
inventory_image = "skylands_cavorite.png",
|
||||
})
|
||||
|
||||
-- Crafting
|
||||
|
||||
minetest.register_craft({
|
||||
output = "skylands:acaciawood 4",
|
||||
recipe = {
|
||||
{"skylands:acaciatree"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "skylands:pinewood 4",
|
||||
recipe = {
|
||||
{"skylands:pinetree"},
|
||||
}
|
||||
})
|
||||
|
After Width: | Height: | Size: 300 B |
After Width: | Height: | Size: 406 B |
After Width: | Height: | Size: 474 B |
After Width: | Height: | Size: 573 B |
After Width: | Height: | Size: 728 B |
After Width: | Height: | Size: 340 B |
After Width: | Height: | Size: 682 B |
After Width: | Height: | Size: 731 B |
After Width: | Height: | Size: 364 B |
After Width: | Height: | Size: 378 B |
After Width: | Height: | Size: 771 B |
After Width: | Height: | Size: 501 B |
After Width: | Height: | Size: 683 B |
After Width: | Height: | Size: 746 B |
After Width: | Height: | Size: 491 B |
After Width: | Height: | Size: 878 B |
After Width: | Height: | Size: 884 B |
After Width: | Height: | Size: 860 B |
After Width: | Height: | Size: 897 B |
After Width: | Height: | Size: 693 B |
After Width: | Height: | Size: 802 B |
After Width: | Height: | Size: 366 B |
|
@ -0,0 +1,171 @@
|
|||
-- wheat grass
|
||||
|
||||
minetest.register_node("skylands:wheat_grass_1", {
|
||||
description = "Wheat Grass",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"mapgen_wheat_grass_1.png"},
|
||||
-- use a bigger inventory image
|
||||
inventory_image = "mapgen_wheat_grass_3.png",
|
||||
wield_image = "mapgen_wheat_grass_3.png",
|
||||
waving = 1,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = true,
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'farming:seed_wheat'},rarity = 2},
|
||||
{items = {'farming:wheat'}, rarity=7},
|
||||
{items = {''},},
|
||||
}
|
||||
},
|
||||
buildable_to = true,
|
||||
groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
-- place a random grass node
|
||||
local stack = ItemStack("skylands:wheat_grass_"..math.random(1,5))
|
||||
local ret = minetest.item_place(stack, placer, pointed_thing)
|
||||
return ItemStack("skylands:wheat_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count()))
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:wheat_grass_2", {
|
||||
description = "Wheat Grass",
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
tiles = {"mapgen_wheat_grass_2.png"},
|
||||
-- use a bigger inventory image
|
||||
inventory_image = "mapgen_wheat_grass_3.png",
|
||||
wield_image = "mapgen_wheat_grass_3.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = true,
|
||||
buildable_to = true,
|
||||
groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'farming:seed_wheat'},rarity = 2},
|
||||
{items = {'farming:wheat'}, rarity=7},
|
||||
{items = {''},},
|
||||
}
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
-- place a random grass node
|
||||
local stack = ItemStack("skylands:wheat_grass_"..math.random(1,5))
|
||||
local ret = minetest.item_place(stack, placer, pointed_thing)
|
||||
return ItemStack("skylands:wheat_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count()))
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:wheat_grass_3", {
|
||||
description = "Wheat Grass",
|
||||
waving = 1,
|
||||
drawtype = "plantlike",
|
||||
tiles = {"mapgen_wheat_grass_3.png"},
|
||||
-- use a bigger inventory image
|
||||
inventory_image = "mapgen_wheat_grass_3.png",
|
||||
wield_image = "mapgen_wheat_grass_3.png",
|
||||
paramtype = "light",
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'farming:seed_wheat'},rarity = 2},
|
||||
{items = {'farming:wheat'}, rarity=7},
|
||||
{items = {''},},
|
||||
}
|
||||
},
|
||||
walkable = false,
|
||||
is_ground_content = true,
|
||||
buildable_to = true,
|
||||
groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
-- place a random grass node
|
||||
local stack = ItemStack("skylands:wheat_grass_"..math.random(1,5))
|
||||
local ret = minetest.item_place(stack, placer, pointed_thing)
|
||||
return ItemStack("skylands:wheat_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count()))
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:wheat_grass_4", {
|
||||
description = "Wheat Grass",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"mapgen_wheat_grass_4.png"},
|
||||
waving = 1,
|
||||
-- use a bigger inventory image
|
||||
inventory_image = "mapgen_wheat_grass_3.png",
|
||||
wield_image = "mapgen_wheat_grass_3.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = true,
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'farming:seed_wheat'},rarity = 2},
|
||||
{items = {'farming:wheat'}, rarity=7},
|
||||
{items = {''},},
|
||||
}
|
||||
},
|
||||
buildable_to = true,
|
||||
groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
-- place a random grass node
|
||||
local stack = ItemStack("skylands:wheat_grass_"..math.random(1,5))
|
||||
local ret = minetest.item_place(stack, placer, pointed_thing)
|
||||
return ItemStack("skylands:wheat_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count()))
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("skylands:wheat_grass_5", {
|
||||
description = "Wheat Grass",
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
tiles = {"mapgen_wheat_grass_5.png"},
|
||||
-- use a bigger inventory image
|
||||
inventory_image = "mapgen_wheat_grass_3.png",
|
||||
wield_image = "mapgen_wheat_grass_3.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = true,
|
||||
buildable_to = true,
|
||||
groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'farming:seed_wheat'},rarity = 2},
|
||||
{items = {'farming:wheat'}, rarity=7},
|
||||
{items = {''},},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
-- place a random grass node
|
||||
local stack = ItemStack("skylands:wheat_grass_"..math.random(1,5))
|
||||
local ret = minetest.item_place(stack, placer, pointed_thing)
|
||||
return ItemStack("skylands:wheat_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count()))
|
||||
end,
|
||||
})
|