213 lines
6.2 KiB
Java
213 lines
6.2 KiB
Java
package mods.tinker.tconstruct.entity;
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import java.util.ArrayList;
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import java.util.Random;
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import mods.tinker.common.fancyitem.FancyEntityItem;
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import mods.tinker.tconstruct.ai.CoreAI;
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import net.minecraft.entity.EntityCreature;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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public class GolemBase extends EntityCreature
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{
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public String creator;
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public int maxHealth;
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public int baseAttack;
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public boolean paused;
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float bodyHeight;
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float bodyWidth;
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int movementType;
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protected ItemStack[] inventory;
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protected FancyEntityItem coreItem;
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public ArrayList<CoreAI> aiList = new ArrayList<CoreAI>();
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public GolemBase(World world)
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{
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super(world);
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setInitialStats();
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}
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@Override
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public int getMaxHealth ()
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{
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return maxHealth;
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}
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protected void setInitialStats()
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{
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maxHealth = 20;
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baseAttack = 3;
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paused = false;
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inventory = new ItemStack[0];
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}
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/* AI */
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public void addCoreAI(CoreAI ai, boolean flag)
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{
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aiList.add(ai);
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//tier2key.onInit(this, flag);
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}
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protected void updateWanderPath ()
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{
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if (!paused)
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super.updateWanderPath();
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}
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protected void coreRoutine()
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{
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}
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protected void guardRoutine()
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{
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}
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protected void followRoutine()
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{
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}
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protected void protectRoutine()
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{
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}
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/* Types */
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public void setTraits()
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{
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}
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/* Other */
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protected boolean canDespawn ()
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{
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return false;
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}
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/* Effects */
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public void sparkle ()
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{
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Random random = worldObj.rand;
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double d = (double) ((float) posX + random.nextFloat() * 2.0F) - 1.0D;
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double d1 = (float) posY + random.nextFloat() * (float) bodyHeight;
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double d2 = (double) ((float) posZ + random.nextFloat() * 2.0F) - 1.0D;
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double d3 = (double) ((float) posX + random.nextFloat() * 2.0F) - 1.0D;
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double d4 = (float) posY + random.nextFloat() * (float) bodyHeight;
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double d5 = (double) ((float) posZ + random.nextFloat() * 2.0F) - 1.0D;
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switch (0)//(state)
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{
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case 0:
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worldObj.spawnParticle("reddust", d, d1, d2, 0.0D, 1.0D, 0.0D);
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worldObj.spawnParticle("reddust", d3, d4, d5, 0.0D, 1.0D, 0.0D);
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break;
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case 1:
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worldObj.spawnParticle("reddust", d, d1, d2, -1D, 0.0D, 1.0D);
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worldObj.spawnParticle("reddust", d3, d4, d5, -1D, 0.0D, 1.0D);
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break;
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case 2:
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worldObj.spawnParticle("reddust", d, d1, d2, 1.0D, 0.0D, 0.0D);
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worldObj.spawnParticle("reddust", d3, d4, d5, 1.0D, 0.0D, 0.0D);
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break;
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case 3:
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worldObj.spawnParticle("reddust", d, d1, d2, 1.0D, 1.0D, 1.0D);
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worldObj.spawnParticle("reddust", d3, d4, d5, 1.0D, 1.0D, 1.0D);
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break;
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case 4:
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worldObj.spawnParticle("reddust", d, d1, d2, 0.46000000000000002D, 0.28999999999999998D, 0.19D);
