68 lines
3.5 KiB
Java
68 lines
3.5 KiB
Java
package mods.tinker.tconstruct.client.block;
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import net.minecraft.block.Block;
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import net.minecraft.client.particle.EntityFX;
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import net.minecraft.client.renderer.RenderEngine;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.Item;
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import net.minecraft.util.Icon;
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import net.minecraft.world.World;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class BreakingFX extends EntityFX
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{
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public BreakingFX(World par1World, double par2, double par4, double par6, Item par8Item, RenderEngine par9RenderEngine)
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{
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super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
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this.setParticleIcon(par9RenderEngine, par8Item.getIconFromDamage(0));
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this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
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this.particleGravity = Block.blockSnow.blockParticleGravity;
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this.particleScale /= 2.0F;
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}
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public BreakingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Item par14Item, RenderEngine par15RenderEngine)
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{
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this(par1World, par2, par4, par6, par14Item, par15RenderEngine);
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this.motionX *= 0.10000000149011612D;
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this.motionY *= 0.10000000149011612D;
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this.motionZ *= 0.10000000149011612D;
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this.motionX += par8;
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this.motionY += par10;
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this.motionZ += par12;
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}
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public int getFXLayer()
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{
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return 2;
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}
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public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
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{
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float f6 = ((float)this.particleTextureIndexX + this.particleTextureJitterX / 4.0F) / 16.0F;
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float f7 = f6 + 0.015609375F;
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float f8 = ((float)this.particleTextureIndexY + this.particleTextureJitterY / 4.0F) / 16.0F;
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float f9 = f8 + 0.015609375F;
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float f10 = 0.1F * this.particleScale;
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if (this.particleTextureIndex != null)
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{
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f6 = this.particleTextureIndex.getInterpolatedU((double)(this.particleTextureJitterX / 4.0F * 16.0F));
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f7 = this.particleTextureIndex.getInterpolatedU((double)((this.particleTextureJitterX + 1.0F) / 4.0F * 16.0F));
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f8 = this.particleTextureIndex.getInterpolatedV((double)(this.particleTextureJitterY / 4.0F * 16.0F));
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f9 = this.particleTextureIndex.getInterpolatedV((double)((this.particleTextureJitterY + 1.0F) / 4.0F * 16.0F));
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}
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float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
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float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
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float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
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float f14 = 1.0F;
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par1Tessellator.setColorOpaque_F(f14 * this.particleRed, f14 * this.particleGreen, f14 * this.particleBlue);
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par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 - par5 * f10 - par7 * f10), (double)f6, (double)f9);
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par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 - par5 * f10 + par7 * f10), (double)f6, (double)f8);
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par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 + par5 * f10 + par7 * f10), (double)f7, (double)f8);
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par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 + par5 * f10 - par7 * f10), (double)f7, (double)f9);
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}
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}
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