2013-02-04 12:37:37 -08:00

97 lines
2.1 KiB
Java

package tinker.tconstruct.blocks;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import tinker.common.InventoryBlock;
import tinker.tconstruct.TConstruct;
import tinker.tconstruct.TGuiHandler;
import tinker.tconstruct.client.FrypanRender;
import tinker.tconstruct.logic.FrypanLogic;
public class EquipBlock extends InventoryBlock
{
public EquipBlock(int id, Material material)
{
super(id, material);
this.setHardness(0.3f);
this.setBlockBounds(0, 0, 0, 1, 0.25f, 1);
//this.setCreativeTab(ToolConstruct.materialTab);
}
/*public String getTextureFile()
{
return "/tinkertextures/ConstructBlocks.png";
}*/
public int getBlockTextureFromSideAndMetadata (int side, int meta)
{
//return 22 + meta*6 + side;
return 22;
}
@Override
public boolean renderAsNormalBlock ()
{
return false;
}
@Override
public boolean isOpaqueCube ()
{
return false;
}
@Override
public int getRenderType ()
{
return FrypanRender.frypanModelID;
}
@Override
public int idDropped (int par1, Random par2Random, int par3)
{
return 0;
}
public TileEntity createNewTileEntity (World world, int metadata)
{
return new FrypanLogic();
}
public void randomDisplayTick (World world, int x, int y, int z, Random random)
{
if (isActive(world, x, y, z))
{
float f = (float) x + 0.5F;
float f1 = (float) y + 0.25F + (random.nextFloat() * 6F) / 16F;
float f2 = (float) z + 0.5F;
float f4 = random.nextFloat() * 0.6F - 0.3F;
world.spawnParticle("smoke", f, f1, f2 + f4, 0.0D, 0.0D, 0.0D);
world.spawnParticle("flame", f, f1, f2 + f4, 0.0D, 0.0D, 0.0D);
}
}
public int getLightValue (IBlockAccess world, int x, int y, int z)
{
return !isActive(world, x, y, z) ? 0 : 9;
}
@Override
public Integer getGui (World world, int x, int y, int z, EntityPlayer entityplayer)
{
return TGuiHandler.frypanID;
}
@Override
public Object getModInstance ()
{
return TConstruct.instance;
}
}