Initial commit

This commit is contained in:
GreenDimond 2020-01-10 08:11:13 -08:00
commit bbc6be802b
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{
"env": {
"browser": false,
"commonjs": true,
"es6": true,
"node": true
},
"parserOptions": {
"ecmaFeatures": {
"jsx": true
},
"sourceType": "module"
},
"rules": {
"no-const-assign": "warn",
"no-this-before-super": "warn",
"no-undef": "warn",
"no-unreachable": "warn",
"no-unused-vars": "warn",
"constructor-super": "warn",
"valid-typeof": "warn"
}
}

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node_modules
.vscode-test/
.vscode/
test/
*.vsix

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.vscode/**
.vscode-test/**
test/**
.gitignore
vsc-extension-quickstart.md
**/jsconfig.json
**/*.map
**/.eslintrc.json

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### 1.0.0: January 10, 2020
- Initial release

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# Minetest Tools
[Repository](https://github.com/GreenXenith/minetest-tools/) | [Issues](https://github.com/GreenXenith/minetest-tools/issues/)
## Features
- Minetest (5.1.0) Lua API code snippets
- Mod and game folder structure boilerplates
- `.luacheckrc` generator (globals only)
**Note:** Code snippets were generated from `lua_api.txt` using a Lua script. Quality of descriptions and amount of available snippets may be sub-par. `snippets.json` is __not__ pretty-printed.
## Extension Settings
* `minetest-tools.workspaceOnly`: Code snippets will only be shown if certain files/folders (`init.lua`, `mods`, `modpack.txt`) are detected in the main workspace folder (default: `true`).
## Release Notes
### 1.0.0: January 10, 2020
Initial release.

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const vscode = require("vscode");
const fs = require("fs");
const path = require("path");
const snippets = require("./snippets.json");
const rootPath = vscode.workspace.workspaceFolders[0].uri.fsPath;
const luacheckrc = `read_globals = {
"DIR_DELIM",
"minetest", "core",
"dump", "dump2",
"vector",
"VoxelManip", "VoxelArea",
"PseudoRandom", "PcgRandom",
"ItemStack",
"Settings",
"unpack",
table = {
fields = {
"copy",
"indexof",
"insert_all",
"key_value_swap",
}
},
string = {
fields = {
"split",
"trim",
}
},
math = {
fields = {
"hypot",
"sign",
"factorial"
}
},
}`;
function makeFiles(files, folders) {
for (const folder of folders) {
const fullpath = path.join(rootPath, folder);
if (!fs.existsSync(fullpath)) {
fs.mkdirSync(fullpath);
}
}
for (const file of files) {
const fullpath = path.join(rootPath, file.name);
if (!fs.existsSync(fullpath)) {
fs.writeFileSync(fullpath, file.content);
}
}
}
function activate(context) {
console.log("Minetest Tools extension is active.");
// Intellisense
let provider = vscode.languages.registerCompletionItemProvider({language: "lua", scheme: "file"}, {
provideCompletionItems() {
// Only show snippets if in a Minetest workspace
if (vscode.workspace.getConfiguration("minetest-tools").get("workspaceOnly") &&
!(fs.existsSync(path.join(rootPath, "init.lua")) ||
fs.existsSync(path.join(rootPath, "mods")) ||
fs.existsSync(path.join(rootPath, "modpack.txt")))
) return [];
let items = [];
for (const snippet of snippets) {
const item = new vscode.CompletionItem(snippet.prefix);
item.insertText = new vscode.SnippetString(snippet.body);
item.documentation = new vscode.MarkdownString(snippet.desc);
items.push(item);
}
// Extra snippets (TODO: Move to snippets object)
const vec = new vscode.CompletionItem("vector");
vec.insertText = new vscode.SnippetString("{x = ${1:0}, y = ${2:0}, z = ${3:0}}");
vec.documentation = new vscode.MarkdownString("`{x = 0, y = 0, z = 0}`");
items.push(vec);
return items;
}
});
// Mod boilerplate
let modproject = vscode.commands.registerCommand("extension.modProject", () => {
const name = vscode.workspace.name;
const files = [
{
"name": "init.lua",
"content": ""
},
{
"name": "mod.conf",
"content": `name = ${name}\ndescription = \ndepends = \noptional_depends = `
},
{
"name": "README.md",
"content": ""
},
{
"name": "LICENSE.txt",
"content": ""
},
{
"name": ".luacheckrc",
"content": luacheckrc
}
];
const folders = ["textures", "models", "sounds"];
makeFiles(files, folders);
});
// Game boilerplate
let gameproject = vscode.commands.registerCommand("extension.gameProject", () => {
const name = vscode.workspace.name;
const files = [
{
"name": "game.conf",
"content": `name = ${name.replace(/[_-]/g, " ").replace(/(^| )(\w)/g, function(m) {
return m.toUpperCase();
})}\nauthor = \ndescription = `
},
{
"name": "README.md",
"content": ""
},
{
"name": "LICENSE.txt",
"content": ""
},
{
"name": ".luacheckrc",
"content": luacheckrc
}
];
const folders = ["menu", "mods"];
makeFiles(files, folders);
});
// .luacheckrc generator
let luacheck = vscode.commands.registerCommand("extension.luacheckrc", () => {
makeFiles([
{
"name": ".luacheckrc",
"content": luacheckrc
}
], []);
})
// Toggle workspace-only snippets
let toggle = vscode.commands.registerCommand("extension.workspaceToggle", () => {
const conf = vscode.workspace.getConfiguration("minetest-tools");
const newVal = conf.get("workspaceOnly") ? false : true;
conf.update("workspaceOnly", newVal, true);
vscode.window.showInformationMessage(newVal ? "Minetest Intellisense active in workspace only." : "Minetest Intellisense active for all Lua files.");
})
context.subscriptions.push(provider, modproject, gameproject, luacheck, toggle);
}
exports.activate = activate;
module.exports = {
activate
}

