5c150ee3bb
Original code and history of my changes can be found in the OpenTK-Test repository. Add in the game to be compiled, has all the render code I spent some 20~30 hours on.
23 lines
984 B
Plaintext
23 lines
984 B
Plaintext
|
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
# Visual Studio 14
|
|
VisualStudioVersion = 14.0.24720.0
|
|
MinimumVisualStudioVersion = 10.0.40219.1
|
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JustTheBasics", "JustTheBasics\JustTheBasics.csproj", "{EAFD1F8C-8C7D-454B-92BA-94BA55E3A8C6}"
|
|
EndProject
|
|
Global
|
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
Debug|Any CPU = Debug|Any CPU
|
|
Release|Any CPU = Release|Any CPU
|
|
EndGlobalSection
|
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
{EAFD1F8C-8C7D-454B-92BA-94BA55E3A8C6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
{EAFD1F8C-8C7D-454B-92BA-94BA55E3A8C6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
{EAFD1F8C-8C7D-454B-92BA-94BA55E3A8C6}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
{EAFD1F8C-8C7D-454B-92BA-94BA55E3A8C6}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
EndGlobalSection
|
|
GlobalSection(SolutionProperties) = preSolution
|
|
HideSolutionNode = FALSE
|
|
EndGlobalSection
|
|
EndGlobal
|