2013-04-28 02:25:06 -07:00

661 lines
18 KiB
Java

package mods.tinker.tconstruct.blocks;
import java.util.List;
import java.util.Random;
import mods.tinker.tconstruct.blocks.logic.LiquidTextureLogic;
import mods.tinker.tconstruct.client.block.FluidRender;
import mods.tinker.tconstruct.common.TContent;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Icon;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public abstract class LiquidMetalBase extends Block
{
public String[] textureNames;
public Icon[] stillInoms;
public Icon[] flowInoms;
protected LiquidMetalBase(int par1, Material par2Material)
{
super(par1, par2Material);
textureNames = new String[] { "iron", "gold", "copper", "tin", "aluminum", "cobalt", "ardite", "bronze", "alubrass", "manyullyn", "alumite", "obsidian", "steel" };
setLightValue(0.625F);
}
@Override
public void registerIcons (IconRegister iconRegister)
{
this.stillInoms = new Icon[textureNames.length];
this.flowInoms = new Icon[textureNames.length];
for (int i = 0; i < this.stillInoms.length; ++i)
{
this.stillInoms[i] = iconRegister.registerIcon("tinker:liquid_" + textureNames[i]);
this.flowInoms[i] = iconRegister.registerIcon("tinker:liquid_" + textureNames[i] + "_flow");
}
}
@Override
public Icon getBlockTexture (IBlockAccess world, int x, int y, int z, int side)
{
TileEntity logic = world.getBlockTileEntity(x, y, z);
if (logic != null && logic instanceof LiquidTextureLogic)
{
if (side == 1 || side == 0)
return stillInoms[((LiquidTextureLogic) logic).getLiquidType()];
else
return flowInoms[((LiquidTextureLogic) logic).getLiquidType()];
}
int meta = world.getBlockMetadata(x, y, z);
return getIcon(side, meta);
}
@Override
public Icon getIcon (int side, int meta)
{
if (side == 0 || side == 1)
return (stillInoms[meta]);
return flowInoms[meta];
}
@Override
public int getRenderType ()
{
return FluidRender.fluidModel;
}
@SideOnly(Side.CLIENT)
public static double getFlowDirection (IBlockAccess par0IBlockAccess, int par1, int par2, int par3, Material par4Material)
{
Vec3 var5 = ((LiquidMetalBase) TContent.liquidMetalFlowing).getFlowVector(par0IBlockAccess, par1, par2, par3);
/*if (par4Material == Material.water)
{
var5 = ((BlockFluid)Block.waterMoving).getFlowVector(par0IBlockAccess, par1, par2, par3);
}
if (par4Material == Material.lava)
{
var5 = ((BlockFluid)Block.lavaMoving).getFlowVector(par0IBlockAccess, par1, par2, par3);
}*/
return var5.xCoord == 0.0D && var5.zCoord == 0.0D ? -1000.0D : Math.atan2(var5.zCoord, var5.xCoord) - (Math.PI / 2D);
}
private Vec3 getFlowVector (IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
Vec3 var5 = par1IBlockAccess.getWorldVec3Pool().getVecFromPool(0.0D, 0.0D, 0.0D);
int var6 = this.getEffectiveFlowDecay(par1IBlockAccess, par2, par3, par4);
for (int var7 = 0; var7 < 4; ++var7)
{
int var8 = par2;
int var10 = par4;
if (var7 == 0)
{
var8 = par2 - 1;
}
if (var7 == 1)
{
var10 = par4 - 1;
}
if (var7 == 2)
{
++var8;
}
if (var7 == 3)
{
++var10;
}
int var11 = this.getEffectiveFlowDecay(par1IBlockAccess, var8, par3, var10);
int var12;
if (var11 < 0)
{
if (!par1IBlockAccess.getBlockMaterial(var8, par3, var10).blocksMovement())
{
