2013-02-11 12:25:40 -08:00

197 lines
4.7 KiB
Java

package tinker.tconstruct.blocks;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import tinker.common.IFacingLogic;
import tinker.common.InventoryBlock;
import tinker.common.InventoryLogic;
import tinker.tconstruct.TConstruct;
import tinker.tconstruct.TContent;
import tinker.tconstruct.TGuiHandler;
import tinker.tconstruct.client.SmelteryRender;
import tinker.tconstruct.logic.SmelteryLogic;
public class SmelteryBlock extends InventoryBlock
{
Random rand;
public SmelteryBlock(int id)
{
super(id, Material.iron);
blockIndexInTexture = 64;
setHardness(1.5F);
setStepSound(soundMetalFootstep);
rand = new Random();
this.setCreativeTab(TConstruct.blockTab);
this.setBlockName("tconstruct.Smeltery");
}
@Override
public int getRenderType ()
{
return SmelteryRender.smelteryModel;
}
public String getTextureFile ()
{
return TContent.blockTexture;
}
public int getBlockTextureFromSideAndMetadata (int side, int meta)
{
if (side == 0 || side == 1)
{
return blockIndexInTexture + 3 + meta * 4;
}
if (side == 3)
{
return blockIndexInTexture + meta * 4;
}
else
{
return blockIndexInTexture + 2 + meta * 4;
}
}
public int getBlockTexture (IBlockAccess world, int x, int y, int z, int side)
{
InventoryLogic logic = (InventoryLogic) world.getBlockTileEntity(x, y, z);
short direction = (logic instanceof IFacingLogic) ? ((IFacingLogic) logic).getDirection() : 0;
int meta = world.getBlockMetadata(x, y, z);
if (meta == 0) //Smeltery
{
if (side == 1)
{
return blockIndexInTexture + 3 + meta * 4;
}
if (side == direction)
{
if (isActive(world, x, y, z))
{
return blockIndexInTexture + 2 + meta * 4;
}
else
{
return blockIndexInTexture + 1 + meta * 4;
}
}
else
{
return blockIndexInTexture + meta * 4;
}
}
else //Output
{
if (side == direction)
return blockIndexInTexture + 3 + meta*2;
else
return blockIndexInTexture + 2 + meta*2;
}
}
public int damageDropped (int meta)
{
return meta;
}
public int quantityDropped (Random random)
{
return 1;
}
@Override
public Integer getGui (World world, int x, int y, int z, EntityPlayer entityplayer)
{
return TGuiHandler.smeltery;
}
public void randomDisplayTick (World world, int x, int y, int z, Random random)
{
if (isActive(world, x, y, z))
{
InventoryLogic logic = (InventoryLogic) world.getBlockTileEntity(x, y, z);
byte face = 0;
if (logic instanceof IFacingLogic)
face = ((IFacingLogic)logic).getDirection();
float f = (float) x + 0.5F;
float f1 = (float) y + 0.0F + (random.nextFloat() * 6F) / 16F;
float f2 = (float) z + 0.5F;
float f3 = 0.52F;
float f4 = random.nextFloat() * 0.6F - 0.3F;
switch (face)
{
case 4:
world.spawnParticle("smoke", f - f3, f1, f2 + f4, 0.0D, 0.0D, 0.0D);
world.spawnParticle("flame", f - f3, f1, f2 + f4, 0.0D, 0.0D, 0.0D);
break;
case 5:
world.spawnParticle("smoke", f + f3, f1, f2 + f4, 0.0D, 0.0D, 0.0D);
world.spawnParticle("flame", f + f3, f1, f2 + f4, 0.0D, 0.0D, 0.0D);
break;
case 2:
world.spawnParticle("smoke", f + f4, f1, f2 - f3, 0.0D, 0.0D, 0.0D);
world.spawnParticle("flame", f + f4, f1, f2 - f3, 0.0D, 0.0D, 0.0D);
break;
case 3:
world.spawnParticle("smoke", f + f4, f1, f2 + f3, 0.0D, 0.0D, 0.0D);
world.spawnParticle("flame", f + f4, f1, f2 + f3, 0.0D, 0.0D, 0.0D);
break;
}
}
}
public int getLightValue (IBlockAccess world, int x, int y, int z)
{
return !isActive(world, x, y, z) ? 0 : 9;
}
//@Override
/*public void getSubBlocks (int id, CreativeTabs tab, List list)
{
for (int iter = 0; iter < 9; iter++)
{
list.add(new ItemStack(id, 1, iter));
}
}*/
@Override
public Object getModInstance ()
{
return TConstruct.instance;
}
@Override
public TileEntity createNewTileEntity(World world, int metadata)
{
return new SmelteryLogic();
}
@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLiving entityliving)
{
super.onBlockPlacedBy(world, x, y, z, entityliving);
onBlockPlacedElsewhere(world, x, y, z, entityliving);
}
public void onBlockPlacedElsewhere(World world, int x, int y, int z, EntityLiving entityliving)
{
SmelteryLogic logic = (SmelteryLogic) world.getBlockTileEntity(x, y, z);
logic.checkValidPlacement();
}
@Override
public void breakBlock (World world, int x, int y, int z, int par5, int par6) //Don't drop inventory
{
world.removeBlockTileEntity(x, y, z);
}
}