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{
"compilerOptions": {
"module": "commonjs",
"target": "es6",
"checkJs": false, /* Typecheck .js files. */
"lib": [
"es6"
]
},
"exclude": [
"node_modules"
]
}

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--
-- json.lua
--
-- Copyright (c) 2019 rxi
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do
-- so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
--
local json = { _version = "0.1.2" }
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local encode
local escape_char_map = {
[ "\\" ] = "\\\\",
[ "\"" ] = "\\\"",
[ "\b" ] = "\\b",
[ "\f" ] = "\\f",
[ "\n" ] = "\\n",
[ "\r" ] = "\\r",
[ "\t" ] = "\\t",
}
local escape_char_map_inv = { [ "\\/" ] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return escape_char_map[c] or string.format("\\u%04x", c:byte())
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if rawget(val, 1) ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
[ "nil" ] = encode_nil,
[ "table" ] = encode_table,
[ "string" ] = encode_string,
[ "number" ] = encode_number,
[ "boolean" ] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function json.encode(val)
return ( encode(val) )
end
-------------------------------------------------------------------------------
-- Decode
-------------------------------------------------------------------------------
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[ select(i, ...) ] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
[ "true" ] = true,
[ "false" ] = false,
[ "null" ] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
local line_count = 1
local col_count = 1
for i = 1, idx - 1 do
col_count = col_count + 1
if str:sub(i, i) == "\n" then
line_count = line_count + 1
col_count = 1
end
end
error( string.format("%s at line %d col %d", msg, line_count, col_count) )
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
error( string.format("invalid unicode codepoint '%x'", n) )
end
local function parse_unicode_escape(s)
local n1 = tonumber( s:sub(3, 6), 16 )
local n2 = tonumber( s:sub(9, 12), 16 )
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local has_unicode_escape = false
local has_surrogate_escape = false
local has_escape = false
local last
for j = i + 1, #str do
local x = str:byte(j)
if x < 32 then
decode_error(str, j, "control character in string")
end
if last == 92 then -- "\\" (escape char)
if x == 117 then -- "u" (unicode escape sequence)
local hex = str:sub(j + 1, j + 5)
if not hex:find("%x%x%x%x") then
decode_error(str, j, "invalid unicode escape in string")
end
if hex:find("^[dD][89aAbB]") then
has_surrogate_escape = true
else
has_unicode_escape = true
end
else
local c = string.char(x)
if not escape_chars[c] then
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
end
has_escape = true
end
last = nil
elseif x == 34 then -- '"' (end of string)
local s = str:sub(i + 1, j - 1)
if has_surrogate_escape then
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
end
if has_unicode_escape then
s = s:gsub("\\u....", parse_unicode_escape)
end
if has_escape then
s = s:gsub("\\.", escape_char_map_inv)
end
return s, j + 1
else
last = x
end
end
decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
[ '"' ] = parse_string,
[ "0" ] = parse_number,
[ "1" ] = parse_number,
[ "2" ] = parse_number,
[ "3" ] = parse_number,
[ "4" ] = parse_number,
[ "5" ] = parse_number,
[ "6" ] = parse_number,
[ "7" ] = parse_number,
[ "8" ] = parse_number,
[ "9" ] = parse_number,
[ "-" ] = parse_number,
[ "t" ] = parse_literal,
[ "f" ] = parse_literal,
[ "n" ] = parse_literal,
[ "[" ] = parse_array,
[ "{" ] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function json.decode(str)
if type(str) ~= "string" then
error("expected argument of type string, got " .. type(str))
end
local res, idx = parse(str, next_char(str, 1, space_chars, true))
idx = next_char(str, idx, space_chars, true)
if idx <= #str then
decode_error(str, idx, "trailing garbage")
end
return res
end
return json

