65 lines
1.7 KiB
Python
65 lines
1.7 KiB
Python
import pygame
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import math
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from . import controller
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from .vector import *
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from .sprite import Sprite
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class Player:
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pos = Vector(0, 0)
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hp = 100
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mp = 50
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xp = 0
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dir = 0
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vel = Vector(0, 0)
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# TODO: Fix diagonal speed
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speed = 3 # meters per second
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def __init__(self):
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self.sprite = Sprite()
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def set_pos(self, vec_or_x, y = None):
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self.pos = vec_or_num(vec_or_x, y)
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def update(self, dtime, map):
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self.vel = Vector(0, 0)
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if controller.is_down("left"):
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self.dir = 3
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self.vel.x -= 1
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if controller.is_down("right"):
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self.dir = 1
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self.vel.x += 1
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if controller.is_down("up"):
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self.dir = 2
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self.vel.y -= 1
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if controller.is_down("down"):
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self.dir = 0
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self.vel.y += 1
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if self.vel.x != 0 and self.vel.y != 0:
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self.vel = self.vel * math.sqrt(0.5)
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oldx = self.pos.x
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self.set_pos(self.pos.x + self.vel.x * self.speed * dtime, self.pos.y)
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if map.collides(self.pos, self.sprite.rect):
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self.set_pos(oldx, self.pos.y)
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oldy = self.pos.y
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self.set_pos(self.pos.x, self.pos.y + self.vel.y * self.speed * dtime)
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if map.collides(self.pos, self.sprite.rect):
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self.set_pos(self.pos.x, oldy)
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if controller.is_down("up") or controller.is_down("down") or \
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controller.is_down("left") or controller.is_down("right"):
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self.sprite.texture.set_animation(self.dir * 4, (self.dir * 4) + 3, self.speed * 2)
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else:
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self.sprite.texture.set_animation(self.dir * 4, self.dir * 4, 0)
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