TinkersConstruct/tinker/tconstruct/TConstructContent.java
2013-01-21 14:02:28 -08:00

295 lines
16 KiB
Java

package tinker.tconstruct;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.oredict.ShapedOreRecipe;
import tinker.tconstruct.blocks.*;
import tinker.tconstruct.crafting.*;
import tinker.tconstruct.items.*;
import tinker.tconstruct.modifiers.*;
import tinker.tconstruct.tools.*;
import cpw.mods.fml.common.registry.GameRegistry;
public class TConstructContent
{
//Patterns and other materials
public static Item materials;
public static Item toolRod;
public static Item toolShard;
public static Item woodPattern;
//public static Item stonePattern;
//public static Item netherPattern;
//Tools
public static ToolCore pickaxe;
public static ToolCore shovel;
public static ToolCore axe;
public static ToolCore broadsword;
public static ToolCore longsword;
public static ToolCore rapier;
public static ToolCore frypan;
public static ToolCore battlesign;
//public static ToolCore longbow;
public static ToolCore mattock;
public static ToolCore lumberaxe;
//Tool parts
public static Item pickaxeHead;
public static Item shovelHead;
public static Item axeHead;
public static Item swordBlade;
public static Item largeGuard;
public static Item medGuard;
public static Item crossbar;
public static Item binding;
public static Item frypanHead;
public static Item signHead;
public static Item lumberHead;
//Crafting blocks
public static Block woodCrafter;
public static Block smeltery;
//public static Block stoneCrafter;
//public static Block netherCrafter;
public static Block heldItemBlock;
public static Block ores;
public static Block lavaTank;
public static Block craftedSoil;
public static Block searedBrick;
//Tool modifiers
public static ModElectric modE;
public TConstructContent()
{
createItems();
registerMaterials();
addToolRecipes();
addCraftingRecipes();
setupToolTabs();
}
void createItems ()
{
woodCrafter = new ToolStationBlock(PHConstruct.woodCrafter, Material.wood);
GameRegistry.registerBlock(woodCrafter, tinker.tconstruct.blocks.ToolStationItemBlock.class, "ToolStationBlock");
GameRegistry.registerTileEntity(tinker.tconstruct.logic.ToolStationLogic.class, "ToolStation");
GameRegistry.registerTileEntity(tinker.tconstruct.logic.PartCrafterLogic.class, "PartCrafter");
GameRegistry.registerTileEntity(tinker.tconstruct.logic.PatternChestLogic.class, "PatternHolder");
heldItemBlock = new EquipBlock(PHConstruct.heldItemBlock, Material.wood);
GameRegistry.registerBlock(heldItemBlock, "HeldItemBlock");
GameRegistry.registerTileEntity(tinker.tconstruct.logic.FrypanLogic.class, "FrypanLogic");
//ores = new TBaseOre(PHTools.ores, 48);
//GameRegistry.registerBlock(ores, tinker.toolconstruct.blocks.TBaseOreItem.class, "TConstruct.ores");
//lavaTank = new LavaTankBlock(PHConstruct.lavaTank);
//GameRegistry.registerBlock(lavaTank, "LavaTank");
//GameRegistry.registerTileEntity(tinker.tconstruct.logic.LavaTankLogic.class, "TConstruct.LavaTank");
//smeltery = new SmelteryBlock(PHConstruct.smeltery);
//GameRegistry.registerBlock(smeltery, "Smeltery");
//GameRegistry.registerTileEntity(tinker.tconstruct.logic.SmelteryLogic.class, "TConstruct.Smeltery");
craftedSoil = new TConstructBlock(PHConstruct.craftedSoil, 96, Material.sand, 3.0F, 2);
