stairs and slabs added
parent
f840c839d6
commit
6c9664aeab
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default
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stone_brick
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dye
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stairs = {}
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description)
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minetest.register_node("stairs:stair_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tile_images = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = groups,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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stack_max = 128,
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})
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 4',
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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-- Node will be called stairs:slab_<subname>
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function stairs.register_slab(subname, recipeitem, groups, images, description)
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minetest.register_node("stairs:slab_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tile_images = images,
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paramtype = "light",
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is_ground_content = true,
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groups = groups,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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stack_max = 128,
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})
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minetest.register_craft({
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output = 'stairs:slab_' .. subname .. ' 3',
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab)
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end
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stairs.register_stair_and_slab("wood", "default:wood",
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{snappy=2,choppy=2,oddly_breakable_by_hand=2},
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{"default_wood.png"},
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"Wooden stair",
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"Wooden slab")
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stairs.register_stair_and_slab("stone", "default:stone",
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{cracky=3},
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{"default_stone.png"},
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"Stone stair",
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"Stone slab")
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stairs.register_stair_and_slab("cobble", "default:cobble",
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{cracky=3},
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{"default_cobble.png"},
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"Cobble stair",
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"Cobble slab")
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stairs.register_stair_and_slab("brick", "default:brick",
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{cracky=3},
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{"default_brick.png"},
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"Brick stair",
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"Brick slab")
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stairs.register_stair_and_slab("sandstone", "default:sandstone",
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{crumbly=2,cracky=2},
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{"default_sandstone.png"},
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"Sandstone stair",
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"Sandstone slab")
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-- stone bricks
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stairs.register_stair_and_slab("stone_brick", "stone_brick:stone_brick",
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{cracky=2, level=2},
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{"default_stone.png^stone_brick_stone_brick.png"},
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"Stone brick stair",
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"Stone brick slab")
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-- Colored bricks:
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for color, name in pairs(SB_NAMES_COLORS) do
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local texture = "stone_brick_" .. color .. ".png"
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stairs.register_stair_and_slab(color .. "_stone_brick", "stone_brick:" .. color .. "_stone_brick",
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{cracky=2, level=2},
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{texture},
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name .. " stair",
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name .. " slab")
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dye.add_dye_recipe("stairs:stair_" .. color .. "_stone_brick","stairs:stair_stone_brick",color)
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dye.add_dye_recipe("stairs:stair_white_stone_brick","stairs:stair_" .. color .. "_stone_brick","white")
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end
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@ -1,6 +1,6 @@
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-- stone bricks
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local SB_NAMES_COLORS = {
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SB_NAMES_COLORS = {
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["white"] = "White stone brick",
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["light_gray"] = "Light-gray stone brick",
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["gray"] = "Gray stone brick",
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