2013-03-09 03:49:04 -08:00

127 lines
3.7 KiB
Java

package tinker.tconstruct.client;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.Set;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.client.settings.KeyBinding;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import com.google.common.collect.Lists;
import com.google.common.collect.Sets;
import cpw.mods.fml.client.registry.KeyBindingRegistry;
import cpw.mods.fml.common.ITickHandler;
import cpw.mods.fml.common.TickType;
public abstract class TKeyHandler implements ITickHandler
{
protected KeyBinding[] keyBindings;
protected boolean[] keyDown;
protected boolean[] repeatings;
private boolean isDummy;
/**
* Pass an array of keybindings and a repeat flag for each one
*
* @param keyBindings
* @param repeatings
*/
public TKeyHandler(KeyBinding[] keyBindings, boolean[] repeatings)
{
assert keyBindings.length == repeatings.length : "You need to pass two arrays of identical length";
this.keyBindings = keyBindings;
this.repeatings = repeatings;
this.keyDown = new boolean[keyBindings.length];
}
/**
* Register the keys into the system. You will do your own keyboard management elsewhere. No events will fire
* if you use this method
*
* @param keyBindings
*/
public TKeyHandler(KeyBinding[] keyBindings)
{
this.keyBindings = keyBindings;
this.isDummy = true;
}
public KeyBinding[] getKeyBindings()
{
return this.keyBindings;
}
@Override
public void tickStart(EnumSet<TickType> type, Object... tickData)
{
keyTick(type, false);
}
@Override
public void tickEnd(EnumSet<TickType> type, Object... tickData)
{
keyTick(type, true);
}
private void keyTick(EnumSet<TickType> type, boolean tickEnd)
{
for (int i = 0; i < keyBindings.length; i++)
{
KeyBinding keyBinding = keyBindings[i];
int keyCode = keyBinding.keyCode;
boolean state = (keyCode < 0 ? Mouse.isButtonDown(keyCode + 100) : Keyboard.isKeyDown(keyCode));
if (state != keyDown[i] || (state && repeatings[i]))
{
if (state)
{
keyDown(type, keyBinding, tickEnd, state!=keyDown[i]);
}
else
{
keyUp(type, keyBinding, tickEnd);
}
if (tickEnd)
{
keyDown[i] = state;
}
}
}
}
/**
* Called when the key is first in the down position on any tick from the {@link #ticks()}
* set. Will be called subsequently with isRepeat set to true
*
* @see #keyUp(EnumSet, KeyBinding, boolean)
*
* @param types the type(s) of tick that fired when this key was first down
* @param tickEnd was it an end or start tick which fired the key
* @param isRepeat is it a repeat key event
*/
public abstract void keyDown(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd, boolean isRepeat);
/**
* Fired once when the key changes state from down to up
*
* @see #keyDown(EnumSet, KeyBinding, boolean, boolean)
*
* @param types the type(s) of tick that fired when this key was first down
* @param tickEnd was it an end or start tick which fired the key
*/
public abstract void keyUp(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd);
/**
* This is the list of ticks for which the key binding should trigger. The only
* valid ticks are client side ticks, obviously.
*
* @see cpw.mods.fml.common.ITickHandler#ticks()
*/
public abstract EnumSet<TickType> ticks();
}