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This is a mod for Minetest-c55 that adds Bow and arrow to the game.
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Check out this thread on the forums to get more information about it:
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http://c55.me/minetest/forum/viewtopic.php?id=687
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Version: 0.14 DEV
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-- Bow and arrow mod
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-- Topic on the forum: http://c55.me/minetest/forum/viewtopic.php?id=687
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-- Changed by Henry
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ARROW_DAMAGE=1
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ARROW_GRAVITY=0 --Original Gravity: 9
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ARROW_VELOCITY=19
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throwing_shoot_arrow=function (item, player, pointed_thing)
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-- Check if arrows in Inventory and remove one of them
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local i=1
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----Henrys Mod START
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if player:get_inventory():contains_item("main", "throwing:arrow") then
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player:get_inventory():remove_item("main", "throwing:arrow")
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-- Shoot Arrow
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local playerpos=player:getpos()
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local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "throwing:arrow_entity")
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local dir=player:get_look_dir()
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obj:setvelocity({x=dir.x*ARROW_VELOCITY, y=dir.y*ARROW_VELOCITY, z=dir.z*ARROW_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-ARROW_GRAVITY, z=dir.z*-3})
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kind=1
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end
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if player:get_inventory():contains_item("main", "throwing:arrow_tnt") then
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player:get_inventory():remove_item("main", "throwing:arrow_tnt")
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-- Shoot Arrow
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local playerpos=player:getpos()
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local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "throwing:arrow_entity")
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local dir=player:get_look_dir()
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obj:setvelocity({x=dir.x*ARROW_VELOCITY, y=dir.y*ARROW_VELOCITY, z=dir.z*ARROW_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-ARROW_GRAVITY, z=dir.z*-3})
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kind=2
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end
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if player:get_inventory():contains_item("main", "throwing:arrow_fire") then
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player:get_inventory():remove_item("main", "throwing:arrow_fire")
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-- Shoot Arrow
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local playerpos=player:getpos()
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local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "throwing:arrow_entity")
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local dir=player:get_look_dir()
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obj:setvelocity({x=dir.x*ARROW_VELOCITY, y=dir.y*ARROW_VELOCITY, z=dir.z*ARROW_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-ARROW_GRAVITY, z=dir.z*-3})
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kind=3
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end
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if player:get_inventory():contains_item("main", "throwing:arrow_lava") then
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player:get_inventory():remove_item("main", "throwing:arrow_lava")
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-- Shoot Arrow
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local playerpos=player:getpos()
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local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "throwing:arrow_entity")
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local dir=player:get_look_dir()
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obj:setvelocity({x=dir.x*ARROW_VELOCITY, y=dir.y*ARROW_VELOCITY, z=dir.z*ARROW_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-ARROW_GRAVITY, z=dir.z*-3})
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kind=4
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end
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--Henrys Mod END
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return
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end
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throwing_shoot_arrow_continue=function(item, player, pointed_thing)
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return
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end
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minetest.register_craftitem("throwing:string", {
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inventory_image = "throwing_string.png",
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description = "String",
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})
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minetest.register_craftitem("throwing:bow", {
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inventory_image = "throwing_bow.png",
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stack_max = 1,
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on_use = throwing_shoot_arrow,
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description = "Bow",
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})
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minetest.register_craftitem("throwing:arrow", {
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inventory_image = "throwing_arrow.png",
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description = "Arrow",
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})
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--Henrys Mod START
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minetest.register_craftitem("throwing:arrow_tnt",{
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inventory_image = "throwing_arrow_tnt.png",
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description = "TNT arrow",
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})
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minetest.register_craftitem("throwing:arrow_fire",{
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inventory_image = "throwing_arrow_fire.png",
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description = "Fire arrow",
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})
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minetest.register_craftitem("throwing:arrow_lava",{
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inventory_image = "throwing_arrow_lava.png",
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description = "Lava arrow",
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})
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--Henrys Mod END
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-- The Arrow Entity
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THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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textures = {"throwing_arrow_back.png"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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}
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-- Arrow_entity.on_step()--> called when arrow is moving
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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-- When arrow is away from player (after 0.2 seconds): Cause damage to mobs and players
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if self.timer>0.2 then
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local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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obj:set_hp(obj:get_hp()-ARROW_DAMAGE)
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if obj:get_entity_name() ~= "throwing:arrow_entity" then
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if obj:get_hp()<=0 then
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obj:remove()
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end
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self.object:remove()
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end
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end
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end
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-- Become item when hitting a node
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if self.lastpos.x~=nil then --If there is no lastpos for some reason
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if node.name ~= "air" then
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--Henrys Mod START
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if kind==1 then
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minetest.env:add_item(self.lastpos, 'throwing:arrow')
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end
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if kind==2 then
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minetest.env:add_node(self.lastpos,{name="nuke:iron_tnt"})
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minetest.env:punch_node(self.lastpos)
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end
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if kind==3 then
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minetest.env:add_node(self.lastpos,{name="fire:basic_flame"})
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end
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if kind==4 then
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minetest.env:add_node(self.lastpos,{name="default:lava_source"})
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end
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--Henrys Mod END
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self.object:remove()
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Item will be added at last pos outside the node
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end
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minetest.register_entity("throwing:arrow_entity", THROWING_ARROW_ENTITY)
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--CRAFTS
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minetest.register_craft({
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output = 'throwing:string',
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recipe = {
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{'default:junglegrass'},
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{'default:junglegrass'},
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}
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})
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minetest.register_craft({
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output = 'throwing:bow',
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recipe = {
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{'throwing:string', 'default:wood', ''},
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{'throwing:string', '', 'default:wood'},
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{'throwing:string', 'default:wood', ''},
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}
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})
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minetest.register_craft({
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output = 'throwing:arrow 16',
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recipe = {
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{'default:stick', 'default:stick', 'default:steel_ingot'},
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}
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})
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--Henrys Code START
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minetest.register_craft({
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output = 'throwing:arrow_tnt 16',
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recipe = {
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{'default:stick', 'default:stick', 'nuke:iron_tnt'},
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}
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})
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minetest.register_craft({
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output = 'throwing:arrow_fire 16',
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recipe = {
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{'default:stick', 'default:stick', 'fire:basic_flame'},
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}
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})
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minetest.register_craft({
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output = 'throwing:arrow_lava 16',
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recipe = {
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{'default:stick', 'default:stick', 'default:lava_source'},
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}
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})
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--Henrys Code END
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print ("[Throwing_mod] Loaded!")
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After Width: | Height: | Size: 488 B |
After Width: | Height: | Size: 238 B |
After Width: | Height: | Size: 416 B |
After Width: | Height: | Size: 422 B |
After Width: | Height: | Size: 412 B |
After Width: | Height: | Size: 484 B |
After Width: | Height: | Size: 382 B |