craftedSoil.stepSound = Block.soundGravelFootstep;
GameRegistry.registerBlock(craftedSoil, tinker.tconstruct.blocks.CraftedSoilItemBlock.class, "CraftedSoil");
searedBrick = new TConstructBlock(PHConstruct.searedBrick, 80, Material.iron, 10.0F, 1);
GameRegistry.registerBlock(searedBrick, tinker.tconstruct.blocks.SearedBrickItemBlock.class, "SearedBrick");
MinecraftForge.setBlockHarvestLevel(searedBrick, 0, "pickaxe", 2);
materials = new Materials(PHConstruct.materials, 128, craftingTexture).setItemName("tconstruct.Materials");
toolRod = new ToolPart(PHConstruct.toolRod, 0, craftingTexture).setItemName("tconstruct.ToolRod");
toolShard = new ToolPart(PHConstruct.toolShard, 64, craftingTexture).setItemName("tconstruct.ToolShard");
woodPattern = new Pattern(PHConstruct.woodPattern, 0, patternTexture).setItemName("tconstruct.Pattern");
//stonePattern = new Pattern(PHTools.stonePattern, 64, patternTexture).setItemName("tconstruct.Pattern");
//netherPattern = new Pattern(PHTools.netherPattern, 128, patternTexture).setItemName("tconstruct.Pattern");
pickaxe = new Pickaxe(PHConstruct.pickaxe, pickaxeTexture);
shovel = new Shovel(PHConstruct.shovel, shovelTexture);
axe = new Axe(PHConstruct.axe, axeTexture);
broadsword = new Broadsword(PHConstruct.broadsword, broadswordTexture);
longsword = new Longsword(PHConstruct.longsword, longswordTexture);
rapier = new Rapier(PHConstruct.rapier, rapierTexture);
frypan = new FryingPan(PHConstruct.frypan, frypanTexture);
battlesign = new BattleSign(PHConstruct.battlesign, signTexture);
//longbow = new RangedWeapon(PHConstruct.longbow, bowTexture);
mattock = new Mattock(PHConstruct.mattock, mattockTexture);
lumberaxe = new LumberAxe(PHConstruct.lumberaxe, lumberaxeTexture);
pickaxeHead = new ToolPart(PHConstruct.pickaxeHead, 0, baseHeads).setItemName("tconstruct.PickaxeHead");
shovelHead = new ToolPart(PHConstruct.shovelHead, 64, baseHeads).setItemName("tconstruct.ShovelHead");
axeHead = new ToolPart(PHConstruct.axeHead, 128, baseHeads).setItemName("tconstruct.AxeHead");
swordBlade = new ToolPart(PHConstruct.swordBlade, 0, swordparts).setItemName("tconstruct.SwordBlade");
largeGuard = new ToolPart(PHConstruct.largeGuard, 64, swordparts).setItemName("tconstruct.LargeGuard");
medGuard = new ToolPart(PHConstruct.medGuard, 128, swordparts).setItemName("tconstruct.MediumGuard");
crossbar = new ToolPart(PHConstruct.crossbar, 192, swordparts).setItemName("tconstruct.Crossbar");
binding = new ToolPart(PHConstruct.binding, 0, baseAccessories).setItemName("tconstruct.Binding");
frypanHead = new ToolPart(PHConstruct.frypanHead, 0, jokeparts).setItemName("tconstruct.FrypanHead");
signHead = new ToolPart(PHConstruct.signHead, 64, jokeparts).setItemName("tconstruct.SignHead");
//lumberHead = new ToolPart(PHConstruct.lumberHead, 0, broadheads).setItemName("tconstruct.LumberHead");
}
void registerMaterials ()
{
PatternBuilder pb = PatternBuilder.instance;
pb.registerFullMaterial(Block.planks, 2, "wood", new ItemStack(Item.stick), new ItemStack(Item.stick), 0);
pb.registerFullMaterial(Block.stone, 2, "stone", 1);
pb.registerMaterial(Block.cobblestone, 2, "stone");
pb.registerFullMaterial(Item.ingotIron, 2, "iron", 2);
pb.registerFullMaterial(Item.flint, 2, "flint", 3);
