118 lines
5.0 KiB
Java
118 lines
5.0 KiB
Java
package mods.tinker.tconstruct.client.block;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.src.ModLoader;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import cpw.mods.fml.client.registry.RenderingRegistry;
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public class GolemCoreRender implements ISimpleBlockRenderingHandler
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{
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public static int model = RenderingRegistry.getNextAvailableRenderId();
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@Override
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public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer)
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{
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/*Tessellator tessellator = Tessellator.instance;
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double d = 0.1875D;
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World world = ModLoader.getMinecraftInstance().theWorld;
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, -1F, 0.0F);
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renderblocks.renderBottomFace(block, -0.5D, -0.5D, -0.5D, block.getBlockTextureFromSide(0));
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renderblocks.renderBottomFace(block, -0.5D, 0.5D - d, -0.5D, block.getBlockTextureFromSide(0));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 1.0F, 0.0F);
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renderblocks.renderTopFace(block, -0.5D, -0.5D, -0.5D, block.getBlockTextureFromSide(1));
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renderblocks.renderTopFace(block, -0.5D, -1.5D + d, -0.5D, block.getBlockTextureFromSide(1));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(1.0F, 0.0F, 0.0F);
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renderblocks.renderEastFace(block, -0.5D, -0.5D, -0.5D, block.getBlockTextureFromSide(2));
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renderblocks.renderEastFace(block, -0.5D, -0.5D, 0.5D - d, block.getBlockTextureFromSide(2));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(-1F, 1.0F, 0.0F);
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renderblocks.renderWestFace(block, -0.5D, -0.5D, -0.5D, block.getBlockTextureFromSide(3));
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renderblocks.renderWestFace(block, -0.5D, -0.5D, -1.5D + d, block.getBlockTextureFromSide(3));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 1.0F, 1.0F);
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renderblocks.renderNorthFace(block, -0.5D, -0.5D, -0.5D, block.getBlockTextureFromSide(4));
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renderblocks.renderNorthFace(block, 0.5D - d, -0.5D, -0.5D, block.getBlockTextureFromSide(4));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 1.0F, -1F);
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renderblocks.renderSouthFace(block, -0.5D, -0.5D, -0.5D, block.getBlockTextureFromSide(5));
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renderblocks.renderSouthFace(block, -1.5D + d, -0.5D, -0.5D, block.getBlockTextureFromSide(5));
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tessellator.draw();*/
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renderInvBlock(renderer, block, metadata);
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}
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@Override
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public boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
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{
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renderer.setRenderBounds(0.0F, 0F, 0.0F, 1.0F, 0.1875F, 1.0F);
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renderer.renderStandardBlock(block, x, y, z);
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renderer.setRenderBounds(0.0F, 0.8125F, 0.0F, 1.0F, 1.0F, 1.0F);
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renderer.renderStandardBlock(block, x, y, z);
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renderer.setRenderBounds(0.0F, 0.1875F, 0.0F, 0.1875F, 0.8125F, 0.1875F);
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renderer.renderStandardBlock(block, x, y, z);
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renderer.setRenderBounds(0.8175, 0.1875F, 0.0F, 1f, 0.8125F, 0.1875F);
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renderer.renderStandardBlock(block, x, y, z);
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renderer.setRenderBounds(0.0F, 0.1875F, 0.8175, 0.1875F, 0.8125F, 1f);
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renderer.renderStandardBlock(block, x, y, z);
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renderer.setRenderBounds(0.8175F, 0.1875F, 0.8175, 1f, 0.8125F, 1f);
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renderer.renderStandardBlock(block, x, y, z);
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return true;
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}
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@Override
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public boolean shouldRender3DInInventory ()
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{
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return true;
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}
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@Override
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public int getRenderId ()
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{
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return model;
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}
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public static void renderInvBlock (RenderBlocks renderblocks, Block block, int meta)
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{
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Tessellator tessellator = Tessellator.instance;
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GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, -1F, 0.0F);
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renderblocks.renderBottomFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 1.0F, 0.0F);
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renderblocks.renderTopFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 0.0F, -1F);
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renderblocks.renderEastFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 0.0F, 1.0F);
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renderblocks.renderWestFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(-1F, 0.0F, 0.0F);
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renderblocks.renderNorthFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(1.0F, 0.0F, 0.0F);
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renderblocks.renderSouthFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, meta));
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tessellator.draw();
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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}
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}
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