Village protection is back

master
Solebull 2018-12-21 16:03:17 +01:00
parent be7aafbdf8
commit 4168942c8e
2 changed files with 5 additions and 2 deletions

View File

@ -169,6 +169,9 @@ WARNING[Server]: WARNING: minetest.setting_* functions are deprecated. Use meth
2018-12-21 02:19:27: ERROR[Main]: [C]: in function 'upper'
2018-12-21 02:19:27: ERROR[Main]: .../.minetest/games/minetest-pvp/mods/villagers/actions.lua:669: in function 'on_rightclick'
2018-12-21 02:19:27: ERROR[Main]: ...ru/.minetest/games/minetest-pvp/mods/villagers/spawn.lua:784: in function <...ru/.minetest/games/minetest-pvp/mods/villagers/spawn.lua:784>
- [ ] Even with protection, we can take what's in villagers' chests
- [ ] The game is now deadly slow
- [ ] Remove mg_villages debug onfos
- [ ] Too much stuff in NPC villages
How to change that

View File

@ -27,7 +27,7 @@ mg_villages.VILLAGE_DETECT_RANGE = 400;
mg_villages.REQUIRE_PRIV_FOR_TELEPORT = false;
-- if set to true, players cannot modify spawned villages without buying the house from the village first
mg_villages.ENABLE_PROTECTION = false;
mg_villages.ENABLE_PROTECTION = true;
-- the first village - the one the player spawns in - will be of this type
mg_villages.FIRST_VILLAGE_TYPE = 'medieval';
@ -38,7 +38,7 @@ mg_villages.FIRST_VILLAGE_TYPE = 'medieval';
mg_villages.MAX_HEIGHT_TREATED = 200;
-- choose the debug level you want
mg_villages.DEBUG_LEVEL = mg_villages.DEBUG_LEVEL_TIMING
mg_villages.DEBUG_LEVEL = mg_villages.DEBUG_LEVEL_WARNING
-- if set to true, a water source will be added all 2-3 blocks on a field for farming;
-- as long as you do not plan to dig up all fields, hoe them and use them manually,