v0.3.1
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![Mime's screenshot](screenshot.png)
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![Mime's screenshot](screenshot.png)
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**_Adds a monster mimicking its surrounding nodes._**
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**_Adds a monster mimicking its surrounding nodes._**
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**Version:** 0.3.0
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**Version:** 0.3.1
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**Source code's license:** [EUPL v1.2][1] or later.
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**Source code's license:** [EUPL v1.2][1] or later.
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**Dependencies:** default (found in [Minetest Game][3]), mobs ([Mobs Redo][4])
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**Dependencies:** default (found in [Minetest Game][3]), mobs ([Mobs Redo][4])
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20
bower.json
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20
bower.json
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{
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"name": "",
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"description": "",
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"keywords": [
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""
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],
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"homepage": "",
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"forum": "",
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"screenshots": [
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""
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],
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"authors": [
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""
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],
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"license": "EUPL-1.2",
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"dependencies": {
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"": "",
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"": ""
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}
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}
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@ -9,6 +9,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/).
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## [0.3.1] - 2020-07-30
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### Changed
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- Mimes can "fly" in glue nodes.
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## [0.3.0] - 2020-07-21
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## [0.3.0] - 2020-07-21
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### Added
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### Added
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@ -40,7 +40,7 @@ mobs:register_mob('mobs_mime:mime', {
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jump_height = 0.01, -- Barely noticeable, required to change direction
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jump_height = 0.01, -- Barely noticeable, required to change direction
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stepheight = 1.1, -- It can walk onto 1 node
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stepheight = 1.1, -- It can walk onto 1 node
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pushable = false, -- It can't be moved by pushing
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pushable = false, -- It can't be moved by pushing
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view_range = 14, -- Active node
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view_range = 14, -- Active block
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damage = 4, -- 1/5 of 20HP, that is 20 hearts
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damage = 4, -- 1/5 of 20HP, that is 20 hearts
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knock_back = true, -- It can be knocked back by hits
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knock_back = true, -- It can be knocked back by hits
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fear_height = 3, -- It won't fall if the height is too steep
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fear_height = 3, -- It won't fall if the height is too steep
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@ -51,6 +51,7 @@ mobs:register_mob('mobs_mime:mime', {
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light_damage_max = minetest.LIGHT_MAX, -- Sunlight
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light_damage_max = minetest.LIGHT_MAX, -- Sunlight
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suffocation = 0, -- Doesn't drown
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suffocation = 0, -- Doesn't drown
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floats = 0, -- Doesn't swim
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floats = 0, -- Doesn't swim
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fly_in = {'mobs_mime:glue', 'mobs_mime:glue_flowing'},
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reach = 4, -- Same as player
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reach = 4, -- Same as player
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docile_by_day = false, -- Attacks regardless of daytime or nighttime
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docile_by_day = false, -- Attacks regardless of daytime or nighttime
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attack_chance = 75, -- 75% chance it will attack
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attack_chance = 75, -- 75% chance it will attack
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2
init.lua
2
init.lua
@ -97,7 +97,7 @@ local pr_LogMessage = function()
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or (s_LOG_LEVEL == 'info')
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or (s_LOG_LEVEL == 'info')
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or (s_LOG_LEVEL == 'verbose')
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or (s_LOG_LEVEL == 'verbose')
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then
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then
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minetest.log('action', '[Mod] Mobs mime [v0.3.0] loaded.')
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minetest.log('action', '[Mod] Mobs mime [v0.3.1] loaded.')
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end
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end
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end
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end
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