fog/core/functions.lua
2020-07-31 20:29:35 +02:00

211 lines
4.6 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--[[
Fate of the Gods - Adds roleplay mechanics.
Copyright © 2020 Hamlet and contributors.
Licensed under the EUPL, Version 1.2 or as soon they will be
approved by the European Commission subsequent versions of the
EUPL (the "Licence");
You may not use this work except in compliance with the Licence.
You may obtain a copy of the Licence at:
https://joinup.ec.europa.eu/software/page/eupl
https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863
Unless required by applicable law or agreed to in writing,
software distributed under the Licence is distributed on an
"AS IS" basis,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied.
See the Licence for the specific language governing permissions
and limitations under the Licence.
--]]
--
-- Functions
--
-- Argument: username_tool_xp
fog.fn_ToolXPread = function(a_s_keyword)
local i_experience = fog.t_MOD_STORAGE:get_int(a_s_keyword)
if (i_experience == nil) then
i_experience = 0
end
return i_experience
end
-- Argument: username_tool_lvl
fog.fn_ToolLVLread = function(a_s_keyword)
local i_level = fog.t_MOD_STORAGE:get_int(a_s_keyword)
if (i_level == nil) then
i_level = 0
end
return i_level
end
-- Argument: username_tool_xp
fog.fn_ToolClassCheck = function(a_i_tool_xp)
local i_class = 0
-- Diamond capabilities
if (a_i_tool_xp > fog.i_CLASS_B) then
i_class = 1
-- Mese capabilities
elseif (a_i_tool_xp <= fog.i_CLASS_B)
and (a_i_tool_xp > fog.i_CLASS_C) then
i_class = 2
-- Steel capabilities
elseif (a_i_tool_xp <= fog.i_CLASS_C)
and (a_i_tool_xp > fog.i_CLASS_D) then
i_class = 3
-- Bronze capabilities
elseif (a_i_tool_xp <= fog.i_CLASS_D)
and (a_i_tool_xp > fog.i_CLASS_E) then
i_class = 4
-- Stone capabilities
elseif (a_i_tool_xp <= fog.i_CLASS_E)
and (a_i_tool_xp > fog.i_CLASS_F) then
i_class = 5
-- Wood capabilities
else
i_class = 6
end
print('Tool class: ' .. i_class)
return i_class
end
-- Used to determine an item's durability
fog.fn_ToolsAxesUses = function(a_t_itemstack)
local s_ITEM_NAME = a_t_itemstack:get_name()
local i_ITEM_USES = 0
--print("Item name: " .. s_ITEM_NAME)
if (string.match(s_ITEM_NAME, 'wood') ~= nil) then
i_ITEM_USES = 10
elseif (string.match(s_ITEM_NAME, 'stone') ~= nil) then
i_ITEM_USES = 20
elseif (string.match(s_ITEM_NAME, 'bronze') ~= nil) then
i_ITEM_USES = 20
elseif (string.match(s_ITEM_NAME, 'steel') ~= nil) then
i_ITEM_USES = 20
elseif (string.match(s_ITEM_NAME, 'mese') ~= nil) then
i_ITEM_USES = 20
elseif (string.match(s_ITEM_NAME, 'diamond') ~= nil) then
i_ITEM_USES = 30
end
return i_ITEM_USES
end
-- Used to determine an item's durability
fog.fn_ToolsPicksUses = function(a_t_itemstack)
local s_ITEM_NAME = a_t_itemstack:get_name()
local i_ITEM_USES = 0
--print("Item name: " .. s_ITEM_NAME)
if (string.match(s_ITEM_NAME, 'wood') ~= nil) then
i_ITEM_USES = 10
elseif (string.match(s_ITEM_NAME, 'stone') ~= nil) then
i_ITEM_USES = 20
elseif (string.match(s_ITEM_NAME, 'bronze') ~= nil) then
i_ITEM_USES = 20
elseif (string.match(s_ITEM_NAME, 'steel') ~= nil) then
i_ITEM_USES = 20
elseif (string.match(s_ITEM_NAME, 'mese') ~= nil) then
i_ITEM_USES = 20
elseif (string.match(s_ITEM_NAME, 'diamond') ~= nil) then
i_ITEM_USES = 30
end
return i_ITEM_USES
end
-- Used to determine an item's durability
fog.fn_ToolsShovelsUses = function(a_t_itemstack)
local s_ITEM_NAME = a_t_itemstack:get_name()
local i_ITEM_USES = 0
--print("Item name: " .. s_ITEM_NAME)
if (string.match(s_ITEM_NAME, 'wood') ~= nil) then
i_ITEM_USES = 10
elseif (string.match(s_ITEM_NAME, 'stone') ~= nil) then
i_ITEM_USES = 20
elseif (string.match(s_ITEM_NAME, 'bronze') ~= nil) then
i_ITEM_USES = 25
elseif (string.match(s_ITEM_NAME, 'steel') ~= nil) then
i_ITEM_USES = 30
elseif (string.match(s_ITEM_NAME, 'mese') ~= nil) then
i_ITEM_USES = 20
elseif (string.match(s_ITEM_NAME, 'diamond') ~= nil) then
i_ITEM_USES = 30
end
return i_ITEM_USES
end
-- Used to determine an item's durability
fog.fn_ToolsSwordsUses = function(a_t_itemstack)
local s_ITEM_NAME = a_t_itemstack:get_name()
local i_ITEM_USES = 0
--print("Item name: " .. s_ITEM_NAME)
if (string.match(s_ITEM_NAME, 'wood') ~= nil) then
i_ITEM_USES = 10
elseif (string.match(s_ITEM_NAME, 'stone') ~= nil) then
i_ITEM_USES = 20
elseif (string.match(s_ITEM_NAME, 'bronze') ~= nil) then
i_ITEM_USES = 25
elseif (string.match(s_ITEM_NAME, 'steel') ~= nil) then
i_ITEM_USES = 30
elseif (string.match(s_ITEM_NAME, 'mese') ~= nil) then
i_ITEM_USES = 30
elseif (string.match(s_ITEM_NAME, 'diamond') ~= nil) then
i_ITEM_USES = 40
end
return i_ITEM_USES
end