265 lines
7.8 KiB
Java
265 lines
7.8 KiB
Java
package tinker.tconstruct.entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.ai.EntityAIAttackOnCollide;
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import net.minecraft.entity.ai.EntityAIAvoidEntity;
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import net.minecraft.entity.ai.EntityAICreeperSwell;
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import net.minecraft.entity.ai.EntityAIHurtByTarget;
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import net.minecraft.entity.ai.EntityAILookIdle;
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import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
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import net.minecraft.entity.ai.EntityAISwimming;
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import net.minecraft.entity.ai.EntityAIWander;
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import net.minecraft.entity.ai.EntityAIWatchClosest;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.monster.EntityMob;
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import net.minecraft.entity.monster.EntitySkeleton;
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import net.minecraft.entity.passive.EntityOcelot;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class Skyla extends EntityMob
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{
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/**
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* Time when this creeper was last in an active state (Messed up code here, probably causes creeper animation to go
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* weird)
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*/
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private int lastActiveTime;
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/**
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* The amount of time since the creeper was close enough to the player to ignite
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*/
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private int timeSinceIgnited;
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private int fuseTime = 30;
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/** Explosion radius for this creeper. */
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private int explosionRadius = 10;
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public Skyla(World par1World)
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{
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super(par1World);
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System.out.println("Hello!");
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this.texture = "/tinkertextures/mob/skyla.png";
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this.tasks.addTask(1, new EntityAISwimming(this));
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//this.tasks.addTask(2, new EntityAICreeperSwell(this));
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this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 0.25F, 0.3F));
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this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 0.25F, false));
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this.tasks.addTask(5, new EntityAIWander(this, 0.2F));
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this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
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this.tasks.addTask(6, new EntityAILookIdle(this));
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this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true));
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this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
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}
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/**
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* Returns true if the newer Entity AI code should be run
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*/
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public boolean isAIEnabled()
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{
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return true;
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}
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public int func_82143_as()
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{
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return this.getAttackTarget() == null ? 3 : 3 + (this.health - 1);
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}
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/**
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* Called when the mob is falling. Calculates and applies fall damage.
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*/
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protected void fall(float par1)
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{
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super.fall(par1);
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this.timeSinceIgnited = (int)((float)this.timeSinceIgnited + par1 * 1.5F);
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if (this.timeSinceIgnited > this.fuseTime - 5)
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{
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this.timeSinceIgnited = this.fuseTime - 5;
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}
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}
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public int getMaxHealth()
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{
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return 20;
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}
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protected void entityInit()
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{
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super.entityInit();
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this.dataWatcher.addObject(16, Byte.valueOf((byte) - 1));
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this.dataWatcher.addObject(17, Byte.valueOf((byte)0));
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}
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/**
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* (abstract) Protected helper method to write subclass entity data to NBT.
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*/
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public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.writeEntityToNBT(par1NBTTagCompound);
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if (this.dataWatcher.getWatchableObjectByte(17) == 1)
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{
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par1NBTTagCompound.setBoolean("powered", true);
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}
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par1NBTTagCompound.setShort("Fuse", (short)this.fuseTime);
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par1NBTTagCompound.setByte("ExplosionRadius", (byte)this.explosionRadius);
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}
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/**
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* (abstract) Protected helper method to read subclass entity data from NBT.
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*/
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public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.readEntityFromNBT(par1NBTTagCompound);
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this.dataWatcher.updateObject(17, Byte.valueOf((byte)(par1NBTTagCompound.getBoolean("powered") ? 1 : 0)));
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if (par1NBTTagCompound.hasKey("Fuse"))
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{
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this.fuseTime = par1NBTTagCompound.getShort("Fuse");
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}
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if (par1NBTTagCompound.hasKey("ExplosionRadius"))
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{
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this.explosionRadius = par1NBTTagCompound.getByte("ExplosionRadius");
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}
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}
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/**
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* Called to update the entity's position/logic.
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*/
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public void onUpdate()
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{
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if (this.isEntityAlive())
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{
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this.lastActiveTime = this.timeSinceIgnited;
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int var1 = this.getCreeperState();
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if (var1 > 0 && this.timeSinceIgnited == 0)
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{
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this.playSound("random.fuse", 1.0F, 0.5F);
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}
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this.timeSinceIgnited += var1;
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if (this.timeSinceIgnited < 0)
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{
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this.timeSinceIgnited = 0;
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}
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if (this.timeSinceIgnited >= this.fuseTime)
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{
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this.timeSinceIgnited = this.fuseTime;
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if (!this.worldObj.isRemote)
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{
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boolean var2 = this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing");
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if (this.getPowered())
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{
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this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)(this.explosionRadius * 2), var2);
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}
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else
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{
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this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)this.explosionRadius, var2);
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}
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this.setDead();
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}
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}
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}
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super.onUpdate();
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}
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/**
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* Returns the sound this mob makes when it is hurt.
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*/
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protected String getHurtSound()
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{
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return "mob.creeper.say";
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}
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/**
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* Returns the sound this mob makes on death.
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*/
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protected String getDeathSound()
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{
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return "mob.creeper.death";
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}
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/**
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* Called when the mob's health reaches 0.
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*/
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public void onDeath(DamageSource par1DamageSource)
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{
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super.onDeath(par1DamageSource);
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if (par1DamageSource.getEntity() instanceof EntitySkeleton)
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{
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int var2 = Item.record13.itemID + this.rand.nextInt(Item.recordWait.itemID - Item.record13.itemID + 1);
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this.dropItem(var2, 1);
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}
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}
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public boolean attackEntityAsMob(Entity par1Entity)
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{
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return true;
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}
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/**
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* Returns true if the creeper is powered by a lightning bolt.
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*/
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public boolean getPowered()
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{
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return this.dataWatcher.getWatchableObjectByte(17) == 1;
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}
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@SideOnly(Side.CLIENT)
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/**
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* Params: (Float)Render tick. Returns the intensity of the creeper's flash when it is ignited.
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*/
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public float getCreeperFlashIntensity(float par1)
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{
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return ((float)this.lastActiveTime + (float)(this.timeSinceIgnited - this.lastActiveTime) * par1) / (float)(this.fuseTime - 2);
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}
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/**
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* Returns the item ID for the item the mob drops on death.
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*/
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protected int getDropItemId()
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{
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return Item.gunpowder.itemID;
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}
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/**
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* Returns the current state of creeper, -1 is idle, 1 is 'in fuse'
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*/
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public int getCreeperState()
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{
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return this.dataWatcher.getWatchableObjectByte(16);
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}
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/**
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* Sets the state of creeper, -1 to idle and 1 to be 'in fuse'
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*/
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public void setCreeperState(int par1)
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{
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this.dataWatcher.updateObject(16, Byte.valueOf((byte)par1));
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}
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/**
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* Called when a lightning bolt hits the entity.
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*/
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public void onStruckByLightning(EntityLightningBolt par1EntityLightningBolt)
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{
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super.onStruckByLightning(par1EntityLightningBolt);
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this.dataWatcher.updateObject(17, Byte.valueOf((byte)1));
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}
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}
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