248 lines
8.7 KiB
Java
248 lines
8.7 KiB
Java
package mods.tinker.tconstruct.blocks;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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import mods.tinker.tconstruct.library.TConstructRegistry;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockFence;
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import net.minecraft.block.EnumMobType;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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public class Landmine extends Block
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{
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/** The mob type that can trigger this pressure plate. */
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private EnumMobType triggerMobType;
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public Landmine(int par1, EnumMobType par3EnumMobType, Material par4Material)
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{
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super(par1, par4Material);
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this.triggerMobType = EnumMobType.mobs;
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this.setCreativeTab(TConstructRegistry.blockTab);
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this.setTickRandomly(true);
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float var5 = 0.0625F;
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this.setBlockBounds(var5, 0.0F, var5, 1.0F - var5, 0.03125F, 1.0F - var5);
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}
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/**
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* How many world ticks before ticking
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*/
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public int tickRate()
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{
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return 20;
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}
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/**
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* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
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* cleared to be reused)
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*/
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
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{
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return null;
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}
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/**
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* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
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* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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/**
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* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
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*/
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public boolean renderAsNormalBlock()
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{
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return false;
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}
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public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
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{
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return true;
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}
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/**
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* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
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*/
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public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
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{
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return par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) || BlockFence.isIdAFence(par1World.getBlockId(par2, par3 - 1, par4));
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}
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/**
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* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
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* their own) Args: x, y, z, neighbor blockID
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*/
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public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
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{
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boolean var6 = false;
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if (!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && !BlockFence.isIdAFence(par1World.getBlockId(par2, par3 - 1, par4)))
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{
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var6 = true;
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}
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if (var6)
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{
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this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
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//par1World.setBlockWithNotify(par2, par3, par4, 0);
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}
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}
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/**
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* Ticks the block if it's been scheduled
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*/
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public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
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{
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if (!par1World.isRemote)
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{
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if (par1World.getBlockMetadata(par2, par3, par4) != 0)
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{
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this.setStateIfMobInteractsWithPlate(par1World, par2, par3, par4);
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}
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}
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}
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/**
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* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
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*/
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public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
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{
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if (!par1World.isRemote)
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{
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if (par1World.getBlockMetadata(par2, par3, par4) != 1)
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{
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this.setStateIfMobInteractsWithPlate(par1World, par2, par3, par4);
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}
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}
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}
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/**
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* Checks if there are mobs on the plate. If a mob is on the plate and it is off, it turns it on, and vice versa.
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*/
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private void setStateIfMobInteractsWithPlate(World world, int posX, int posY, int posZ)
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{
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boolean var5 = world.getBlockMetadata(posX, posY, posZ) == 1;
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boolean var6 = false;
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float var7 = 0.125F;
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List var8 = null;
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if (this.triggerMobType == EnumMobType.everything)
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{
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var8 = world.getEntitiesWithinAABBExcludingEntity((Entity)null, AxisAlignedBB.getAABBPool().getAABB((double)((float)posX + var7), (double)posY, (double)((float)posZ + var7), (double)((float)(posX + 1) - var7), (double)posY + 0.25D, (double)((float)(posZ + 1) - var7)));
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}
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if (this.triggerMobType == EnumMobType.mobs)
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{
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var8 = world.getEntitiesWithinAABB(EntityLiving.class, AxisAlignedBB.getAABBPool().getAABB((double)((float)posX + var7), (double)posY, (double)((float)posZ + var7), (double)((float)(posX + 1) - var7), (double)posY + 0.25D, (double)((float)(posZ + 1) - var7)));
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}
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if (this.triggerMobType == EnumMobType.players)
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{
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var8 = world.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getAABBPool().getAABB((double)((float)posX + var7), (double)posY, (double)((float)posZ + var7), (double)((float)(posX + 1) - var7), (double)posY + 0.25D, (double)((float)(posZ + 1) - var7)));
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}
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if (!var8.isEmpty())
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{
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Iterator var9 = var8.iterator();
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while (var9.hasNext())
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{
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Entity var10 = (Entity)var9.next();
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if (!var10.doesEntityNotTriggerPressurePlate())
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{
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var6 = true;
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break;
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}
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}
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}
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if (var6 && !var5)
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{
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//world.setBlockWithNotify(posX, posY, posZ, 0);
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world.createExplosion((Entity)null, posX, posY, posZ, 2.0F, true);
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/*par1World.setBlockMetadataWithNotify(posX, posY, posZ, 1);
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par1World.notifyBlocksOfNeighborChange(posX, posY, posZ, this.blockID);
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par1World.notifyBlocksOfNeighborChange(posX, posY - 1, posZ, this.blockID);
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par1World.markBlockRangeForRenderUpdate(posX, posY, posZ, posX, posY, posZ);
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par1World.playSoundEffect((double)posX + 0.5D, (double)posY + 0.1D, (double)posZ + 0.5D, "random.click", 0.3F, 0.6F);*/
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}
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/*if (!var6 && var5)
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{
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par1World.setBlockMetadataWithNotify(posX, posY, posZ, 0);
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par1World.notifyBlocksOfNeighborChange(posX, posY, posZ, this.blockID);
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par1World.notifyBlocksOfNeighborChange(posX, posY - 1, posZ, this.blockID);
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par1World.markBlockRangeForRenderUpdate(posX, posY, posZ, posX, posY, posZ);
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par1World.playSoundEffect((double)posX + 0.5D, (double)posY + 0.1D, (double)posZ + 0.5D, "random.click", 0.3F, 0.5F);
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}
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if (var6)
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{
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par1World.scheduleBlockUpdate(posX, posY, posZ, this.blockID, this.tickRate());
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}*/
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}
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/**
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* ejects contained items into the world, and notifies neighbours of an update, as appropriate
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*/
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public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
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{
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if (par6 > 0)
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{
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par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID);
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par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID);
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}
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super.breakBlock(par1World, par2, par3, par4, par5, par6);
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}
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/**
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* Updates the blocks bounds based on its current state. Args: world, x, y, z
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*/
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public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
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{
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boolean var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4) == 1;
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float var6 = 0.0625F;
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if (var5)
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{
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this.setBlockBounds(var6, 0.0F, var6, 1.0F - var6, 0.03125F, 1.0F - var6);
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}
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else
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{
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this.setBlockBounds(var6, 0.0F, var6, 1.0F - var6, 0.0625F, 1.0F - var6);
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}
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}
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/**
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* Sets the block's bounds for rendering it as an item
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*/
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public void setBlockBoundsForItemRender()
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{
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float var1 = 0.5F;
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float var2 = 0.125F;
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float var3 = 0.5F;
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this.setBlockBounds(0.5F - var1, 0.5F - var2, 0.5F - var3, 0.5F + var1, 0.5F + var2, 0.5F + var3);
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}
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/**
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* Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
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* and stop pistons
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*/
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public int getMobilityFlag()
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{
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return 1;
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}
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}
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