Ru-true-minetest-game/shit/bucket/init.lua

142 lines
4.6 KiB
Lua

-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
minetest.register_craft({
output = 'bucket:bucket_empty 1',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
bucket = {}
bucket.liquids = {}
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image)
bucket.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
}
bucket.liquids[flowing] = bucket.liquids[source]
if itemname ~= nil then
minetest.register_craftitem(itemname, {
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check for liquid container
n = minetest.env:get_node(pointed_thing.under)
local max_fill = minetest.get_item_group(n.name, 'liquid_container')
if max_fill ~= 0 then
local meta = minetest.env:get_meta(pointed_thing.under)
local liquid_type = meta:get_string('liquid')
local liquid_quantity = meta:get_string('quantity')
if (liquid_type == source)or(liquid_type == '') then
if tonumber(liquid_quantity) < max_fill then
meta:set_string('liquid', source)
meta:set_string('quantity', liquid_quantity + 1)
local node_descr = minetest.registered_nodes[source]['description']
if node_descr == '' then
node_descr = source
end
meta:set_infotext(minetest.registered_nodes[n.name]['description'] .. ' filled by '.. node_descr .. ' ' .. (liquid_quantity + 1))
end
return {name="bucket:bucket_empty"}
end
if (liquid_type ~= source)or(liquid_type ~= '') then
return
end
end
-- Check if pointing to a liquid
n = minetest.env:get_node(pointed_thing.under)
if bucket.liquids[n.name] == nil then
-- Not a liquid
minetest.env:add_node(pointed_thing.above, {name=source})
elseif n.name ~= source then
-- It's a liquid
minetest.env:add_node(pointed_thing.under, {name=source})
end
return {name="bucket:bucket_empty"}
end
})
end
end
minetest.register_craftitem("bucket:bucket_empty", {
inventory_image = "bucket.png",
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check for liquid container
n = minetest.env:get_node(pointed_thing.under)
local max_fill = minetest.get_item_group(n.name, 'liquid_container')
if max_fill ~= 0 then
local meta = minetest.env:get_meta(pointed_thing.under)
local liquid_type = meta:get_string('liquid')
local liquid_quantity = meta:get_string('quantity')
liquiddef = bucket.liquids[liquid_type]
if liquiddef ~= nil and liquiddef.source == liquid_type and liquiddef.itemname ~= nil and tonumber(liquid_quantity)>=1 then
meta:set_string('quantity', liquid_quantity - 1)
local node_descr = minetest.registered_nodes[liquiddef.source]['description']
if node_descr == '' then
node_descr = liquiddef.source
end
if (liquid_quantity - 1)~=0 then
meta:set_infotext(minetest.registered_nodes[n.name]['description'] .. ' filled by '.. node_descr .. ' ' .. (liquid_quantity - 1))
else
meta:set_string('liquid', '')
meta:set_infotext(minetest.registered_nodes[n.name]['description'] .. ' empty')
end
return {name=liquiddef.itemname}
end
end
-- Check if pointing to a liquid source
n = minetest.env:get_node(pointed_thing.under)
liquiddef = bucket.liquids[n.name]
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
minetest.env:add_node(pointed_thing.under, {name="air"})
return {name=liquiddef.itemname}
end
end,
})
bucket.register_liquid(
"default:water_source",
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png"
)
bucket.register_liquid(
"default:lava_source",
"default:lava_flowing",
"bucket:bucket_lava",
"bucket_lava.png"
)
minetest.register_craft({
type = "fuel",
recipe = "default:bucket_lava",
burntime = 60,
})