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Hamlet 2020-07-30 14:06:12 +02:00
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commit 91d24a5c3c
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5 changed files with 31 additions and 3 deletions

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@ -2,7 +2,7 @@
![Mime's screenshot](screenshot.png) ![Mime's screenshot](screenshot.png)
**_Adds a monster mimicking its surrounding nodes._** **_Adds a monster mimicking its surrounding nodes._**
**Version:** 0.3.0 **Version:** 0.3.1
**Source code's license:** [EUPL v1.2][1] or later. **Source code's license:** [EUPL v1.2][1] or later.
**Dependencies:** default (found in [Minetest Game][3]), mobs ([Mobs Redo][4]) **Dependencies:** default (found in [Minetest Game][3]), mobs ([Mobs Redo][4])

20
bower.json Normal file
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@ -0,0 +1,20 @@
{
"name": "",
"description": "",
"keywords": [
""
],
"homepage": "",
"forum": "",
"screenshots": [
""
],
"authors": [
""
],
"license": "EUPL-1.2",
"dependencies": {
"": "",
"": ""
}
}

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@ -9,6 +9,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/).
## [0.3.1] - 2020-07-30
### Changed
- Mimes can "fly" in glue nodes.
## [0.3.0] - 2020-07-21 ## [0.3.0] - 2020-07-21
### Added ### Added

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@ -40,7 +40,7 @@ mobs:register_mob('mobs_mime:mime', {
jump_height = 0.01, -- Barely noticeable, required to change direction jump_height = 0.01, -- Barely noticeable, required to change direction
stepheight = 1.1, -- It can walk onto 1 node stepheight = 1.1, -- It can walk onto 1 node
pushable = false, -- It can't be moved by pushing pushable = false, -- It can't be moved by pushing
view_range = 14, -- Active node view_range = 14, -- Active block
damage = 4, -- 1/5 of 20HP, that is 20 hearts damage = 4, -- 1/5 of 20HP, that is 20 hearts
knock_back = true, -- It can be knocked back by hits knock_back = true, -- It can be knocked back by hits
fear_height = 3, -- It won't fall if the height is too steep fear_height = 3, -- It won't fall if the height is too steep
@ -51,6 +51,7 @@ mobs:register_mob('mobs_mime:mime', {
light_damage_max = minetest.LIGHT_MAX, -- Sunlight light_damage_max = minetest.LIGHT_MAX, -- Sunlight
suffocation = 0, -- Doesn't drown suffocation = 0, -- Doesn't drown
floats = 0, -- Doesn't swim floats = 0, -- Doesn't swim
fly_in = {'mobs_mime:glue', 'mobs_mime:glue_flowing'},
reach = 4, -- Same as player reach = 4, -- Same as player
docile_by_day = false, -- Attacks regardless of daytime or nighttime docile_by_day = false, -- Attacks regardless of daytime or nighttime
attack_chance = 75, -- 75% chance it will attack attack_chance = 75, -- 75% chance it will attack

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@ -97,7 +97,7 @@ local pr_LogMessage = function()
or (s_LOG_LEVEL == 'info') or (s_LOG_LEVEL == 'info')
or (s_LOG_LEVEL == 'verbose') or (s_LOG_LEVEL == 'verbose')
then then
minetest.log('action', '[Mod] Mobs mime [v0.3.0] loaded.') minetest.log('action', '[Mod] Mobs mime [v0.3.1] loaded.')
end end
end end