cme_elementals/core/stone_monster.lua
2020-07-30 20:31:12 +02:00

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--[[
CME Elementals - Adds elemental monsters
Copyright © 2020 Hamlet and contributors.
Licensed under the EUPL, Version 1.2 or as soon they will be
approved by the European Commission subsequent versions of the
EUPL (the 'Licence');
You may not use this work except in compliance with the Licence.
You may obtain a copy of the Licence at:
https://joinup.ec.europa.eu/software/page/eupl
https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863
Unless required by applicable law or agreed to in writing,
software distributed under the Licence is distributed on an
'AS IS' basis,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied.
See the Licence for the specific language governing permissions
and limitations under the Licence.
--]]
--
-- Function
--
-- Used for localization
local S = minetest.get_translator('cme_elementals')
--
-- Mob definition
--
creatures.register_mob({
name = 'cme_elementals:stone_monster',
stats = {
hp = 20,
hostile = true,
lifetime = 1200, -- 20 minutes
can_jump = 1.1, -- nodes
can_burn = true,
has_knockback = false,
light = {min = 7, max = 15} -- Burning light
},
modes = {
idle = {
chance = 0.5, -- 50%
duration = 15, -- seconds
moving_speed = 0,
update_yaw = 5, -- seconds
},
walk = {
chance = 0.5, -- 50%
duration = 120, -- 2 minutes
moving_speed = 2, -- half the player's speed
update_yaw = 30, -- seconds
},
attack = {
chance = 0.0,
moving_speed = 4 -- player's speed
},
},
model = {
mesh = 'cme_elementals_stone_monster.b3d',
textures = {'cme_elementals_stone_monster.png'},
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.75, 0.3},
rotation = -90.0,
animations = {
idle = {start = 0, stop = 14, speed = 30},
walk = {start = 15, stop = 38, speed = 20},
attack = {start = 40, stop = 63, speed = 30}
}
},
drops = {
{'default:stone', {min = 1, max = 2}, chance = 0.33}
},
combat = {
attack_damage = 2, -- 1 player's heart
attack_speed = 1.0, -- seconds
attack_radius = 3, -- nodes
search_enemy = true,
search_timer = 15, -- seconds
search_radius = 16, -- nodes
search_type = 'player'
},
spawning = {
abm_nodes = {
spawn_on = {'default:stone'}
},
abm_interval = 45, -- seconds
abm_chance = 7000, -- 1 in 7000
max_number = 2, -- per mapblock
number = {min = 1, max = 2},
time_range = {min = 19250, max = 4700}, -- Dusk and dawn
light = {min = 0, max = 6},
height_limit = {min = -30912, max = 31000},
spawn_egg = {
description = S('Stone monster')
},
spawner = {
range = 7, -- nodes
number = 2, -- max mobs
description = S('Stone monster spawner'),
light = {min = 0, max = 6}
}
}
})