2013-03-22 17:34:08 -07:00

112 lines
2.3 KiB
Java

package mods.tinker.tconstruct.entity;
import mods.tinker.tconstruct.TContent;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
public class MetalSlime extends BlueSlime
{
public MetalSlime(World world)
{
super(world);
this.texture = "/mods/tinker/textures/mob/slimemetal.png";
}
public boolean attackEntityFrom (DamageSource damageSource, int damage)
{
if (!damageSource.isExplosion() && damageSource.isProjectile())
return false;
return super.attackEntityFrom(damageSource, damage);
}
public int getMaxHealth ()
{
int i = this.getSlimeSize();
if (i == 1)
return 4;
return (int) Math.min(i * i + 20, 100);
}
public int getTotalArmorValue ()
{
return super.getTotalArmorValue() + 12;
}
public void setDead ()
{
this.isDead = true;
}
/*protected void dropFewItems (boolean par1, int par2)
{
int j = this.getDropItemId();
if (j > 0)
{
int k = rand.nextInt(3) + rand.nextInt(this.getSlimeSize());
if (par2 > 0)
{
k += this.rand.nextInt(par2 + 1);
}
for (int l = 0; l < k; ++l)
{
this.dropItem(j, 1);
}
}
}*/
protected void updateEntityActionState ()
{
this.despawnEntity();
EntityPlayer entityplayer = this.worldObj.getClosestVulnerablePlayerToEntity(this, 16.0D);
if (entityplayer != null)
{
this.faceEntity(entityplayer, 10.0F, 20.0F);
}
else if (this.onGround && this.slimeJumpDelay == 1)
{
this.rotationYaw = this.rotationYaw + rand.nextFloat() * 180 - 90;
if (rotationYaw > 360)
rotationYaw -= 360;
if (rotationYaw < 0)
rotationYaw += 360;
}
if (this.onGround && this.slimeJumpDelay-- <= 0)
{
this.slimeJumpDelay = this.getJumpDelay();
if (entityplayer != null)
{
this.slimeJumpDelay /= 3;
}
this.isJumping = true;
if (this.makesSoundOnJump())
{
this.playSound(this.getJumpSound(), this.getSoundVolume(), ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F) * 0.8F);
}
this.moveStrafing = 1.0F - this.rand.nextFloat() * 2.0F;
this.moveForward = (float) (1 * this.getSlimeSize());
}
else
{
this.isJumping = false;
if (this.onGround)
{
this.moveStrafing = this.moveForward = 0.0F;
}
}
}
}