master
Henry 2012-11-07 17:48:18 +01:00
parent 6113d2fcc5
commit ad55f54829
9 changed files with 208 additions and 0 deletions

5
throwing/README Normal file
View File

@ -0,0 +1,5 @@
This is a mod for Minetest-c55 that adds Bow and arrow to the game.
Check out this thread on the forums to get more information about it:
http://c55.me/minetest/forum/viewtopic.php?id=687
Version: 0.14 DEV

203
throwing/init.lua Normal file
View File

@ -0,0 +1,203 @@
-- Bow and arrow mod
-- Topic on the forum: http://c55.me/minetest/forum/viewtopic.php?id=687
-- Changed by Henry
ARROW_DAMAGE=1
ARROW_GRAVITY=0 --Original Gravity: 9
ARROW_VELOCITY=19
throwing_shoot_arrow=function (item, player, pointed_thing)
-- Check if arrows in Inventory and remove one of them
local i=1
----Henrys Mod START
if player:get_inventory():contains_item("main", "throwing:arrow") then
player:get_inventory():remove_item("main", "throwing:arrow")
-- Shoot Arrow
local playerpos=player:getpos()
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "throwing:arrow_entity")
local dir=player:get_look_dir()
obj:setvelocity({x=dir.x*ARROW_VELOCITY, y=dir.y*ARROW_VELOCITY, z=dir.z*ARROW_VELOCITY})
obj:setacceleration({x=dir.x*-3, y=-ARROW_GRAVITY, z=dir.z*-3})
kind=1
end
if player:get_inventory():contains_item("main", "throwing:arrow_tnt") then
player:get_inventory():remove_item("main", "throwing:arrow_tnt")
-- Shoot Arrow
local playerpos=player:getpos()
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "throwing:arrow_entity")
local dir=player:get_look_dir()
obj:setvelocity({x=dir.x*ARROW_VELOCITY, y=dir.y*ARROW_VELOCITY, z=dir.z*ARROW_VELOCITY})
obj:setacceleration({x=dir.x*-3, y=-ARROW_GRAVITY, z=dir.z*-3})
kind=2
end
if player:get_inventory():contains_item("main", "throwing:arrow_fire") then
player:get_inventory():remove_item("main", "throwing:arrow_fire")
-- Shoot Arrow
local playerpos=player:getpos()
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "throwing:arrow_entity")
local dir=player:get_look_dir()
obj:setvelocity({x=dir.x*ARROW_VELOCITY, y=dir.y*ARROW_VELOCITY, z=dir.z*ARROW_VELOCITY})
obj:setacceleration({x=dir.x*-3, y=-ARROW_GRAVITY, z=dir.z*-3})
kind=3
end
if player:get_inventory():contains_item("main", "throwing:arrow_lava") then
player:get_inventory():remove_item("main", "throwing:arrow_lava")
-- Shoot Arrow
local playerpos=player:getpos()
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "throwing:arrow_entity")
local dir=player:get_look_dir()
obj:setvelocity({x=dir.x*ARROW_VELOCITY, y=dir.y*ARROW_VELOCITY, z=dir.z*ARROW_VELOCITY})
obj:setacceleration({x=dir.x*-3, y=-ARROW_GRAVITY, z=dir.z*-3})
kind=4
end
--Henrys Mod END
return
end
throwing_shoot_arrow_continue=function(item, player, pointed_thing)
return
end
minetest.register_craftitem("throwing:string", {
inventory_image = "throwing_string.png",
description = "String",
})
minetest.register_craftitem("throwing:bow", {
inventory_image = "throwing_bow.png",
stack_max = 1,
on_use = throwing_shoot_arrow,
description = "Bow",
})
minetest.register_craftitem("throwing:arrow", {
inventory_image = "throwing_arrow.png",
description = "Arrow",
})
--Henrys Mod START
minetest.register_craftitem("throwing:arrow_tnt",{
inventory_image = "throwing_arrow_tnt.png",
description = "TNT arrow",
})
minetest.register_craftitem("throwing:arrow_fire",{
inventory_image = "throwing_arrow_fire.png",
description = "Fire arrow",
})
minetest.register_craftitem("throwing:arrow_lava",{
inventory_image = "throwing_arrow_lava.png",
description = "Lava arrow",
})
--Henrys Mod END
-- The Arrow Entity
THROWING_ARROW_ENTITY={
physical = false,
timer=0,
textures = {"throwing_arrow_back.png"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
-- Arrow_entity.on_step()--> called when arrow is moving
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
-- When arrow is away from player (after 0.2 seconds): Cause damage to mobs and players
if self.timer>0.2 then
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()-ARROW_DAMAGE)
if obj:get_entity_name() ~= "throwing:arrow_entity" then
if obj:get_hp()<=0 then
obj:remove()
end
self.object:remove()
end
end
end
-- Become item when hitting a node
if self.lastpos.x~=nil then --If there is no lastpos for some reason
if node.name ~= "air" then
--Henrys Mod START
if kind==1 then
minetest.env:add_item(self.lastpos, 'throwing:arrow')
end
if kind==2 then
minetest.env:add_node(self.lastpos,{name="nuke:iron_tnt"})
minetest.env:punch_node(self.lastpos)
end
if kind==3 then
minetest.env:add_node(self.lastpos,{name="fire:basic_flame"})
end
if kind==4 then
minetest.env:add_node(self.lastpos,{name="default:lava_source"})
end
--Henrys Mod END
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Item will be added at last pos outside the node
end
minetest.register_entity("throwing:arrow_entity", THROWING_ARROW_ENTITY)
--CRAFTS
minetest.register_craft({
output = 'throwing:string',
recipe = {
{'default:junglegrass'},
{'default:junglegrass'},
}
})
minetest.register_craft({
output = 'throwing:bow',
recipe = {
{'throwing:string', 'default:wood', ''},
{'throwing:string', '', 'default:wood'},
{'throwing:string', 'default:wood', ''},
}
})
minetest.register_craft({
output = 'throwing:arrow 16',
recipe = {
{'default:stick', 'default:stick', 'default:steel_ingot'},
}
})
--Henrys Code START
minetest.register_craft({
output = 'throwing:arrow_tnt 16',
recipe = {
{'default:stick', 'default:stick', 'nuke:iron_tnt'},
}
})
minetest.register_craft({
output = 'throwing:arrow_fire 16',
recipe = {
{'default:stick', 'default:stick', 'fire:basic_flame'},
}
})
minetest.register_craft({
output = 'throwing:arrow_lava 16',
recipe = {
{'default:stick', 'default:stick', 'default:lava_source'},
}
})
--Henrys Code END
print ("[Throwing_mod] Loaded!")

Binary file not shown.

After

Width:  |  Height:  |  Size: 488 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 238 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 416 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 422 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 412 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 484 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 382 B