Fixed some bugs in castle grilles mod

master
Ilya Zhuravlev 2012-03-30 21:17:46 +04:00
parent 6d3491d8ae
commit 2ae23d6e55
1 changed files with 39 additions and 31 deletions

View File

@ -16,43 +16,48 @@ minetest.register_node("castle_grille:grille", {
paramtype = "light",
tile_images = {"grille_gril.png"},
is_ground_content = true,
material = minetest.digprop_constanttime(90),
material = minetest.digprop_constanttime(10),
drop = "",
})
local function add_down(node,pos)
local function add_down(pos)
for i = 1, GRILLE_HEIGHT do
local current_pos = {x = pos.x, y = pos.y - i, z = pos.z}
local current_node = minetest.env:get_node(current_pos)
if current_node.name == "air" then
table.insert(grilles_to_add,{pos = current_pos, time = i})
grilles_to_add[current_pos] = i
else
return
end
end
end
local function remove_up(node,pos)
for i = 1, GRILLE_HEIGHT do
local current_pos = {x = pos.x, y = pos.y - i, z = pos.z}
local current_node = minetest.env:get_node(current_pos)
if current_node.name == "castle_grille:grille" then
table.insert(grilles_to_remove,{pos = current_pos, time = GRILLE_HEIGHT - i + 1})
else
return
end
end
local function remove_up(pos, height, reversed)
if height > GRILLE_HEIGHT then
return height
end
local current_node = minetest.env:get_node(pos)
if current_node.name ~= "castle_grille:grille" then
return height
end
local max_h = remove_up({x = pos.x, y = pos.y - 1, z = pos.z}, height + 1)
if reversed == true then
grilles_to_remove[pos] = height + 1
else
grilles_to_remove[pos] = max_h - height
end
return max_h
end
mesecon:register_on_signal_on(function (pos, node)
if node.name == "castle_grille:mechanism" then
add_down(node,pos)
add_down(pos)
end
end)
mesecon:register_on_signal_off(function (pos,node)
if node.name == "castle_grille:mechanism" then
remove_up(node,pos)
remove_up({x = pos.x, y = pos.y - 1, z = pos.z}, 0)
end
end)
@ -61,28 +66,31 @@ minetest.register_globalstep(function(dtime)
delta = delta + dtime
while delta >= 3 do
delta = delta - 3
for num, grille in ipairs(grilles_to_remove) do
if grille.time == 1 then
minetest.env:remove_node(grille.pos)
grille.time = nil
grille.pos = nil
elseif grille.time then
grille.time = grille.time - 1
for pos, time in pairs(grilles_to_remove) do
if time == 1 and minetest.env:get_node(pos).name == "castle_grille:grille" then
minetest.env:remove_node(pos)
grilles_to_remove[pos] = nil
else
grilles_to_remove[pos] = time - 1
end
end
for num, grille in ipairs(grilles_to_add) do
if grille.time == 1 then
minetest.env:remove_node(grille.pos)
minetest.env:add_node(grille.pos, {name = "castle_grille:grille"})
grille.time = nil
grille.pos = nil
elseif grille.time then
grille.time = grille.time - 1
end
for pos, time in pairs(grilles_to_add) do
if time == 1 and minetest.env:get_node(pos).name == "air" then
minetest.env:add_node(pos, {name = "castle_grille:grille"})
grilles_to_add[pos] = nil
else
grilles_to_add[pos] = time - 1
end
end
end
end)
minetest.register_on_dignode(function(pos, oldnode)
if oldnode.name == "castle_grille:grille" or oldnode.name == "castle_grille:mechanism" then
remove_up({x = pos.x, y = pos.y - 1, z = pos.z}, 0, true)
end
end)
minetest.register_craft({
output = 'castle_grille:mechanism',
recipe = {