TinkersConstruct/tinker/tconstruct/client/liquidrender/TextureLiquidFlowingFX.java
2013-02-06 18:19:14 -08:00

133 lines
3.1 KiB
Java

package tinker.tconstruct.client.liquidrender;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderEngine;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLTextureFX;
public class TextureLiquidFlowingFX extends FMLTextureFX
{
private final int redMin, redMax, greenMin, greenMax, blueMin, blueMax;
private final String texture;
public TextureLiquidFlowingFX(int redMin, int redMax, int greenMin, int greenMax, int blueMin, int blueMax, int spriteIndex, String texture)
{
super(spriteIndex);
this.redMin = redMin;
this.redMax = redMax;
this.greenMin = greenMin;
this.greenMax = greenMax;
this.blueMin = blueMin;
this.blueMax = blueMax;
this.texture = texture;
tileSize = 2;
}
@Override
protected void setup ()
{
super.setup();
red = new float[tileSizeSquare];
blue = new float[tileSizeSquare];
green = new float[tileSizeSquare];
alpha = new float[tileSizeSquare];
animFrame = 0;
}
@Override
public void bindImage (RenderEngine renderengine)
{
GL11.glBindTexture(3553, renderengine.getTexture(texture));
}
@Override
public void onTick ()
{
animFrame++;
for (int i = 0; i < tileSizeBase; i++)
{
for (int k = 0; k < tileSizeBase; k++)
{
float f = 0.0F;
for (int j1 = k - 2; j1 <= k; j1++)
{
int k1 = i & tileSizeMask;
int i2 = j1 & tileSizeMask;
f += red[k1 + i2 * tileSizeBase];
}
blue[i + k * tileSizeBase] = f / 3.2F + green[i + k * tileSizeBase] * 0.8F;
}
}
for (int j = 0; j < tileSizeBase; j++)
{
for (int l = 0; l < tileSizeBase; l++)
{
green[j + l * tileSizeBase] += alpha[j + l * tileSizeBase] * 0.05F;
if (green[j + l * tileSizeBase] < 0.0F)
{
green[j + l * tileSizeBase] = 0.0F;
}
alpha[j + l * tileSizeBase] -= 0.3F;
if (Math.random() < 0.20000000000000001D)
{
alpha[j + l * tileSizeBase] = 0.5F;
}
}
}
float af[] = blue;
blue = red;
red = af;
for (int i1 = 0; i1 < tileSizeSquare; i1++)
{
float f1 = red[i1 - animFrame * tileSizeBase & tileSizeSquareMask];
if (f1 > 1.0F)
{
f1 = 1.0F;
}
if (f1 < 0.0F)
{
f1 = 0.0F;
}
float f2 = f1 * f1;
/*int r = (int) (10F + f2 * 22F);
int g = (int) (50F + f2 * 64F);
int b = 255;*/
int r = (int) (redMin + f2 * (redMax - redMin));
int g = (int) (greenMin + f2 * (greenMax - greenMin));
int b = (int) (blueMin + f2 * (blueMax - blueMin));
if (anaglyphEnabled)
{
int redTemp = (r * 30 + g * 59 + b * 11) / 100;
int greenTemp = (r * 30 + g * 70) / 100;
int blueTemp = (r * 30 + b * 70) / 100;
r = redTemp;
g = greenTemp;
b = blueTemp;
}
imageData[i1 * 4 + 0] = (byte) r;
imageData[i1 * 4 + 1] = (byte) g;
imageData[i1 * 4 + 2] = (byte) b;
imageData[i1 * 4 + 3] = /*(byte)l2*/(byte) 255;
//imageData[i1 * 4 + 0] = (byte) l1;
//imageData[i1 * 4 + 1] = (byte) l1;
//imageData[i1 * 4 + 2] = (byte) l1;
//imageData[i1 * 4 + 3] = /* (byte)l2 */(byte) 255;
}
}
protected float red[];
protected float blue[];
protected float green[];
protected float alpha[];
private int animFrame;
}