2013-01-26 01:52:26 -08:00

73 lines
2.6 KiB
Java

package tinker.tconstruct.client;
import org.lwjgl.opengl.GL11;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
public class AxleRender implements ISimpleBlockRenderingHandler
{
public static int axleModelID = RenderingRegistry.getNextAvailableRenderId();
@Override
public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer)
{
renderer.setRenderBounds(0.375F, 0.0F, 0.375F, 0.625F, 1.0F, 0.625F);
renderDo(renderer, block, metadata);
}
@Override
public boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer)
{
renderer.setRenderBounds(0.375F, 0.0F, 0.375F, 0.625F, 1.0F, 0.625F);
renderer.renderStandardBlock(block, x, y, z);
return false;
}
@Override
public boolean shouldRender3DInInventory ()
{
return true;
}
@Override
public int getRenderId ()
{
return axleModelID;
}
private void renderDo(RenderBlocks renderblocks, Block block, int meta)
{
Tessellator tessellator = Tessellator.instance;
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1F, 0.0F);
renderblocks.renderBottomFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(0, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderblocks.renderTopFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(1, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1F);
renderblocks.renderEastFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(2, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderblocks.renderWestFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(3, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1F, 0.0F, 0.0F);
renderblocks.renderNorthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(4, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderblocks.renderSouthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(5, meta));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
}