Village protection is back
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@ -169,6 +169,9 @@ WARNING[Server]: WARNING: minetest.setting_* functions are deprecated. Use meth
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2018-12-21 02:19:27: ERROR[Main]: [C]: in function 'upper'
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2018-12-21 02:19:27: ERROR[Main]: .../.minetest/games/minetest-pvp/mods/villagers/actions.lua:669: in function 'on_rightclick'
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2018-12-21 02:19:27: ERROR[Main]: ...ru/.minetest/games/minetest-pvp/mods/villagers/spawn.lua:784: in function <...ru/.minetest/games/minetest-pvp/mods/villagers/spawn.lua:784>
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- [ ] Even with protection, we can take what's in villagers' chests
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- [ ] The game is now deadly slow
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- [ ] Remove mg_villages debug onfos
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- [ ] Too much stuff in NPC villages
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How to change that
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@ -27,7 +27,7 @@ mg_villages.VILLAGE_DETECT_RANGE = 400;
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mg_villages.REQUIRE_PRIV_FOR_TELEPORT = false;
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-- if set to true, players cannot modify spawned villages without buying the house from the village first
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mg_villages.ENABLE_PROTECTION = false;
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mg_villages.ENABLE_PROTECTION = true;
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-- the first village - the one the player spawns in - will be of this type
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mg_villages.FIRST_VILLAGE_TYPE = 'medieval';
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@ -38,7 +38,7 @@ mg_villages.FIRST_VILLAGE_TYPE = 'medieval';
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mg_villages.MAX_HEIGHT_TREATED = 200;
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-- choose the debug level you want
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mg_villages.DEBUG_LEVEL = mg_villages.DEBUG_LEVEL_TIMING
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mg_villages.DEBUG_LEVEL = mg_villages.DEBUG_LEVEL_WARNING
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-- if set to true, a water source will be added all 2-3 blocks on a field for farming;
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-- as long as you do not plan to dig up all fields, hoe them and use them manually,
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