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-- This is the script used to generate the snippets.json file.
-- Its generally useless
local json = require("json")
local snippets = {}
current = 0
for line in io.lines("lua_api.txt") do
if line:match("%* `.-%(.-%)`") then
snippets[#snippets + 1] = {
prefix = line:match("`(.-)%("),
body = line:match("`(.-)`"):gsub("(%(.*%))", function(args)
local a = 0
return args:gsub("[%w%s]+", function(arg)
a = a + 1
return ("${%s:%s}"):format(a, arg:gsub("^ ", ""))
end):gsub(",", ", ")
end),
desc = (line:match("`:? (.*)") or ""):gsub("\"", "\\\""),
}
current = #snippets
elseif not line:match("^%s$") and current > 0 then
if snippets[#snippets].desc ~= "" then
line = "\n" .. line
end
snippets[#snippets].desc = snippets[#snippets].desc .. line
else
current = 0
end
end
local file = io.open("../snippets.json", "w")
file:write(json.encode(snippets))
file:close()

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{
"name": "minetest-tools",
"displayName": "Minetest Tools",
"description": "",
"version": "1.0.0",
"engines": {
"vscode": "^1.41.0"
},
"categories": [
"Other"
],
"activationEvents": [
"*"
],
"main": "./extension.js",
"contributes": {
"commands": [
{
"command": "extension.modProject",
"title": "Minetest Tools: New Mod Project"
},
{
"command": "extension.gameProject",
"title": "Minetest Tools: New Game Project"
},
{
"command": "extension.luacheckrc",
"title": "Minetest Tools: Create .luacheckrc"
},
{
"command": "extension.workspaceToggle",
"title": "Minetest Tools: Toggle Workspace Intellisense"
}
],
"configuration": [
{
"title": "Minetest Tools",
"properties": {
"minetest-tools.workspaceOnly": {
"type": "boolean",
"default": true,
"description": "Code snippets will only be shown if certain files (init.lua, mods, modpack.txt) are detected in the main workspace folder."
}
}
}
]
},
"devDependencies": {
"@types/glob": "^7.1.1",
"@types/mocha": "^5.2.7",
"@types/node": "^12.11.7",
"@types/vscode": "^1.41.0",
"eslint": "^6.6.0",
"glob": "^7.1.5",
"mocha": "^6.2.2",
"typescript": "^3.6.4",
"vscode-test": "^1.2.2"
}
}

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