add new function
parent
039f470bb4
commit
a2e63fdb86
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@ -16,7 +16,7 @@
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STANDART_SPGROW_TIME = 120
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function register_simple_plant(grow_table)
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function register_plant_with_full_stages(grow_table)
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for stage in ipairs(grow_table) do
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if grow_table[stage].chance > 1 then
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@ -50,3 +50,28 @@ function register_simple_plant(grow_table)
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end
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end
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end
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function register_simple_plant(name, final_description, stage_max, stage_time, image_template, final_drop)
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-- number of stages of growth [1 .. stage_max]
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-- image template .. [1 .. stage_max] .. ".png" --> png
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local ngrow_table = {}
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local cur_drop = ''
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for i=1, stage_max do
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cur_drop = ''
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if i == stage_max then
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cur_drop = final_drop
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end
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table.insert(ngrow_table, {
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name = name .. i,
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time = stage_time,
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image = image_template .. i .. ".png",
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drop = cur_drop,
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groups = {snappy=3},
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chance = 0.6
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})
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end
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register_plant_with_full_stages(ngrow_table)
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end
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@ -1,13 +1,13 @@
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minetest.register_craftitem("simple_plant:seed0", {
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inventory_image = "seed0.png",
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minetest.register_craftitem('simple_plant:seed0', {
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inventory_image = 'seed0.png',
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stack_max = 99,
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usable = true,
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on_use = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type == "node" then
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if pointed_thing.type == 'node' then
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n = minetest.env:get_node(pointed_thing.under)
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if n.name == 'default:dirt_with_grass' then
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minetest.env:add_node(pointed_thing.above, {name="simple_plant:splant1"})
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minetest.env:add_node(pointed_thing.above, {name='simple_plant:splant1'})
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end
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itemstack:take_item()
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end
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@ -15,7 +15,7 @@ minetest.register_craftitem("simple_plant:seed0", {
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end,
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})
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register_simple_plant({
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register_plant_with_full_stages({
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{
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name = 'simple_plant:splant1',
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time = 0.5,
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@ -49,3 +49,23 @@ register_simple_plant({
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chance = 0.4
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},
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})
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---------------------
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register_simple_plant('simple_plant:n', 'Odd flower', 6, 0.5, 'n', 'simple_plant:n_seed 5')
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minetest.register_craftitem('simple_plant:n_seed', {
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description = 'N seed',
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inventory_image = 'n_seed.png',
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stack_max = 99,
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usable = true,
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on_use = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type == 'node' then
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n = minetest.env:get_node(pointed_thing.under)
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if n.name == 'default:dirt_with_grass' then
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minetest.env:add_node(pointed_thing.above, {name='simple_plant:n1'})
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end
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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