new example based on dirtylarry

master
Alexey Gulev 2017-05-12 00:18:17 +03:00
parent 3d3a3521df
commit 065254d2a4
7 changed files with 1929 additions and 51 deletions

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@ -1,6 +0,0 @@
images {
image: "/example/defold-icon.png"
}
margin: 0
extrude_borders: 0
inner_padding: 0

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@ -3,8 +3,8 @@ scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"script\"\n"
" component: \"/example/example.script\"\n"
" id: \"gui\"\n"
" component: \"/example/example.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
@ -35,43 +35,3 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "icon"
data: "embedded_components {\n"
" id: \"sprite\"\n"
" type: \"sprite\"\n"
" data: \"tile_set: \\\"/example/example.atlas\\\"\\n"
"default_animation: \\\"defold-icon\\\"\\n"
"material: \\\"/builtins/materials/sprite.material\\\"\\n"
"blend_mode: BLEND_MODE_ALPHA\\n"
"\"\n"
" position {\n"
" x: 400.0\n"
" y: 300.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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example/example.gui Normal file

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@ -0,0 +1,65 @@
local defos = require("defos.defos") --windows only
local dirtylarry = require "dirtylarry/dirtylarry"
function init(self)
self.is_cursor = true
msg.post(".", "acquire_input_focus")
end
local function change_mouse_label(text)
local label = gui.get_node("disable_mouse_cursor/larrylabel")
gui.set_text(label,text)
end
function on_input(self, action_id, action)
self.input_title = dirtylarry:input("window_title", action_id, action, gui.KEYBOARD_TYPE_DEFAULT, "Type text")
dirtylarry:button("set_window_title", action_id, action, function ()
defos.set_window_title(tostring(self.input_title))
end)
dirtylarry:button("disable_minimize_button", action_id, action, function ()
defos.disable_minimize_button()
end)
dirtylarry:button("disable_maximize_button", action_id, action, function ()
defos.disable_maximize_button()
end)
dirtylarry:button("disable_window_resize", action_id, action, function ()
defos.disable_window_resize()
end)
dirtylarry:button("random_window_size", action_id, action, function ()
defos.set_window_size(math.random(1,500),math.random(1,500),math.random(100,1024),math.random(100,768))
end)
dirtylarry:button("set_window_size", action_id, action, function ()
defos.set_window_size(-1,-1,800,600)
end)
dirtylarry:button("toggle_fullscreen", action_id, action, function ()
defos.toggle_fullscreen()
end)
dirtylarry:button("toggle_maximize", action_id, action, function ()
defos.toggle_maximize()
end)
dirtylarry:button("disable_mouse_cursor", action_id, action, function ()
if self.is_cursor then
defos.disable_mouse_cursor()
self.is_cursor = false
change_mouse_label("Enable mouse cursor")
else
defos.enable_mouse_cursor()
self.is_cursor = true
change_mouse_label("Disable mouse cursor")
end
end)
gui.set_text(gui.get_node("is_fullscreen"),"is_fullscreen "..tostring(defos.is_fullscreen()))
gui.set_text(gui.get_node("is_maximize"),"is_maximize "..tostring(defos.is_maximize()))
end

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@ -1,7 +1,7 @@
[project]
title = DefOS
version = 1.0
dependencies =
dependencies = latest zip URL as a dependency in your Defold project: https://github.com/andsve/dirtylarry/archive/master.zip
[bootstrap]
main_collection = /example/example.collectionc
@ -10,8 +10,8 @@ main_collection = /example/example.collectionc
game_binding = /input/game.input_bindingc
[display]
width = 800
height = 600
width = 1024
height = 768
[physics]
scale = 0.02

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@ -1,4 +1,16 @@
key_trigger {
input: KEY_BACKSPACE
action: "backspace"
}
mouse_trigger {
input: MOUSE_BUTTON_1
action: "touch"
}
text_trigger {
input: TEXT
action: "text"
}
text_trigger {
input: MARKED_TEXT
action: "marked_text"
}