var11 = this.getEffectiveFlowDecay(par1IBlockAccess, var8, par3 - 1, var10);
if (var11 >= 0)
{
var12 = var11 - (var6 - 8);
var5 = var5.addVector((double) ((var8 - par2) * var12), (double) ((par3 - par3) * var12), (double) ((var10 - par4) * var12));
}
}
}
else if (var11 >= 0)
{
var12 = var11 - var6;
var5 = var5.addVector((double) ((var8 - par2) * var12), (double) ((par3 - par3) * var12), (double) ((var10 - par4) * var12));
}
}
if (par1IBlockAccess.getBlockMetadata(par2, par3, par4) >= 8)
{
boolean var13 = false;
if (var13 || this.isBlockSolid(par1IBlockAccess, par2, par3, par4 - 1, 2))
{
var13 = true;
}
if (var13 || this.isBlockSolid(par1IBlockAccess, par2, par3, par4 + 1, 3))
{
var13 = true;
}
if (var13 || this.isBlockSolid(par1IBlockAccess, par2 - 1, par3, par4, 4))
{
var13 = true;
}
if (var13 || this.isBlockSolid(par1IBlockAccess, par2 + 1, par3, par4, 5))
{
var13 = true;
}
if (var13 || this.isBlockSolid(par1IBlockAccess, par2, par3 + 1, par4 - 1, 2))
{
var13 = true;
}
if (var13 || this.isBlockSolid(par1IBlockAccess, par2, par3 + 1, par4 + 1, 3))
{
var13 = true;
}
if (var13 || this.isBlockSolid(par1IBlockAccess, par2 - 1, par3 + 1, par4, 4))
{
var13 = true;
}
if (var13 || this.isBlockSolid(par1IBlockAccess, par2 + 1, par3 + 1, par4, 5))
{
var13 = true;
}
if (var13)
{
var5 = var5.normalize().addVector(0.0D, -6.0D, 0.0D);
}
}
var5 = var5.normalize();
return var5;
}
public boolean getBlocksMovement (IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return this.blockMaterial != Material.lava;
}
@SideOnly(Side.CLIENT)
public int getBlockColor ()
{
return 16777215;
}
@SideOnly(Side.CLIENT)
/**
* Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
* when first determining what to render.
*/
public int colorMultiplier (IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
if (this.blockMaterial != Material.water)
{
return 16777215;
}
else
{
int var5 = 0;
int var6 = 0;
int var7 = 0;
for (int var8 = -1; var8 <= 1; ++var8)
{
for (int var9 = -1; var9 <= 1; ++var9)
{
int var10 = par1IBlockAccess.getBiomeGenForCoords(par2 + var9, par4 + var8).getWaterColorMultiplier();
var5 += (var10 & 16711680) >> 16;
var6 += (var10 & 65280) >> 8;
var7 += var10 & 255;
}
}
return (var5 / 9 & 255) << 16 | (var6 / 9 & 255) << 8 | var7 / 9 & 255;
}
}
/**
* Returns the percentage of the fluid block that is air, based on the given flow decay of the fluid.
*/
public static float getFluidHeightPercent (int par0)
{
if (par0 >= 8)
{
par0 = 0;
}
return (float) (par0 + 1) / 9.0F;
}
/**
* Returns the block texture based on the side being looked at. Args: side
*/
/*public int getBlockTextureFromSide(int par1)
{
return par1 != 0 && par1 != 1 ? this.blockIndexInTexture + 1 : this.blockIndexInTexture;
}*/
/**
* Returns the amount of fluid decay at the coordinates, or -1 if the block at the coordinates is not the same
* material as the fluid.
*/
protected int getFlowDecay (World par1World, int par2, int par3, int par4)
{
return par1World.getBlockMaterial(par2, par3, par4) == this.blockMaterial ? par1World.getBlockMetadata(par2, par3, par4) : -1;
}
/**
* Returns the flow decay but converts values indicating falling liquid (values >=8) to their effective source block
* value of zero.
