151 lines
4.8 KiB
Java
151 lines
4.8 KiB
Java
package mods.tinker.tconstruct.client;
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import java.util.EnumSet;
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import net.minecraft.client.settings.KeyBinding;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import cpw.mods.fml.common.ITickHandler;
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import cpw.mods.fml.common.TickType;
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public abstract class TKeyHandler implements ITickHandler
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{
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public KeyBinding[] keyBindings;
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public KeyBinding[] vKeyBindings;
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public boolean[] keyDown;
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public boolean[] repeatings;
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public boolean[] vRepeatings;
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public boolean isDummy;
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/**
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* Pass an array of keybindings and a repeat flag for each one
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*
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* @param keyBindings
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* @param repeatings
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*/
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public TKeyHandler(KeyBinding[] keyBindings, boolean[] repeatings, KeyBinding[] vanillaKeys, boolean[] vanillaRepeatings)
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{
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assert keyBindings.length == repeatings.length : "You need to pass two arrays of identical length";
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assert vanillaKeys.length == vanillaRepeatings.length : "You need to pass two arrays of identical length";
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this.keyBindings = keyBindings;
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this.repeatings = repeatings;
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this.vKeyBindings = vanillaKeys;
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this.vRepeatings = vanillaRepeatings;
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this.keyDown = new boolean[keyBindings.length + vanillaKeys.length];
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}
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/**
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* Register the keys into the system. You will do your own keyboard management elsewhere. No events will fire
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* if you use this method
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*
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* @param keyBindings
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*/
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public TKeyHandler(KeyBinding[] keyBindings)
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{
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this.keyBindings = keyBindings;
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this.isDummy = true;
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}
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public KeyBinding[] getKeyBindings()
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{
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return this.keyBindings;
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}
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/**
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* Not to be overridden - KeyBindings are tickhandlers under the covers
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*/
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@Override
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public final void tickStart(EnumSet<TickType> type, Object... tickData)
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{
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keyTick(type, false);
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}
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/**
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* Not to be overridden - KeyBindings are tickhandlers under the covers
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*/
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@Override
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public final void tickEnd(EnumSet<TickType> type, Object... tickData)
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{
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keyTick(type, true);
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}
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public void keyTick(EnumSet<TickType> type, boolean tickEnd)
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{
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for (int i = 0; i < keyBindings.length; i++)
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{
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KeyBinding keyBinding = keyBindings[i];
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int keyCode = keyBinding.keyCode;
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boolean state = (keyCode < 0 ? Mouse.isButtonDown(keyCode + 100) : Keyboard.isKeyDown(keyCode));
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if (state != keyDown[i] || (state && repeatings[i]))
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{
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if (state)
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{
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keyDown(type, keyBinding, tickEnd, state!=keyDown[i]);
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}
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else
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{
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keyUp(type, keyBinding, tickEnd);
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}
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if (tickEnd)
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{
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keyDown[i] = state;
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}
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}
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}
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for (int i = 0; i < vKeyBindings.length; i++)
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{
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KeyBinding keyBinding = vKeyBindings[i];
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int keyCode = keyBinding.keyCode;
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boolean state = (keyCode < 0 ? Mouse.isButtonDown(keyCode + 100) : Keyboard.isKeyDown(keyCode));
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if (state != keyDown[i+keyBindings.length] || (state && vRepeatings[i]))
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{
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if (state)
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{
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keyDown(type, keyBinding, tickEnd, state!=keyDown[i+keyBindings.length]);
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}
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else
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{
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keyUp(type, keyBinding, tickEnd);
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}
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if (tickEnd)
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{
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keyDown[i+keyBindings.length] = state;
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}
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}
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}
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}
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/**
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* Called when the key is first in the down position on any tick from the {@link #ticks()}
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* set. Will be called subsequently with isRepeat set to true
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*
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* @see #keyUp(EnumSet, KeyBinding, boolean)
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*
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* @param types the type(s) of tick that fired when this key was first down
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* @param tickEnd was it an end or start tick which fired the key
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* @param isRepeat is it a repeat key event
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*/
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public abstract void keyDown(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd, boolean isRepeat);
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/**
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* Fired once when the key changes state from down to up
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*
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* @see #keyDown(EnumSet, KeyBinding, boolean, boolean)
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*
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* @param types the type(s) of tick that fired when this key was first down
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* @param tickEnd was it an end or start tick which fired the key
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*/
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public abstract void keyUp(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd);
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/**
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* This is the list of ticks for which the key binding should trigger. The only
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* valid ticks are client side ticks, obviously.
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*
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* @see cpw.mods.fml.common.ITickHandler#ticks()
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*/
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public abstract EnumSet<TickType> ticks();
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}
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