v0.2.1
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![Soft Leaves' screenshot](screenshot.png)
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**_Allows to walk through and to climb on leaves._**
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**Version:** 0.2.0
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**Version:** 0.2.1
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**Source code's license:** [EUPL v1.2][1] or later.
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**Dependencies:** default (found in [Minetest Game][2])
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**API for third party mods:**
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See ![api.txt](api.txt)
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### Installation
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Unzip the archive, rename the folder to soft_leaves and place it in
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2
api.txt
2
api.txt
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If you are a developer or just a modder you can use this function:
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If you are a developer or just a modder you can use this procedure:
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soft_leaves.overrider(nodestring)
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10
changelog.md
10
changelog.md
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- No further features planned.
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## [0.2.1] - 2020-07-02
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### Changed
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- Code improvements.
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## [0.2.0] - 2019-10-30
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### Added
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- Global function which allows other mods to register their nodes (see api.txt).
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- Global procedure that allows other mods to register their nodes (see api.txt).
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### Changed
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79
init.lua
79
init.lua
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--[[
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Soft leaves - Allows to walk through and to climb on leaves.
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Copyright © 2018, 2019 Hamlet <hamlatmesehub@riseup.net> and contributors.
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Copyright © 2018, 2020 Hamlet and contributors.
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Licensed under the EUPL, Version 1.2 or – as soon they will be
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approved by the European Commission – subsequent versions of the
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@ -30,46 +30,54 @@ soft_leaves = {}
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--
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-- Leaves' table
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-- Procedures
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--
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local leaf_nodes = {
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"default:acacia_bush_leaves",
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"default:acacia_leaves",
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"default:aspen_leaves",
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"default:blueberry_bush_leaves",
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"default:blueberry_bush_leaves_with_berries",
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"default:bush_leaves",
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"default:jungleleaves",
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"default:leaves",
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"default:pine_bush_needles",
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"default:pine_needles"
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}
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-- Local procedure for the default Minetest Game's nodes
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local pr_Overrider = function()
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-- Constant
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local t_LEAF_NODES = {
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'default:acacia_bush_leaves',
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'default:acacia_leaves',
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'default:aspen_leaves',
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'default:blueberry_bush_leaves',
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'default:blueberry_bush_leaves_with_berries',
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'default:bush_leaves',
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'default:jungleleaves',
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'default:leaves',
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'default:pine_bush_needles',
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'default:pine_needles'
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}
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--
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-- Nodes' overrider
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--
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for i_element = 1, 10 do
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minetest.override_item(t_LEAF_NODES[i_element], {
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climbable = true,
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walkable = false
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})
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end
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for element = 1, 10 do
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minetest.override_item(leaf_nodes[element], {
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climbable = true,
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walkable = false
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})
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end
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--
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-- Flush the leaves' table for memory saving
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--
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-- Minetest logger
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local pr_LogMessage = function()
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leaf_nodes = nil
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-- Constant
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local s_LOG_LEVEL = minetest.settings:get('debug_log_level')
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-- Body
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if (s_LOG_LEVEL == nil)
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or (s_LOG_LEVEL == 'action')
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or (s_LOG_LEVEL == 'info')
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or (s_LOG_LEVEL == 'verbose')
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then
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minetest.log('action', '[Mod] Soft Leaves [v0.2.1] loaded.')
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end
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end
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--
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-- Global function to allow third party mods to support soft leaves.
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--
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-- Global procedure to allow third party mods to support soft leaves.
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soft_leaves.overrider = function(nodestring)
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minetest.override_item(nodestring, {
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climbable = true,
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@ -79,13 +87,8 @@ end
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--
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-- Minetest engine debug logging
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-- Main body
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--
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if (minetest.settings:get("debug_log_level") == nil)
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or (minetest.settings:get("debug_log_level") == "action")
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or (minetest.settings:get("debug_log_level") == "info")
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or (minetest.settings:get("debug_log_level") == "verbose")
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then
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minetest.log("action", "[Mod] Soft Leaves [v0.2.0] loaded.")
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end
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pr_Overrider()
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pr_LogMessage()
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