*/
protected int getEffectiveFlowDecay (IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
if (par1IBlockAccess.getBlockMaterial(par2, par3, par4) != this.blockMaterial)
{
return -1;
}
else
{
int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
if (var5 >= 8)
{
var5 = 0;
}
return var5;
}
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock ()
{
return false;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube ()
{
return false;
}
/**
* Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
*/
public boolean canCollideCheck (int par1, boolean par2)
{
return par2 && par1 == 0;
}
/**
* Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
* adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
*/
public boolean isBlockSolid (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
Material var6 = par1IBlockAccess.getBlockMaterial(par2, par3, par4);
return var6 == this.blockMaterial ? false : (par5 == 1 ? true : (var6 == Material.ice ? false : super.isBlockSolid(par1IBlockAccess, par2, par3, par4, par5)));
}
@SideOnly(Side.CLIENT)
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
public boolean shouldSideBeRendered (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
Material var6 = par1IBlockAccess.getBlockMaterial(par2, par3, par4);
return var6 == this.blockMaterial ? false : (par5 == 1 ? true : (var6 == Material.ice ? false : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5)));
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool (World par1World, int par2, int par3, int par4)
{
return null;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped (int par1, Random par2Random, int par3)
{
return 0;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped (Random par1Random)
{
return 0;
}
/**
* Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, Vec3
*/
public void velocityToAddToEntity (World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3)
{
Vec3 var7 = this.getFlowVector(par1World, par2, par3, par4);
par6Vec3.xCoord += var7.xCoord;
par6Vec3.yCoord += var7.yCoord;
par6Vec3.zCoord += var7.zCoord;
}
/**
* How many world ticks before ticking
*/
public int tickRate ()
{
return 30;
}
@SideOnly(Side.CLIENT)
/**
* Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
*/
public int getMixedBrightnessForBlock (IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int var5 = par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, 0);
int var6 = par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3 + 1, par4, 0);
int var7 = var5 & 255;
int var8 = var6 & 255;
int var9 = var5 >> 16 & 255;
int var10 = var6 >> 16 & 255;
return (var7 > var8 ? var7 : var8) | (var9 > var10 ? var9 : var10) << 16;
}
@SideOnly(Side.CLIENT)
/**
* How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
*/
public float getBlockBrightness (IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return 1f;
/*float var5 = par1IBlockAccess.getLightBrightness(par2, par3, par4);
float var6 = par1IBlockAccess.getLightBrightness(par2, par3 + 1, par4);
return var5 > var6 ? var5 : var6;*/
}
@SideOnly(Side.CLIENT)
/**
* Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
*/
public int getRenderBlockPass ()
{
return this.blockMaterial == Material.water ? 1 : 0;
}
@SideOnly(Side.CLIENT)
/**
* A randomly called display update to be able to add particles or other items for display
*/
public void randomDisplayTick (World par1World, int par2, int par3, int par4, Random par5Random)
{
int var6;
if (this.blockMaterial == Material.water)
{
if (par5Random.nextInt(10) == 0)
{
var6 = par1World.getBlockMetadata(par2, par3, par4);
if (var6 <= 0 || var6 >= 8)
{
par1World.spawnParticle("suspended", (double) ((float) par2 + par5Random.nextFloat()), (double) ((float) par3 + par5Random.nextFloat()),
(double) ((float) par4 + par5Random.nextFloat()), 0.0D, 0.0D, 0.0D);
}
}
for (var6 = 0; var6 < 0; ++var6)
{
int var7 = par5Random.nextInt(4);
int var8 = par2;
int var9 = par4;
if (var7 == 0)
{
var8 = par2 - 1;
}
if (var7 == 1)
{
++var8;
}
if (var7 == 2)
{
var9 = par4 - 1;
}
if (var7 == 3)
{
++var9;
}
if (par1World.getBlockMaterial(var8, par3, var9) == Material.air
&& (par1World.getBlockMaterial(var8, par3 - 1, var9).blocksMovement() || par1World.getBlockMaterial(var8, par3 - 1, var9).isLiquid()))
{
float var10 = 0.0625F;
double var11 = (double) ((float) par2 + par5Random.nextFloat());
