Deactivated playereffects autosave
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2dc7351af2
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ROADMAP
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@ -170,25 +170,26 @@ WARNING[Server]: WARNING: minetest.setting_* functions are deprecated. Use meth
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- [X] Remove mg_villages debug infos
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- [X] It seems we can have areas mod: added
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- [X] PVP areas seems to be broken : can't PVP everywhere
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- [X] Maybe install https://github.com/Sokomine/mob_world_interaction
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To fix our NPC absence issue : Installed but no NPC
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- [X] The game is now deadly slow maybe due to playerefects
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Deactivated autosave every 10 seconds in playereffects/settings.lua
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- [ ] Even with protection, we can take what's in villagers' chests
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Try to add them as protected chest
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Try to edit mts files in mods/mg_villages/schems/
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These are schematics files sued with worldedit
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- [-] The game is now deadly slow
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- [ ] Too much stuff in NPC villages
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How to change that
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- [ ] Faction chest must be for faction only (no parcel needed)
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- [ ] Try to find a protector mod, test it
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- [ ] Make the protector/faction_protector available to all members of
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the faction
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- [ ] The faction spawn seems to be broken
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- [ ] The faction spawn seems to be broken
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- [ ] We should be able to create a hoe fom the right
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Actually only stone:stone
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empty:wood
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Should also be wood:empty
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- [ ] Maybe install https://github.com/Sokomine/mob_world_interaction
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To fix our NPC absence issue : Installed but no NPC
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- [ ] https://github.com/Sokomine/gates_long could be fine
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- [ ] Maybe add a little UI for the faction as the inventoy tab
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but formspec are difficult to use
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3
TODO
3
TODO
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@ -11,7 +11,8 @@ minetest-solebull - LGPL-2.1 - A PVP/faction game for minetest based on Cobalt.
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* v0.0.1-3 (17 Dec. 2018 - ???)
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- (5) Add the areas mod
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- (6) Deactivated playereffects autosave
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- Add the areas mod
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- Added pvp_areas to protect map spawn point
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- Full-day streamed youtube multiplayer test
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- Find and add a lucky block mod
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@ -6,7 +6,7 @@
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playereffects.use_hud = true
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-- Wheather to use autosave (true or false)
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playereffects.use_autosave = true
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playereffects.use_autosave = false
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-- The time interval between autosaves, in seconds (only used when use_autosave is true)
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playereffects.autosave_time = 10
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