2013-04-28 02:25:06 -07:00

118 lines
5.0 KiB
Java

package mods.tinker.tconstruct.client.block;
import org.lwjgl.opengl.GL11;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.src.ModLoader;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
public class GolemCoreRender implements ISimpleBlockRenderingHandler
{
public static int model = RenderingRegistry.getNextAvailableRenderId();
@Override
public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer)
{
/*Tessellator tessellator = Tessellator.instance;
double d = 0.1875D;
World world = ModLoader.getMinecraftInstance().theWorld;
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1F, 0.0F);
renderblocks.renderBottomFace(block, -0.5D, -0.5D, -0.5D, block.getBlockTextureFromSide(0));
renderblocks.renderBottomFace(block, -0.5D, 0.5D - d, -0.5D, block.getBlockTextureFromSide(0));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderblocks.renderTopFace(block, -0.5D, -0.5D, -0.5D, block.getBlockTextureFromSide(1));
renderblocks.renderTopFace(block, -0.5D, -1.5D + d, -0.5D, block.getBlockTextureFromSide(1));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderblocks.renderEastFace(block, -0.5D, -0.5D, -0.5D, block.getBlockTextureFromSide(2));
renderblocks.renderEastFace(block, -0.5D, -0.5D, 0.5D - d, block.getBlockTextureFromSide(2));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1F, 1.0F, 0.0F);
renderblocks.renderWestFace(block, -0.5D, -0.5D, -0.5D, block.getBlockTextureFromSide(3));
renderblocks.renderWestFace(block, -0.5D, -0.5D, -1.5D + d, block.getBlockTextureFromSide(3));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 1.0F);
renderblocks.renderNorthFace(block, -0.5D, -0.5D, -0.5D, block.getBlockTextureFromSide(4));
renderblocks.renderNorthFace(block, 0.5D - d, -0.5D, -0.5D, block.getBlockTextureFromSide(4));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, -1F);
renderblocks.renderSouthFace(block, -0.5D, -0.5D, -0.5D, block.getBlockTextureFromSide(5));
renderblocks.renderSouthFace(block, -1.5D + d, -0.5D, -0.5D, block.getBlockTextureFromSide(5));
tessellator.draw();*/
renderInvBlock(renderer, block, metadata);
}
@Override
public boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
{
renderer.setRenderBounds(0.0F, 0F, 0.0F, 1.0F, 0.1875F, 1.0F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(0.0F, 0.8125F, 0.0F, 1.0F, 1.0F, 1.0F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(0.0F, 0.1875F, 0.0F, 0.1875F, 0.8125F, 0.1875F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(0.8175, 0.1875F, 0.0F, 1f, 0.8125F, 0.1875F);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(0.0F, 0.1875F, 0.8175, 0.1875F, 0.8125F, 1f);
renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(0.8175F, 0.1875F, 0.8175, 1f, 0.8125F, 1f);
renderer.renderStandardBlock(block, x, y, z);
return true;
}
@Override
public boolean shouldRender3DInInventory ()
{
return true;
}
@Override
public int getRenderId ()
{
return model;
}
public static void renderInvBlock (RenderBlocks renderblocks, Block block, int meta)
{
Tessellator tessellator = Tessellator.instance;
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1F, 0.0F);
renderblocks.renderBottomFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderblocks.renderTopFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1F);
renderblocks.renderEastFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderblocks.renderWestFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1F, 0.0F, 0.0F);
renderblocks.renderNorthFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderblocks.renderSouthFace(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, meta));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
}