pb.registerFullMaterial(Block.cactus, 2, "cactus", 4);
pb.registerFullMaterial(Item.bone, 2, "bone", new ItemStack(toolShard, 1, 5), new ItemStack(Item.bone), 5);
pb.registerFullMaterial(Block.obsidian, 2, "obsidian", 6);
pb.registerFullMaterial(Block.netherrack, 2, "netherrack", 7);
pb.registerFullMaterial(new ItemStack(materials, 1, 1), 2, "slime", new ItemStack(toolShard, 1, 8), new ItemStack(toolRod, 1, 8), 8);
pb.registerFullMaterial(new ItemStack(materials, 1, 0), 2, "paper", new ItemStack(Item.paper), new ItemStack(toolRod, 1, 9), 9);
Item[] items = { toolRod, pickaxeHead, shovelHead, axeHead, swordBlade, largeGuard, medGuard, crossbar, binding, frypanHead, signHead };
for (int iter = 0; iter < items.length; iter++)
{
pb.addToolPattern(new ItemStack(woodPattern, 1, iter+1), items[iter]);
//pb.addToolPattern(new ItemStack(stonePattern, 1, iter+1), items[iter]);
//pb.addToolPattern(new ItemStack(netherPattern, 1, iter+1), items[iter]);
}
}
void addToolRecipes ()
{
ToolBuilder tb = ToolBuilder.instance;
tb.addToolRecipe(pickaxe, pickaxeHead, binding);
tb.addToolRecipe(broadsword, swordBlade, largeGuard);
tb.addToolRecipe(axe, axeHead);
tb.addToolRecipe(shovel, shovelHead);
tb.addToolRecipe(longsword, swordBlade, medGuard);
tb.addToolRecipe(rapier, swordBlade, crossbar);
tb.addToolRecipe(frypan, frypanHead);
tb.addToolRecipe(battlesign, signHead);
tb.addToolRecipe(mattock, axeHead, shovelHead);
//tb.addToolRecipe(longbow, toolRod, toolRod);
//tb.addToolRecipe(lumberaxe, lumberHead);
tb.registerToolMod(new ModRepair());
tb.registerToolMod(new ModDurability(new ItemStack[] {new ItemStack(Item.diamond)}, 0, 500, 0f, 3, "Diamond", "\u00a7bDurability +500", "\u00a7b"));
tb.registerToolMod(new ModDurability(new ItemStack[] {new ItemStack(Item.emerald)}, 1, 0, 0.5f, 2, "Emerald", "\u00a72Durability +50%", "\u00a72"));
modE = new ModElectric();
tb.registerToolMod(modE);
tb.registerToolMod(new ModRedstone(new ItemStack[] {new ItemStack(Item.redstone)}, 2, 1));
tb.registerToolMod(new ModRedstone(new ItemStack[] { new ItemStack(Item.redstone), new ItemStack(Item.redstone) }, 2, 2));
tb.registerToolMod(new ModLapisBase(new ItemStack[] {new ItemStack(Block.blockLapis), new ItemStack(Block.blockLapis)}, 10));
tb.registerToolMod(new ModLapisIncrease(new ItemStack[] {new ItemStack(Item.dyePowder, 1, 4)}, 10, 1));
tb.registerToolMod(new ModLapisIncrease(new ItemStack[] {new ItemStack(Item.dyePowder, 1, 4), new ItemStack(Item.dyePowder, 1, 4)}, 10, 2));
tb.registerToolMod(new ModLapisIncrease(new ItemStack[] {new ItemStack(Block.blockLapis)}, 10, 9));
tb.registerToolMod(new ModLapisIncrease(new ItemStack[] {new ItemStack(Item.dyePowder, 1, 4), new ItemStack(Block.blockLapis)}, 10, 10));
tb.registerToolMod(new ModLapisIncrease(new ItemStack[] {new ItemStack(Block.blockLapis), new ItemStack(Block.blockLapis)}, 10, 18));
tb.registerToolMod(new ModInteger(new ItemStack[] {new ItemStack(materials, 1, 6)}, 4, "Moss", 3, "\u00a72", "Auto-Repair"));
tb.registerToolMod(new ModBlaze(new ItemStack[] {new ItemStack(Item.blazePowder)}, 7, 1));
tb.registerToolMod(new ModBlaze(new ItemStack[] {new ItemStack(Item.blazePowder), new ItemStack(Item.blazePowder)}, 7, 2));
