Version 1.1.0 Update
Now chickens appear blue when you get them, rather than requiring sleep before updating appearance.
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@ -85,6 +85,7 @@ namespace BlueChickensInMultiplayer
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if (Game1.random.NextDouble() < 0.25)
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{
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animal.type.Set("Blue Chicken");
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animal.reload(animal.home);
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Monitor.Log($"Chicken turned blue");
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}
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}
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@ -1,7 +1,7 @@
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{
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"Name": "Blue Chickens In Multiplayer",
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"Author": "WindHero",
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"Version": "1.0.0",
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"Version": "1.1.0",
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"Description": "Allows for players to get blue chickens during multiplayer as long as at least one player has seen the event with Shane to unlock them",
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"UniqueID": "WindHero.BlueChickensInMultiplayer",
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"EntryDll": "bluechickensinmultiplayer.dll",
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