princessbobsanta 4ec7db6eee fixed bugs
2016-04-13 01:13:32 -10:00

14 lines
197 B
GLSL

#version 130
in vec3 vPosition;
in vec3 vColor;
out vec4 color;
uniform mat4 modelview;
void
main()
{
gl_Position = modelview * vec4(vPosition, 1.0);
color = vec4( vColor, 1.0);
}