tb.registerToolMod(new ModBoolean(new ItemStack[] {new ItemStack(materials, 1, 7)}, 6, "Lava", "\u00a74", "Auto-Smelt"));
tb.registerToolMod(new ModInteger(new ItemStack[] {new ItemStack(materials, 1, 8)}, 8, "Necrotic", 1, "\u00a78", "Life Steal"));
ItemStack reBattery = ic2.api.Items.getItem("reBattery");
if (reBattery != null)
modE.batteries.add(reBattery);
ItemStack chargedReBattery = ic2.api.Items.getItem("chargedReBattery");
if (chargedReBattery != null)
modE.batteries.add(chargedReBattery);
ItemStack electronicCircuit = ic2.api.Items.getItem("electronicCircuit");
if (electronicCircuit != null)
modE.circuits.add(electronicCircuit);
}
void addCraftingRecipes ()
{
/*GameRegistry.addRecipe(new ItemStack(woodCrafter, 1, 0), "c", 'c', Block.workbench);
GameRegistry.addRecipe(new ItemStack(woodCrafter, 1, 1), "cc", 'c', Block.workbench);*/
GameRegistry.addRecipe(new ItemStack(woodCrafter, 1, 0), "p", "w", 'p', new ItemStack(woodPattern, 1, 0), 'w', Block.workbench);
GameRegistry.addRecipe(new ItemStack(woodCrafter, 1, 1), "p", "w", 'p', new ItemStack(woodPattern, 1, 0), 'w', new ItemStack(Block.wood, 1, 0));
GameRegistry.addRecipe(new ItemStack(woodCrafter, 1, 2), "p", "w", 'p', new ItemStack(woodPattern, 1, 0), 'w', new ItemStack(Block.wood, 1, 1));
GameRegistry.addRecipe(new ItemStack(woodCrafter, 1, 3), "p", "w", 'p', new ItemStack(woodPattern, 1, 0), 'w', new ItemStack(Block.wood, 1, 2));
GameRegistry.addRecipe(new ItemStack(woodCrafter, 1, 4), "p", "w", 'p', new ItemStack(woodPattern, 1, 0), 'w', new ItemStack(Block.wood, 1, 3));
GameRegistry.addRecipe(new ItemStack(woodCrafter, 1, 5), "p", "w", 'p', new ItemStack(woodPattern, 1, 0), 'w', Block.chest);
GameRegistry.addRecipe(new ItemStack(woodCrafter, 1, 10), "p", "w", 'p', new ItemStack(woodPattern, 1, 0), 'w', Block.planks);
GameRegistry.addRecipe( new ShapedOreRecipe(new ItemStack(woodCrafter, 1, 1), "p", "w", 'p', new ItemStack(woodPattern, 1, 0), 'w', "logWood"));
GameRegistry.addRecipe( new ShapedOreRecipe(new ItemStack(woodPattern, 1, 0), "ps", "sp", 'p', "plankWood", 's', Item.stick));
/*GameRegistry.addRecipe(new ItemStack(stonePattern, 1, 0), "ps", "sp", 'p', Block.cobblestone, 's', new ItemStack(toolRod, 1, 1));
GameRegistry.addRecipe(new ItemStack(stonePattern, 1, 0), "ps", "sp", 'p', Block.stone, 's', new ItemStack(toolRod, 1, 1));
GameRegistry.addRecipe(new ItemStack(netherPattern, 1, 0), "ps", "sp", 'p', Block.netherrack, 's', new ItemStack(toolRod, 1, 7));*/
GameRegistry.addRecipe(new ItemStack(materials, 1, 0), "pp", "pp", 'p', Item.paper); //Paper stack
GameRegistry.addRecipe(new ItemStack(materials, 1, 6), "ppp", "ppp", "ppp", 'p', Block.cobblestoneMossy); //Moss ball
GameRegistry.addRecipe(new ItemStack(materials, 1, 7), " c ", "cbc", " c ", 'b', Item.bucketLava, 'c', Item.coal); //Auto-smelt
GameRegistry.addShapelessRecipe(new ItemStack(materials, 1, 8), Item.bone, Item.rottenFlesh, Item.chickenRaw, Item.beefRaw, Item.porkRaw); //Necrotic bone
GameRegistry.addShapelessRecipe(new ItemStack(craftedSoil, 1, 0), Item.slimeBall, Item.slimeBall, Item.slimeBall, Item.slimeBall, Block.sand, Block.dirt); //Slimy sand
GameRegistry.addShapelessRecipe(new ItemStack(craftedSoil, 1, 1), Item.clay, Block.sand, Block.gravel); //Grout, Add stone dust?
