Deactivated playereffects autosave

master
Solebull 2018-12-23 19:05:28 +01:00
parent 2dc7351af2
commit ba50783ae0
3 changed files with 8 additions and 6 deletions

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@ -170,25 +170,26 @@ WARNING[Server]: WARNING: minetest.setting_* functions are deprecated. Use meth
- [X] Remove mg_villages debug infos
- [X] It seems we can have areas mod: added
- [X] PVP areas seems to be broken : can't PVP everywhere
- [X] Maybe install https://github.com/Sokomine/mob_world_interaction
To fix our NPC absence issue : Installed but no NPC
- [X] The game is now deadly slow maybe due to playerefects
Deactivated autosave every 10 seconds in playereffects/settings.lua
- [ ] Even with protection, we can take what's in villagers' chests
Try to add them as protected chest
Try to edit mts files in mods/mg_villages/schems/
These are schematics files sued with worldedit
- [-] The game is now deadly slow
- [ ] Too much stuff in NPC villages
How to change that
- [ ] Faction chest must be for faction only (no parcel needed)
- [ ] Try to find a protector mod, test it
- [ ] Make the protector/faction_protector available to all members of
the faction
- [ ] The faction spawn seems to be broken
- [ ] The faction spawn seems to be broken
- [ ] We should be able to create a hoe fom the right
Actually only stone:stone
empty:wood
Should also be wood:empty
- [ ] Maybe install https://github.com/Sokomine/mob_world_interaction
To fix our NPC absence issue : Installed but no NPC
- [ ] https://github.com/Sokomine/gates_long could be fine
- [ ] Maybe add a little UI for the faction as the inventoy tab
but formspec are difficult to use

3
TODO
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@ -11,7 +11,8 @@ minetest-solebull - LGPL-2.1 - A PVP/faction game for minetest based on Cobalt.
* v0.0.1-3 (17 Dec. 2018 - ???)
- (5) Add the areas mod
- (6) Deactivated playereffects autosave
- Add the areas mod
- Added pvp_areas to protect map spawn point
- Full-day streamed youtube multiplayer test
- Find and add a lucky block mod

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@ -6,7 +6,7 @@
playereffects.use_hud = true
-- Wheather to use autosave (true or false)
playereffects.use_autosave = true
playereffects.use_autosave = false
-- The time interval between autosaves, in seconds (only used when use_autosave is true)
playereffects.autosave_time = 10