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worldObj.spawnParticle("reddust", d3, d4, d5, 0.46000000000000002D, 0.28999999999999998D, 0.19D);
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break;
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}
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}
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public void sparkle (double d, double d1, double d2)
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{
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Random random = worldObj.rand;
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double d3 = (double) ((float) posX + random.nextFloat() * 2.0F) - 1.0D;
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double d4 = (float) posY + random.nextFloat() * (float) bodyHeight;
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double d5 = (double) ((float) posZ + random.nextFloat() * 2.0F) - 1.0D;
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double d6 = (double) ((float) posX + random.nextFloat() * 2.0F) - 1.0D;
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double d7 = (float) posY + random.nextFloat() * (float) bodyHeight;
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double d8 = (double) ((float) posZ + random.nextFloat() * 2.0F) - 1.0D;
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worldObj.spawnParticle("reddust", d3, d4, d5, d, d1, d2);
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worldObj.spawnParticle("reddust", d6, d7, d8, d, d1, d2);
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}
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public void shineRadius (float f, double d, double d1, double d2)
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{
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shineRadius(f, d, d1, d2, 2, "reddust");
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}
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public void shineRadius (float f, double d, double d1, double d2, int i, String s)
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{
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d++;
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Random random = new Random();
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float f1 = 0.7F;
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float f2 = bodyHeight / 5;
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for (int j = 1; j <= 2; j++)
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{
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float f3 = f / (float) j;
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for (double d3 = 0.0D; d3 < 1.5707963D; d3 += 0.10000000000000001D)
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{
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float f4 = (float) ((double) f3 * Math.cos(d3));
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float f5 = (float) ((double) f3 * Math.sin(d3));
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for (int k = 0; k < i; k++)
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{
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worldObj.spawnParticle(s, ((float) posX + f4 + random.nextFloat() * f1) - 0.5F, (float) posY + f2, ((float) posZ + f5 + random.nextFloat() * f1) - 0.5F, d, d1, d2);
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}
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for (int l = 0; l < i; l++)
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{
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worldObj.spawnParticle(s, (((float) posX - f4) + random.nextFloat() * f1) - 0.5F, (float) posY + f2, ((float) posZ + f5 + random.nextFloat() * f1) - 0.5F, d, d1, d2);
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}
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for (int i1 = 0; i1 < i; i1++)
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{
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worldObj.spawnParticle(s, ((float) posX + f4 + random.nextFloat() * f1) - 0.5F, (float) posY + f2, (((float) posZ - f5) + random.nextFloat() * f1) - 0.5F, d, d1, d2);
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}
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for (int j1 = 0; j1 < i; j1++)
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{
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worldObj.spawnParticle(s, (((float) posX - f4) + random.nextFloat() * f1) - 0.5F, (float) posY + f2, (((float) posZ - f5) + random.nextFloat() * f1) - 0.5F, d, d1, d2);
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}
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}
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}
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}
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public void shineRadius (float f, double d, double d1, double d2, boolean flag)
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{
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d--;
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Random random = new Random();
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float f1 = 0.7F;
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float f2 = f;
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String s = "reddust";
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float f3 = (float) bodyHeight / 5F;
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for (double d3 = 0.0D; d3 < 1.5707963D; d3 += 0.20000000000000001D)
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{
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float f4 = (float) Math.sin(d3);
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float f5 = (float) Math.cos(d3);
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float f6 = f2 * f4;
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for (double d4 = 0.0D; d4 < 1.5707963D; d4 += 0.20000000000000001D)
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{
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float f7 = (float) Math.sin(d4);
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float f8 = (float) Math.cos(d4);
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float f9 = f2 * f8 * f5;
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float f10 = f2 * f7 * f5;
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worldObj.spawnParticle(s, ((float) posX + f9 + random.nextFloat() * f1) - 0.5F, (float) posY + f3 + f6 + random.nextFloat() * f1, ((float) posZ + f10 + random.nextFloat() * f1) - 0.5F, d, d1, d2);
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worldObj.spawnParticle(s, (((float) posX - f9) + random.nextFloat() * f1) - 0.5F, (float) posY + f3 + f6 + random.nextFloat() * f1, ((float) posZ + f10 + random.nextFloat() * f1) - 0.5F, d, d1, d2);
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worldObj.spawnParticle(s, ((float) posX + f9 + random.nextFloat() * f1) - 0.5F, (float) posY + f3 + f6 + random.nextFloat() * f1, (((float) posZ - f10) + random.nextFloat() * f1) - 0.5F, d, d1, d2);
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worldObj.spawnParticle(s, (((float) posX - f9) + random.nextFloat() * f1) - 0.5F, (float) posY + f3 + f6 + random.nextFloat() * f1, (((float) posZ - f10) + random.nextFloat() * f1) - 0.5F, d, d1, d2);
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}
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}
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}
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}
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