FurnaceRecipes.smelting().addSmelting(craftedSoil.blockID, 0, new ItemStack(materials, 1, 1), 2f); //Slime
FurnaceRecipes.smelting().addSmelting(craftedSoil.blockID, 1, new ItemStack(materials, 1, 2), 2f); //Seared brick item
GameRegistry.addRecipe(new ItemStack(searedBrick, 1, 0), "pp", "pp", 'p', new ItemStack(materials, 1, 2)); //Seared brick block
for (int i = 0; i < 12; i++)
{
GameRegistry.addRecipe(new ItemStack(TConstructContent.woodPattern, 1, i + 1), "s", 's', new ItemStack(TConstructContent.woodPattern, 1, i));
/*GameRegistry.addRecipe(new ItemStack(TConstructContent.stonePattern, 1, i + 1), "s", 's', new ItemStack(TConstructContent.stonePattern, 1, i));
GameRegistry.addRecipe(new ItemStack(TConstructContent.netherPattern, 1, i + 1), "s", 's', new ItemStack(TConstructContent.netherPattern, 1, i));*/
}
}
void setupToolTabs ()
{
TConstruct.materialTab.init(new ItemStack(TConstructContent.woodPattern, 1, 255));
TConstruct.blockTab.init(new ItemStack(woodCrafter));
ItemStack tool = new ItemStack(longsword, 1, 0);
NBTTagCompound compound = new NBTTagCompound();
compound.setCompoundTag("InfiTool", new NBTTagCompound());
compound.getCompoundTag("InfiTool").setInteger("RenderHead", 2);
compound.getCompoundTag("InfiTool").setInteger("RenderHandle", 0);
compound.getCompoundTag("InfiTool").setInteger("RenderAccessory", 10);
tool.setTagCompound(compound);
TConstruct.toolTab.init(tool);
}
ItemStack[] materialArray = { new ItemStack(Block.planks), new ItemStack(Block.cobblestone), new ItemStack(Item.ingotIron), new ItemStack(Item.flint),
new ItemStack(Block.cactus), new ItemStack(Item.bone), new ItemStack(Block.obsidian), new ItemStack(Block.netherrack), new ItemStack(Item.slimeBall),
new ItemStack(Item.paper) };
public static String blockTexture = "/tinkertextures/ConstructBlocks.png";
public static String craftingTexture = "/tinkertextures/materials.png";
public static String patternTexture = "/tinkertextures/tools/patterns.png";
public static String baseHeads = "/tinkertextures/tools/baseheads.png";
public static String baseAccessories = "/tinkertextures/tools/baseaccessories.png";
public static String swordparts = "/tinkertextures/tools/swordparts.png";
public static String jokeparts = "/tinkertextures/tools/jokeparts.png";
public static String broadheads = "/tinkertextures/tools/broadheads.png";
public static String pickaxeTexture = "/tinkertextures/tools/pickaxes.png";
public static String broadswordTexture = "/tinkertextures/tools/swordbroad.png";
public static String shovelTexture = "/tinkertextures/tools/shovels.png";
public static String axeTexture = "/tinkertextures/tools/axes.png";
public static String longswordTexture = "/tinkertextures/tools/swordlong.png";
public static String rapierTexture = "/tinkertextures/tools/swordrapier.png";
public static String frypanTexture = "/tinkertextures/tools/frypans.png";
public static String signTexture = "/tinkertextures/tools/battlesigns.png";
public static String bowTexture = "/tinkertextures/tools/bows.png";
public static String mattockTexture = "/tinkertextures/tools/mattock.png";
public static String lumberaxeTexture = "/tinkertextures/tools/lumberaxe.png";
}