2013-03-24 16:52:53 -07:00

248 lines
8.7 KiB
Java

package mods.tinker.tconstruct.blocks;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import mods.tinker.tconstruct.library.TConstructRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFence;
import net.minecraft.block.EnumMobType;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class Landmine extends Block
{
/** The mob type that can trigger this pressure plate. */
private EnumMobType triggerMobType;
public Landmine(int par1, EnumMobType par3EnumMobType, Material par4Material)
{
super(par1, par4Material);
this.triggerMobType = EnumMobType.mobs;
this.setCreativeTab(TConstructRegistry.blockTab);
this.setTickRandomly(true);
float var5 = 0.0625F;
this.setBlockBounds(var5, 0.0F, var5, 1.0F - var5, 0.03125F, 1.0F - var5);
}
/**
* How many world ticks before ticking
*/
public int tickRate()
{
return 20;
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return null;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return true;
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
return par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) || BlockFence.isIdAFence(par1World.getBlockId(par2, par3 - 1, par4));
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
boolean var6 = false;
if (!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && !BlockFence.isIdAFence(par1World.getBlockId(par2, par3 - 1, par4)))
{
var6 = true;
}
if (var6)
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
//par1World.setBlockWithNotify(par2, par3, par4, 0);
}
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (!par1World.isRemote)
{
if (par1World.getBlockMetadata(par2, par3, par4) != 0)
{
this.setStateIfMobInteractsWithPlate(par1World, par2, par3, par4);
}
}
}
/**
* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
*/
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
if (!par1World.isRemote)
{
if (par1World.getBlockMetadata(par2, par3, par4) != 1)
{
this.setStateIfMobInteractsWithPlate(par1World, par2, par3, par4);
}
}
}
/**
* Checks if there are mobs on the plate. If a mob is on the plate and it is off, it turns it on, and vice versa.
*/
private void setStateIfMobInteractsWithPlate(World world, int posX, int posY, int posZ)
{
boolean var5 = world.getBlockMetadata(posX, posY, posZ) == 1;
boolean var6 = false;
float var7 = 0.125F;
List var8 = null;
if (this.triggerMobType == EnumMobType.everything)
{
var8 = world.getEntitiesWithinAABBExcludingEntity((Entity)null, AxisAlignedBB.getAABBPool().getAABB((double)((float)posX + var7), (double)posY, (double)((float)posZ + var7), (double)((float)(posX + 1) - var7), (double)posY + 0.25D, (double)((float)(posZ + 1) - var7)));
}
if (this.triggerMobType == EnumMobType.mobs)
{
var8 = world.getEntitiesWithinAABB(EntityLiving.class, AxisAlignedBB.getAABBPool().getAABB((double)((float)posX + var7), (double)posY, (double)((float)posZ + var7), (double)((float)(posX + 1) - var7), (double)posY + 0.25D, (double)((float)(posZ + 1) - var7)));
}
if (this.triggerMobType == EnumMobType.players)
{
var8 = world.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getAABBPool().getAABB((double)((float)posX + var7), (double)posY, (double)((float)posZ + var7), (double)((float)(posX + 1) - var7), (double)posY + 0.25D, (double)((float)(posZ + 1) - var7)));
}
if (!var8.isEmpty())
{
Iterator var9 = var8.iterator();
while (var9.hasNext())
{
Entity var10 = (Entity)var9.next();
if (!var10.doesEntityNotTriggerPressurePlate())
{
var6 = true;
break;
}
}
}
if (var6 && !var5)
{
//world.setBlockWithNotify(posX, posY, posZ, 0);
world.createExplosion((Entity)null, posX, posY, posZ, 2.0F, true);
/*par1World.setBlockMetadataWithNotify(posX, posY, posZ, 1);
par1World.notifyBlocksOfNeighborChange(posX, posY, posZ, this.blockID);
par1World.notifyBlocksOfNeighborChange(posX, posY - 1, posZ, this.blockID);
par1World.markBlockRangeForRenderUpdate(posX, posY, posZ, posX, posY, posZ);
par1World.playSoundEffect((double)posX + 0.5D, (double)posY + 0.1D, (double)posZ + 0.5D, "random.click", 0.3F, 0.6F);*/
}
/*if (!var6 && var5)
{
par1World.setBlockMetadataWithNotify(posX, posY, posZ, 0);
par1World.notifyBlocksOfNeighborChange(posX, posY, posZ, this.blockID);
par1World.notifyBlocksOfNeighborChange(posX, posY - 1, posZ, this.blockID);
par1World.markBlockRangeForRenderUpdate(posX, posY, posZ, posX, posY, posZ);
par1World.playSoundEffect((double)posX + 0.5D, (double)posY + 0.1D, (double)posZ + 0.5D, "random.click", 0.3F, 0.5F);
}
if (var6)
{
par1World.scheduleBlockUpdate(posX, posY, posZ, this.blockID, this.tickRate());
}*/
}
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
if (par6 > 0)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID);
par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID);
}
super.breakBlock(par1World, par2, par3, par4, par5, par6);
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
boolean var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4) == 1;
float var6 = 0.0625F;
if (var5)
{
this.setBlockBounds(var6, 0.0F, var6, 1.0F - var6, 0.03125F, 1.0F - var6);
}
else
{
this.setBlockBounds(var6, 0.0F, var6, 1.0F - var6, 0.0625F, 1.0F - var6);
}
}
/**
* Sets the block's bounds for rendering it as an item
*/
public void setBlockBoundsForItemRender()
{
float var1 = 0.5F;
float var2 = 0.125F;
float var3 = 0.5F;
this.setBlockBounds(0.5F - var1, 0.5F - var2, 0.5F - var3, 0.5F + var1, 0.5F + var2, 0.5F + var3);
}
/**
* Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
* and stop pistons
*/
public int getMobilityFlag()
{
return 1;
}
}