double var13 = (double) ((float) par3 + par5Random.nextFloat());
double var15 = (double) ((float) par4 + par5Random.nextFloat());
if (var7 == 0)
{
var11 = (double) ((float) par2 - var10);
}
if (var7 == 1)
{
var11 = (double) ((float) (par2 + 1) + var10);
}
if (var7 == 2)
{
var15 = (double) ((float) par4 - var10);
}
if (var7 == 3)
{
var15 = (double) ((float) (par4 + 1) + var10);
}
double var17 = 0.0D;
double var19 = 0.0D;
if (var7 == 0)
{
var17 = (double) (-var10);
}
if (var7 == 1)
{
var17 = (double) var10;
}
if (var7 == 2)
{
var19 = (double) (-var10);
}
if (var7 == 3)
{
var19 = (double) var10;
}
par1World.spawnParticle("splash", var11, var13, var15, var17, 0.0D, var19);
}
}
}
if (this.blockMaterial == Material.water && par5Random.nextInt(64) == 0)
{
var6 = par1World.getBlockMetadata(par2, par3, par4);
if (var6 > 0 && var6 < 8)
{
par1World.playSound((double) ((float) par2 + 0.5F), (double) ((float) par3 + 0.5F), (double) ((float) par4 + 0.5F), "liquid.water", par5Random.nextFloat() * 0.25F + 0.75F,
par5Random.nextFloat() * 1.0F + 0.5F, false);
}
}
double var21;
double var23;
double var22;
if (this.blockMaterial == Material.lava && par1World.getBlockMaterial(par2, par3 + 1, par4) == Material.air && !par1World.isBlockOpaqueCube(par2, par3 + 1, par4))
{
if (par5Random.nextInt(100) == 0)
{
var21 = (double) ((float) par2 + par5Random.nextFloat());
var22 = (double) par3 + this.maxY;
var23 = (double) ((float) par4 + par5Random.nextFloat());
par1World.spawnParticle("lava", var21, var22, var23, 0.0D, 0.0D, 0.0D);
par1World.playSound(var21, var22, var23, "liquid.lavapop", 0.2F + par5Random.nextFloat() * 0.2F, 0.9F + par5Random.nextFloat() * 0.15F, false);
}
if (par5Random.nextInt(200) == 0)
{
par1World.playSound((double) par2, (double) par3, (double) par4, "liquid.lava", 0.2F + par5Random.nextFloat() * 0.2F, 0.9F + par5Random.nextFloat() * 0.15F, false);
}
}
if (par5Random.nextInt(10) == 0 && par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && !par1World.getBlockMaterial(par2, par3 - 2, par4).blocksMovement())
{
var21 = (double) ((float) par2 + par5Random.nextFloat());
var22 = (double) par3 - 1.05D;
var23 = (double) ((float) par4 + par5Random.nextFloat());
par1World.spawnParticle("dripLava", var21, var22, var23, 0.0D, 0.0D, 0.0D);
}
}
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
}
/**
* Called whenever the block is added into the world. Args: world, x, y, z
*/
/*public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
this.checkForHarden(par1World, par2, par3, par4);
}*/
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
/*public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
this.checkForHarden(par1World, par2, par3, par4);
}*/
/**
* Forces lava to check to see if it is colliding with water, and then decide what it should harden to.
*/
/*private void checkForHarden(World par1World, int par2, int par3, int par4)
{
if (par1World.getBlockId(par2, par3, par4) == this.blockID)
{
if (this.blockMaterial == Material.lava)
{
boolean var5 = false;
if (var5 || par1World.getBlockMaterial(par2, par3, par4 - 1) == Material.water)
{
var5 = true;
}
if (var5 || par1World.getBlockMaterial(par2, par3, par4 + 1) == Material.water)
{
var5 = true;
}
if (var5 || par1World.getBlockMaterial(par2 - 1, par3, par4) == Material.water)
{
var5 = true;
}
if (var5 || par1World.getBlockMaterial(par2 + 1, par3, par4) == Material.water)
{
var5 = true;
}
if (var5 || par1World.getBlockMaterial(par2, par3 + 1, par4) == Material.water)
{
var5 = true;
}
if (var5)
{
int var6 = par1World.getBlockMetadata(par2, par3, par4);
if (var6 == 0)
{
par1World.setBlock(par2, par3, par4, Block.obsidian.blockID);
}
else if (var6 <= 4)
{
par1World.setBlock(par2, par3, par4, Block.cobblestone.blockID);
}
this.triggerLavaMixEffects(par1World, par2, par3, par4);
}
}
}
}*/
/**
* Creates fizzing sound and smoke. Used when lava flows over block or mixes with water.
*/
/*protected void triggerLavaMixEffects(World par1World, int par2, int par3, int par4)
{
par1World.playSoundEffect((double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), "random.fizz", 0.5F, 2.6F + (par1World.rand.nextFloat() - par1World.rand.nextFloat()) * 0.8F);
for (int var5 = 0; var5 < 8; ++var5)
{
par1World.spawnParticle("largesmoke", (double)par2 + Math.random(), (double)par3 + 1.2D, (double)par4 + Math.random(), 0.0D, 0.0D, 0.0D);
}
}*/
}