113 lines
2.7 KiB
Java
113 lines
2.7 KiB
Java
package tinker.tconstruct.client.gui;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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public class PatternShaperInventory implements IInventory
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{
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/** A list of one item containing the result of the crafting formula */
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private ItemStack[] inventory = new ItemStack[2];
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/**
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* Returns the number of slots in the inventory.
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*/
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public int getSizeInventory()
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{
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return inventory.length;
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}
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/**
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* Returns the stack in slot i
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*/
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public ItemStack getStackInSlot(int slot)
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{
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return this.inventory[slot];
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}
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/**
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* Returns the name of the inventory.
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*/
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public String getInvName()
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{
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return "crafters.PatternShaper";
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}
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/**
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* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
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* new stack.
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*/
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public ItemStack decrStackSize(int slot, int number)
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{
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if (this.inventory[slot] != null)
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{
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ItemStack stack = this.inventory[slot];
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this.inventory[slot] = null;
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//if (slot == 1)
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//decrStackSize(0, 1);
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return stack;
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}
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else
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{
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return null;
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}
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}
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public boolean isStackInSlot(int slot)
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{
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return inventory[slot] != null;
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}
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/**
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* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
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* like when you close a workbench GUI.
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*/
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public ItemStack getStackInSlotOnClosing(int slot)
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{
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if (this.inventory[0] != null)
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{
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ItemStack stack = this.inventory[0];
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this.inventory[0] = null;
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return stack;
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}
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else
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{
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return null;
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}
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}
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/**
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* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
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*/
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public void setInventorySlotContents(int slot, ItemStack stack)
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{
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this.inventory[slot] = stack;
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}
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/**
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* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
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* this more of a set than a get?*
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*/
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public int getInventoryStackLimit()
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{
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return 64;
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}
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/**
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* Called when an the contents of an Inventory change, usually
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*/
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public void onInventoryChanged() {}
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/**
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* Do not make give this method the name canInteractWith because it clashes with Container
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*/
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public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
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{
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return true;
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}
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public void openChest() {}
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public void closeChest() {}
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}
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